Attempt to implement item giving to NPCs (untested)

This commit is contained in:
KingRainbow44
2023-07-31 15:42:52 -04:00
Unverified
parent a4ad781d61
commit b82567d9d9
13 changed files with 354 additions and 49 deletions
@@ -0,0 +1,42 @@
package emu.grasscutter.data.excels.giving;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.*;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.game.inventory.BagTab;
import lombok.*;
import java.util.List;
@Data
@EqualsAndHashCode(callSuper = false)
@ResourceType(name = "GivingExcelConfigData.json")
public final class GivingData extends GameResource {
@SerializedName(value = "id", alternate = "Id")
private int id;
private int talkId;
private int mistakeTalkId;
private BagTab tab;
private GiveMethod givingMethod;
private List<ItemParamData> exactItems;
private int exactFinishTalkId;
private List<Integer> givingGroupIds;
private int givingGroupCount;
private boolean isRemoveItem;
private GiveType giveType;
public enum GiveMethod {
@SerializedName("GIVING_METHOD_EXACT") EXACT,
@SerializedName("GIVING_METHOD_GROUP") GROUP,
@SerializedName("GIVING_METHOD_VAGUE_GROUP") GROUP_VAGUE
}
public enum GiveType {
@SerializedName("GIVING_TYPE_QUEST") QUEST,
@SerializedName("GIVING_TYPE_GROUP") GROUP
}
}