Format code [skip actions]

This commit is contained in:
github-actions
2023-05-20 07:47:53 +00:00
Unverified
parent 44d467b5d6
commit bbd201c90e
83 changed files with 199 additions and 216 deletions
@@ -1,5 +1,7 @@
package emu.grasscutter.game.chat;
import static emu.grasscutter.config.Configuration.GAME_INFO;
import emu.grasscutter.GameConstants;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.player.Player;
@@ -11,15 +13,12 @@ import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
import emu.grasscutter.server.packet.send.PacketPullPrivateChatRsp;
import emu.grasscutter.server.packet.send.PacketPullRecentChatRsp;
import emu.grasscutter.utils.Utils;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.regex.Pattern;
import static emu.grasscutter.config.Configuration.GAME_INFO;
public class ChatSystem implements ChatSystemHandler {
static final String PREFIXES = "[/!]";
static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES);
@@ -142,7 +141,8 @@ public class ChatSystem implements ChatSystemHandler {
// Invoke the chat event.
var event = new PlayerChatEvent(player, message, target);
event.call(); if (event.isCanceled()) return;
event.call();
if (event.isCanceled()) return;
// Fetch the new target.
if (targetUid != GameConstants.SERVER_CONSOLE_UID) {
@@ -179,7 +179,8 @@ public class ChatSystem implements ChatSystemHandler {
// Invoke the chat event.
var event = new PlayerChatEvent(player, emote, target);
event.call(); if (event.isCanceled()) return;
event.call();
if (event.isCanceled()) return;
// Fetch the new target.
if (targetUid != GameConstants.SERVER_CONSOLE_UID) {
@@ -216,7 +217,8 @@ public class ChatSystem implements ChatSystemHandler {
// Invoke the chat event.
var event = new PlayerChatEvent(player, message, channel);
event.call(); if (event.isCanceled()) return;
event.call();
if (event.isCanceled()) return;
// Fetch the new message.
message = event.getMessage();
@@ -232,7 +234,8 @@ public class ChatSystem implements ChatSystemHandler {
public void sendTeamMessage(Player player, int channel, int icon) {
// Invoke the chat event.
var event = new PlayerChatEvent(player, icon, channel);
event.call(); if (event.isCanceled()) return;
event.call();
if (event.isCanceled()) return;
// Fetch the new icon.
icon = event.getMessageAsInt();