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https://github.com/Grasscutters/Grasscutter.git
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Format code [skip actions]
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@@ -1,5 +1,7 @@
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package emu.grasscutter.game.chat;
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import static emu.grasscutter.config.Configuration.GAME_INFO;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.game.player.Player;
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@@ -11,15 +13,12 @@ import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
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import emu.grasscutter.server.packet.send.PacketPullPrivateChatRsp;
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import emu.grasscutter.server.packet.send.PacketPullRecentChatRsp;
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import emu.grasscutter.utils.Utils;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.regex.Pattern;
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import static emu.grasscutter.config.Configuration.GAME_INFO;
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public class ChatSystem implements ChatSystemHandler {
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static final String PREFIXES = "[/!]";
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static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES);
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@@ -142,7 +141,8 @@ public class ChatSystem implements ChatSystemHandler {
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// Invoke the chat event.
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var event = new PlayerChatEvent(player, message, target);
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event.call(); if (event.isCanceled()) return;
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event.call();
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if (event.isCanceled()) return;
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// Fetch the new target.
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if (targetUid != GameConstants.SERVER_CONSOLE_UID) {
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@@ -179,7 +179,8 @@ public class ChatSystem implements ChatSystemHandler {
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// Invoke the chat event.
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var event = new PlayerChatEvent(player, emote, target);
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event.call(); if (event.isCanceled()) return;
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event.call();
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if (event.isCanceled()) return;
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// Fetch the new target.
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if (targetUid != GameConstants.SERVER_CONSOLE_UID) {
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@@ -216,7 +217,8 @@ public class ChatSystem implements ChatSystemHandler {
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// Invoke the chat event.
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var event = new PlayerChatEvent(player, message, channel);
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event.call(); if (event.isCanceled()) return;
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event.call();
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if (event.isCanceled()) return;
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// Fetch the new message.
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message = event.getMessage();
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@@ -232,7 +234,8 @@ public class ChatSystem implements ChatSystemHandler {
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public void sendTeamMessage(Player player, int channel, int icon) {
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// Invoke the chat event.
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var event = new PlayerChatEvent(player, icon, channel);
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event.call(); if (event.isCanceled()) return;
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event.call();
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if (event.isCanceled()) return;
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// Fetch the new icon.
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icon = event.getMessageAsInt();
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