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Fix Lua exec call (#2115)
* Fix Lua exec call ## Description fix 352 should not have any slime spawns, its 353 and 351 has a single slime spawn Please carefully read the [Contributing note](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) and [Code of conduct](https://github.com/Grasscutters/Grasscutter/blob/development/CODE_OF_CONDUCT.md) before making any pull requests. ## Issues fixed by this PR <!--- Put the links of issues that may be fixed by this PR here (if any). --> ## Type of changes <!--- Put an `x` in all the boxes that apply your changes. --> - [x] Bug fix - [ ] New feature - [ ] Enhancement - [ ] Documentation ## Checklist: - [x] My code follows the style guidelines of this project - [x] My pull request is unique and no other pull requests have been opened for these changes - [x] I have read the [Contributing note](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) and [Code of conduct](https://github.com/Grasscutters/Grasscutter/blob/development/CODE_OF_CONDUCT.md) - [x] I am responsible for any copyright issues with my code if it occurs in the future. * Update ExecNotifyGroupLua.java * Update ExecNotifyGroupLua.java * Update ExecNotifyGroupLua.java * new ScriptArgs(groupId, eventType, quest.getSubQuestId()) .setEventSource(String.valueOf(quest.getSubQuestId()));
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@ -52,7 +52,7 @@ public class ExecNotifyGroupLua extends QuestExecHandler {
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quest.getState() == QuestState.QUEST_STATE_FINISHED
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? EventType.EVENT_QUEST_FINISH
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: EventType.EVENT_QUEST_START;
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scriptManager.callEvent(new ScriptArgs(groupId, eventType, quest.getSubQuestId()));
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scriptManager.callEvent(new ScriptArgs(groupId, eventType, quest.getSubQuestId()).setEventSource(String.valueOf(quest.getSubQuestId())));
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});
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return true;
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