Open state framework (#1483)

* Added more server debug options

* made server debug code prettier

* fixed initialization bug

* Enables logging of packets contained in UnionCmdNotify, when debug level is WHITELIST or BLACKLIST

* Fully Implement OpenState Framework

* added devOpenStates

* Commented out newPlayerOpenStates

* Removed OPEN_STATE_NONE from devOpenStates
This commit is contained in:
akatatsu27
2022-07-18 11:33:57 +03:00
committed by GitHub
Unverified
parent ae8b5e30ac
commit b5a4ab7524
7 changed files with 337 additions and 18 deletions
@@ -0,0 +1,19 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.OpenStateChangeNotifyOuterClass.OpenStateChangeNotify;
//Sets openState to value
public class PacketOpenStateChangeNotify extends BasePacket {
public PacketOpenStateChangeNotify(int openState, int value) {
super(PacketOpcodes.OpenStateChangeNotify);
OpenStateChangeNotify proto = OpenStateChangeNotify.newBuilder()
.putOpenStateMap(openState,value).build();
this.setData(proto);
}
}