refactor: we don't need explicit types here

This commit is contained in:
Breno A.
2024-06-09 09:17:05 -03:00
Unverified
parent fcd409320d
commit b5d0afd0fe
14 changed files with 38 additions and 38 deletions
@@ -270,7 +270,7 @@ public class SceneScriptManager {
// If that trigger has been refreshed, ensure it does not get
// deregistered anyway when the trigger completes its invocation.
for (var triggerSet : currentTriggers.values()) {
var toSave = new HashSet<SceneTrigger>(triggerSet);
var toSave = new HashSet<>(triggerSet);
toSave.retainAll(ongoingTriggers);
toSave.forEach(t -> t.setPreserved(true));
}