mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-01-10 21:42:52 +08:00
Fixes #529: fixed stamina abnormal. added fall to death.
Stamina is still WIP. - Currently stamina consumption is not affected by the use of foods, talents, or the environment. - Charged attacks do no require stamina yet. - Will be fixed tomorrow.
This commit is contained in:
parent
224a60de1b
commit
bafde8693d
@ -0,0 +1,227 @@
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package emu.grasscutter.game.managers.MotionManager;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.EntityMoveInfoOuterClass;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.VectorOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerPropNotify;
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import emu.grasscutter.utils.Position;
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import java.util.ArrayList;
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import java.lang.Math;
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public class MotionManager {
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private enum Consumption {
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None(0),
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// consumers
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CLIMB_START(-500),
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CLIMBING(-150),
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CLIMB_JUMP(-2500),
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DASH(-1800),
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SPRINT(-360),
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FLY(-60),
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SWIM_DASH_START(-200),
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SWIM_DASH(-200),
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SWIMMING(-80),
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// restorers
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STANDBY(500),
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RUN(500),
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WALK(500),
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STANDBY_MOVE(500);
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public final int amount;
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Consumption(int amount) {
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this.amount = amount;
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}
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}
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private EntityMoveInfoOuterClass.EntityMoveInfo moveInfo;
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private MotionState previousState = MotionState.MOTION_STANDBY;
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private ArrayList<Position> previousCoordinates = new ArrayList<>();
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private final Player player;
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private float landSpeed = 0;
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public MotionManager(Player player) {
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previousCoordinates.add(new Position(0,0,0));
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this.player = player;
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}
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public void handle(GameSession session, GameEntity entity, EntityMoveInfoOuterClass.EntityMoveInfo moveInfo) {
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MotionState state = moveInfo.getMotionInfo().getState();
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setMoveInfo(moveInfo);
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if (state == MotionState.MOTION_LAND_SPEED) {
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setLandSpeed(moveInfo.getMotionInfo().getSpeed().getY());
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}
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if (state == MotionState.MOTION_FALL_ON_GROUND) {
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handleFallOnGround(session, entity);
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}
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}
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public void tick() {
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if(Grasscutter.getConfig().OpenStamina){
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EntityMoveInfoOuterClass.EntityMoveInfo mInfo = moveInfo;
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if (mInfo == null) {
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return;
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}
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MotionState state = moveInfo.getMotionInfo().getState();
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Consumption consumption = Consumption.None;
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boolean isMoving = false;
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VectorOuterClass.Vector posVector = moveInfo.getMotionInfo().getPos();
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Position currentCoordinates = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
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float diffX = currentCoordinates.getX() - previousCoordinates.get(0).getX();
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float diffY = currentCoordinates.getY() - previousCoordinates.get(0).getY();
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float diffZ = currentCoordinates.getZ() - previousCoordinates.get(0).getZ();
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if (Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.3 || Math.abs(diffZ) > 0.3) {
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isMoving = true;
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}
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if (isMoving) {
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// TODO: refactor these conditions.
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// CLIMB
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if (state == MotionState.MOTION_CLIMB) {
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if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
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consumption = Consumption.CLIMB_START;
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} else {
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consumption = Consumption.CLIMBING;
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}
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}
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// JUMP
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if (state == MotionState.MOTION_CLIMB_JUMP) {
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if (previousState != MotionState.MOTION_CLIMB_JUMP) {
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consumption = Consumption.CLIMB_JUMP;
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}
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}
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if (state == MotionState.MOTION_JUMP) {
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if (previousState == MotionState.MOTION_CLIMB) {
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consumption = Consumption.CLIMB_JUMP;
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}
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}
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// SWIM
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if (state == MotionState.MOTION_SWIM_MOVE) {
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consumption = Consumption.SWIMMING;
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}
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if (state == MotionState.MOTION_SWIM_DASH) {
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if (previousState != MotionState.MOTION_SWIM_DASH) {
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consumption = Consumption.SWIM_DASH_START;
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} else {
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consumption = Consumption.SWIM_DASH;
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}
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}
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// DASH
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if (state == MotionState.MOTION_DASH) {
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if (previousState == MotionState.MOTION_DASH) {
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consumption = Consumption.SPRINT;
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} else {
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consumption = Consumption.DASH;
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}
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}
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// RUN and WALK
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if (state == MotionState.MOTION_RUN) {
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consumption = Consumption.RUN;
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}
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if (state == MotionState.MOTION_WALK) {
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consumption = Consumption.WALK;
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}
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// FLY
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if (state == MotionState.MOTION_FLY) {
