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Fix host team size not changing when a player joins their world for the first time
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@ -148,7 +148,7 @@ public class World implements Iterable<Player> {
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player.setPeerId(this.getNextPeerId());
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player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
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// Copy main team to mp team
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// Copy main team to multiplayer team
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if (this.isMultiplayer()) {
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player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
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player.getTeamManager().setCurrentCharacterIndex(0);
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@ -282,8 +282,8 @@ public class World implements Iterable<Player> {
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private void updatePlayerInfos(Player paramPlayer) {
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for (Player player : getPlayers()) {
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// Dont send packets if player is loading in and filter out joining player
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if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
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// Dont send packets if player is logging in and filter out joining player
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if (!player.hasSentAvatarDataNotify() || player == paramPlayer) {
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continue;
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}
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@ -292,15 +292,18 @@ public class World implements Iterable<Player> {
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player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
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player.getTeamManager().updateTeamEntities(null);
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}
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// Dont send packets if player is loading into the scene
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if (player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() ) {
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// World player info packets
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player.getSession().send(new PacketWorldPlayerInfoNotify(this));
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player.getSession().send(new PacketScenePlayerInfoNotify(this));
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player.getSession().send(new PacketWorldPlayerRTTNotify(this));
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// World player info packets
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player.getSession().send(new PacketWorldPlayerInfoNotify(this));
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player.getSession().send(new PacketScenePlayerInfoNotify(this));
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player.getSession().send(new PacketWorldPlayerRTTNotify(this));
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// Team packets
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player.getSession().send(new PacketSyncTeamEntityNotify(player));
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player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
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// Team packets
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player.getSession().send(new PacketSyncTeamEntityNotify(player));
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player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
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}
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}
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}
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