Remove previous fix for falling to death in godmode

This fix is more efficient
This commit is contained in:
Melledy 2022-05-10 01:48:27 -07:00
parent a601e13d80
commit c424d15b32

View File

@ -105,10 +105,6 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
if (cachedLandingSpeed < -28) { if (cachedLandingSpeed < -28) {
damageFactor = 1f; damageFactor = 1f;
} }
// Disable falling damage for players in god mode.
if (session.getPlayer() != null && session.getPlayer().inGodmode()) {
damageFactor = 0;
}
float damage = maxHP * damageFactor; float damage = maxHP * damageFactor;
float newHP = currentHP - damage; float newHP = currentHP - damage;
if (newHP < 0) { if (newHP < 0) {