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consumption = Consumption.FLY;
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}
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}
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// STAND
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if (state == MotionState.MOTION_STANDBY) {
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consumption = Consumption.STANDBY;
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}
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if (state == MotionState.MOTION_STANDBY_MOVE) {
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consumption = Consumption.STANDBY_MOVE;
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}
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GameSession session = player.getSession();
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updateStamina(session, consumption.amount);
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session.send(new PacketPlayerPropNotify(session.getPlayer(), PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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Grasscutter.getLogger().debug(session.getPlayer().getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + " " + state + " " + isMoving + " " + consumption + " " + consumption.amount);
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previousState = state;
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previousCoordinates.add(currentCoordinates);
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if (previousCoordinates.size() > 3) {
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previousCoordinates.remove(0);
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}
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}
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}
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public void updateStamina(GameSession session, int amount) {
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if (amount == 0) {
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return;
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}
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int currentStamina = session.getPlayer().getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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int playerMaxStamina = session.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
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int newStamina = currentStamina + amount;
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if (newStamina < 0) {
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newStamina = 0;
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}
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if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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session.getPlayer().setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
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}
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public void setMoveInfo(EntityMoveInfoOuterClass.EntityMoveInfo moveInfo) {
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this.moveInfo = moveInfo;
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}
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public EntityMoveInfoOuterClass.EntityMoveInfo getMoveInfo() {
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return moveInfo;
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}
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public void handleFallOnGround(GameSession session, GameEntity entity) {
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float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float damage = 0;
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Grasscutter.getLogger().debug("LandSpeed: " + landSpeed);
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if (landSpeed < -23.5) {
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damage = (float)(maxHP * 0.33);
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}
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if (landSpeed < -25) {
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damage = (float)(maxHP * 0.5);
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}
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if (landSpeed < -26.5) {
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damage = (float)(maxHP * 0.66);
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}
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if (landSpeed < -28) {
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damage = (maxHP * 1);
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}
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float newHP = currentHP - damage;
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if (newHP < 0) {
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newHP = 0;
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}
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Grasscutter.getLogger().debug("Max: " + maxHP + "\tCurr: " + currentHP + "\tDamage: " + damage + "\tnewHP: " + newHP);
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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if (newHP == 0) {
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entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
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session.getPlayer().getScene().removeEntity(entity);
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entity.onDeath(0);
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}
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}
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public void setLandSpeed(float landSpeed) {
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this.landSpeed = landSpeed;
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}
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}
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@ -21,6 +21,7 @@ import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.mail.MailHandler;
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import emu.grasscutter.game.managers.MotionManager.MotionManager;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.game.props.PlayerProperty;
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@ -121,6 +122,8 @@ public class Player {
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@Transient private final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
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private MapMarksManager mapMarksManager;
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@Transient private MotionManager motionManager;
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@Deprecated
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@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
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@ -161,6 +164,7 @@ public class Player {
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this.shopLimit = new ArrayList<>();
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this.messageHandler = null;
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this.mapMarksManager = new MapMarksManager();
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this.motionManager = new MotionManager(this);
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}
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// On player creation
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@ -187,6 +191,7 @@ public class Player {
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this.getRotation().set(0, 307, 0);
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this.messageHandler = null;
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this.mapMarksManager = new MapMarksManager();
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this.motionManager = new MotionManager(this);
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}
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public int getUid() {
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return mapMarksManager;
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}
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public MotionManager getMotionManager() { return motionManager; }
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public synchronized void onTick() {
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// Check ping
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if (this.getLastPingTime() > System.currentTimeMillis() + 60000) {
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@ -997,8 +1004,35 @@ public class Player {
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this.resetSendPlayerLocTime();
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}
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}
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scheduleStaminaNotify();
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}
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private void scheduleStaminaNotify() {
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// stamina tick
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EntityMoveInfoOuterClass.EntityMoveInfo moveInfo = getMotionManager().getMoveInfo();
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if (moveInfo == null) {
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return;
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}
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if (getMotionManager().getMoveInfo().getMotionInfo().getState() == MotionStateOuterClass.MotionState.MOTION_STANDBY) {
