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Add lock function to SetStatsCommand
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@ -6,14 +6,23 @@ import java.util.Map;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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@Command(label = "setStats", aliases = {"stats", "stat"}, usage = {"<stat> <value>"}, permission = "player.setstats", permissionTargeted = "player.setstats.others")
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@Command(
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label = "setStats",
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aliases = {"stats", "stat"},
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usage = {
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"[set] <stat> <value>",
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"(lock|freeze) <stat> [<value>]", // Can lock to current value
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"(unlock|unfreeze) <stat>"},
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permission = "player.setstats",
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permissionTargeted = "player.setstats.others")
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public final class SetStatsCommand implements CommandHandler {
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static class Stat {
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private static class Stat {
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String name;
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FightProperty prop;
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@ -27,9 +36,21 @@ public final class SetStatsCommand implements CommandHandler {
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this.prop = prop;
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}
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}
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Map<String, Stat> stats;
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private static enum Action {
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ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
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ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
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ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
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public final String messageKeySelf;
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public final String messageKeyOther;
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private Action(String messageKeySelf, String messageKeyOther) {
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this.messageKeySelf = messageKeySelf;
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this.messageKeyOther = messageKeyOther;
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}
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}
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private Map<String, Stat> stats;
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public SetStatsCommand() {
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this.stats = new HashMap<>();
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for (String key : FightProperty.getShortNames()) {
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@ -62,50 +83,97 @@ public final class SetStatsCommand implements CommandHandler {
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this.stats.put("ephys", this.stats.get("phys%"));
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}
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public static float parsePercent(String input) throws NumberFormatException {
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if (input.endsWith("%")) {
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return Float.parseFloat(input.substring(0, input.length()-1))/100f;
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} else {
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return Float.parseFloat(input);
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}
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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String statStr;
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String statStr = null;
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String valueStr;
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float value = 0f;
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if (args.size() == 2) {
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statStr = args.get(0).toLowerCase();
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valueStr = args.get(1);
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} else {
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if (args.size() < 2) {
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sendUsageMessage(sender);
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return;
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}
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// Get the action and stat
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String arg0 = args.remove(0).toLowerCase();
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Action action = switch (arg0) {
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default -> {statStr = arg0; yield Action.ACTION_SET;} // Implicit set command
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case "set" -> Action.ACTION_SET; // Explicit set command
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case "lock", "freeze" -> Action.ACTION_LOCK;
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case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
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};
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if (statStr == null) {
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statStr = args.remove(0).toLowerCase();
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}
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if (!stats.containsKey(statStr)) {
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sendUsageMessage(sender); // Invalid stat or action
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return;
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}
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Stat stat = stats.get(statStr);
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EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
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Avatar avatar = entity.getAvatar();
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float value;
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// Get the value if the action requires it
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try {
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if (valueStr.endsWith("%")) {
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value = Float.parseFloat(valueStr.substring(0, valueStr.length()-1))/100f;
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} else {
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value = Float.parseFloat(valueStr);
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switch (action) {
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case ACTION_LOCK:
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if (args.isEmpty()) { // Lock to current value
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value = avatar.getFightProperty(stat.prop);
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break;
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} // Else fall-through and lock to supplied value
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case ACTION_SET:
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value = parsePercent(args.remove(0));
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break;
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case ACTION_UNLOCK:
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break;
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}
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.statValue");
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return;
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} catch (IndexOutOfBoundsException ignored) {
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sendUsageMessage(sender);
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return;
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}
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if (stats.containsKey(statStr)) {
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Stat stat = stats.get(statStr);
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entity.setFightProperty(stat.prop, value);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, stat.prop));
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if (FightProperty.isPercentage(stat.prop)) {
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valueStr = String.format("%.1f%%", value * 100f);
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} else {
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valueStr = String.format("%.0f", value);
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}
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if (targetPlayer == sender) {
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", stat.name, valueStr);
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} else {
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String uidStr = targetPlayer.getAccount().getId();
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", stat.name, uidStr, valueStr);
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}
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} else {
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if (!args.isEmpty()) { // Leftover arguments!
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sendUsageMessage(sender);
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return;
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}
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switch (action) {
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case ACTION_SET:
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entity.setFightProperty(stat.prop, value);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, stat.prop));
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break;
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case ACTION_LOCK:
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avatar.getFightPropOverrides().put(stat.prop.getId(), value);
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avatar.recalcStats();
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break;
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case ACTION_UNLOCK:
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avatar.getFightPropOverrides().remove(stat.prop.getId());
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avatar.recalcStats();
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break;
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}
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// Report action
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if (FightProperty.isPercentage(stat.prop)) {
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valueStr = String.format("%.1f%%", value * 100f);
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} else {
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valueStr = String.format("%.0f", value);
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}
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if (targetPlayer == sender) {
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CommandHandler.sendTranslatedMessage(sender, action.messageKeySelf, stat.name, valueStr);
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} else {
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String uidStr = targetPlayer.getAccount().getId();
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CommandHandler.sendTranslatedMessage(sender, action.messageKeyOther, stat.name, uidStr, valueStr);
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}
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return;
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}
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@ -63,6 +63,7 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import lombok.Getter;
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@Entity(value = "avatars", useDiscriminator = false)
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public class Avatar {
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@ -85,6 +86,7 @@ public class Avatar {
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@Transient private final Int2ObjectMap<GameItem> equips;
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@Transient private final Int2FloatOpenHashMap fightProp;
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@Transient @Getter private final Int2FloatOpenHashMap fightPropOverrides;
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@Transient private Set<String> extraAbilityEmbryos;
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private List<Integer> fetters;
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@ -111,6 +113,7 @@ public class Avatar {
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public Avatar() {
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this.equips = new Int2ObjectOpenHashMap<>();
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this.fightProp = new Int2FloatOpenHashMap();
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this.fightPropOverrides = new Int2FloatOpenHashMap();
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this.extraAbilityEmbryos = new HashSet<>();
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this.proudSkillBonusMap = new HashMap<>();
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this.fetters = new ArrayList<>(); // TODO Move to avatar
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@ -728,6 +731,9 @@ public class Avatar {
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
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);
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// Reapply all overrides
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this.fightProp.putAll(this.fightPropOverrides);
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// Set current hp
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
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@ -274,7 +274,11 @@
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress.\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume"
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},
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"setStats": {
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"description": "Sets fight property for your current active character\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys"
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"description": "Sets fight property for your current active character\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys",
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"locked_to": "%s locked to %s.",
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"locked_for_to": "%s for %s locked to %s.",
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"unlocked": "%s unlocked.",
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"unlocked_for": "%s for %s unlocked."
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},
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"spawn": {
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"success": "Spawned %s of %s.",
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