Implement support for multiple scenes in a world

This commit is contained in:
Melledy
2022-04-18 09:39:29 -07:00
Unverified
parent eaba8bc1b5
commit bee654c64f
30 changed files with 487 additions and 331 deletions
@@ -1,12 +1,16 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.MarkMapReqOuterClass.MarkMapReq;
import emu.grasscutter.net.proto.OperationOuterClass.Operation;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
@Opcodes(PacketOpcodes.MarkMapReq)
@@ -19,14 +23,18 @@ public class HandlerMarkMapReq extends PacketHandler {
if (req.getOp() != Operation.Add) {
return;
}
session.getPlayer().getPos().setX(req.getMark().getPos().getX());
session.getPlayer().getPos().setZ(req.getMark().getPos().getZ());
session.getPlayer().getPos().setY(300);
Grasscutter.getLogger().info("Player [" + session.getPlayer().getId() + ":" + session.getPlayer().getNickname() + "] tp to " + session.getPlayer().getPos());
Grasscutter.getLogger().info("Player [" + session.getPlayer().getId() + ":" + session.getPlayer().getNickname() + "] tp to " + session.getPlayer().getPos() + " Scene id: " + req.getMark().getSceneId());
session.getPlayer().getWorld().broadcastPacket(new PacketSceneEntityAppearNotify(session.getPlayer()));
if (req.getMark().getSceneId() != session.getPlayer().getSceneId()) {
session.getPlayer().getWorld().transferPlayerToScene(session.getPlayer(), req.getMark().getSceneId(), session.getPlayer().getPos());
} else {
session.getPlayer().getScene().broadcastPacket(new PacketSceneEntityAppearNotify(session.getPlayer()));
}
}
}