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if (getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) == getProperty(PlayerProperty.PROP_MAX_STAMINA) ) {
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return;
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}
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}
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for (int i = 0; i <= 1000; i+=200) {
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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getMotionManager().tick();
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}
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}, i);
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}
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}
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public void resetSendPlayerLocTime() {
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this.nextSendPlayerLocTime = System.currentTimeMillis() + 5000;
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}
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@ -1,8 +1,9 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.managers.MotionManager.MotionManager;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
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@ -11,13 +12,9 @@ import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
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import emu.grasscutter.net.proto.EvtBeingHitInfoOuterClass.EvtBeingHitInfo;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.*;
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import java.util.Arrays;
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import java.util.Collection;
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@Opcodes(PacketOpcodes.CombatInvocationsNotify)
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public class HandlerCombatInvocationsNotify extends PacketHandler {
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@ -35,7 +32,6 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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// Handle movement
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EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
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GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
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MotionState state = moveInfo.getMotionInfo().getState();
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if (entity != null) {
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//move
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entity.getPosition().set(moveInfo.getMotionInfo().getPos());
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@ -43,56 +39,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
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entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
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entity.setMotionState(moveInfo.getMotionInfo().getState());
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if(Grasscutter.getConfig().OpenStamina){
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//consume stamina
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int curStamina = session.getPlayer().getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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int maxStamina = session.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
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if (CONSUME_STAMINA_LIST.contains(state)) {
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//In the water exhausted stamina
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//Climbing the wall stays in place
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//Sprint in the water
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if (state == MotionState.MOTION_SWIM_DASH) {
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curStamina -= 700;
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}
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//wall jump
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else if (state == MotionState.MOTION_CLIMB_JUMP) {
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curStamina -= 2000;
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}
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//climb the wall slowly
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else if (state == MotionState.MOTION_CLIMB) {
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curStamina -= 800;
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}
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else if (state == MotionState.MOTION_DASH_BEFORE_SHAKE) {
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curStamina -= 2500;
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}
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else {
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curStamina -= 500;
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}
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session.getPlayer().setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, curStamina);
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session.send(new PacketPlayerPropNotify(session.getPlayer(), PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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break;
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}
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//restore stamina
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if (RESTORE_STAMINA_LIST.contains(state)) {
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if(state == MotionState.MOTION_STANDBY) {
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Vector speed = moveInfo.getMotionInfo().getSpeed();
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if(speed.getX() != 0 && speed.getZ() != 0 && speed.getY() != 0) {
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break;
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}
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}
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curStamina += 1000;
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if (curStamina >= maxStamina) {
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curStamina = maxStamina;
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}
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session.getPlayer().setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, curStamina);
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session.send(new PacketPlayerPropNotify(session.getPlayer(), PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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}
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}
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session.getPlayer().getMotionManager().handle(session, entity, moveInfo);
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}
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break;
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default:
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@ -111,17 +58,5 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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}
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}
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private static MotionState[] consumeStaminaTypes = new MotionState[]{
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MotionState.MOTION_CLIMB, MotionState.MOTION_CLIMB_JUMP, MotionState.MOTION_SWIM_DASH,
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MotionState.MOTION_SWIM_MOVE, MotionState.MOTION_FLY, MotionState.MOTION_DASH,
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MotionState.MOTION_DASH_BEFORE_SHAKE, MotionState.MOTION_FIGHT, MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY,
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MotionState.MOTION_FLY_SLOW
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};
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private static MotionState[] restoreStaminaTypes = new MotionState[]{
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MotionState.MOTION_STANDBY, MotionState.MOTION_RUN, MotionState.MOTION_WALK,
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MotionState.MOTION_STANDBY_MOVE
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};
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private static final Collection<MotionState> CONSUME_STAMINA_LIST = Arrays.asList(consumeStaminaTypes);
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private static final Collection<MotionState> RESTORE_STAMINA_LIST = Arrays.asList(restoreStaminaTypes);
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}
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@ -0,0 +1,26 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.EvtDoSkillSuccNotify)
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public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
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// TODO: Will be used for deducting stamina for charged skills.
|
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|
||||
int caster = notify.getCasterId();
|
||||
int skill = notify.getSkillId();
|
||||
|
||||
// Grasscutter.getLogger().warn(caster + "\t" + skill);
|
||||
|
||||
// session.getPlayer().getScene().broadcastPacket(new PacketEvtAvatarStandUpNotify(notify));
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user