Fixes #529: fixed stamina abnormal. added fall to death.

Stamina is still WIP.
- Currently stamina consumption is not affected by the use of foods, talents, or the environment.
- Charged attacks do no require stamina yet.
- Will be fixed tomorrow.
This commit is contained in:
gentlespoon
2022-05-05 09:27:42 -07:00
committed by Melledy
Unverified
parent 224a60de1b
commit bafde8693d
4 changed files with 291 additions and 69 deletions
@@ -0,0 +1,26 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.EvtDoSkillSuccNotify)
public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
// TODO: Will be used for deducting stamina for charged skills.
int caster = notify.getCasterId();
int skill = notify.getSkillId();
// Grasscutter.getLogger().warn(caster + "\t" + skill);
// session.getPlayer().getScene().broadcastPacket(new PacketEvtAvatarStandUpNotify(notify));
}
}