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Remove previous fix for falling to death in godmode
This fix is more efficient
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@ -105,10 +105,6 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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if (cachedLandingSpeed < -28) {
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if (cachedLandingSpeed < -28) {
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damageFactor = 1f;
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damageFactor = 1f;
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}
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}
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// Disable falling damage for players in god mode.
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if (session.getPlayer() != null && session.getPlayer().inGodmode()) {
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damageFactor = 0;
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}
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float damage = maxHP * damageFactor;
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float damage = maxHP * damageFactor;
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float newHP = currentHP - damage;
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float newHP = currentHP - damage;
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if (newHP < 0) {
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if (newHP < 0) {
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