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fix: albedo elevator doesn't work (#1845)
* Packet preparation * elevator creation * Make elevator work, scene time, entity removed event. * Avoid referencing certain character name.
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@@ -219,6 +219,10 @@ public abstract class GameEntity {
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}
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public void onRemoved() {
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}
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/**
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* Called when this entity dies
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* @param killerId Entity id of the entity that killed this entity
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