Fix whitespace [skip actions]

This commit is contained in:
github-actions
2022-07-21 07:21:22 +00:00
committed by Melledy
Unverified
parent 510d564bcb
commit ae2d1fe438
166 changed files with 12928 additions and 12928 deletions
@@ -11,60 +11,60 @@ import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
public class PacketPlayerEnterSceneNotify extends BasePacket {
// Login
public PacketPlayerEnterSceneNotify(Player player) {
super(PacketOpcodes.PlayerEnterSceneNotify);
player.setSceneLoadState(SceneLoadState.LOADING);
player.setEnterSceneToken(Utils.randomRange(1000, 99999));
PlayerEnterSceneNotify proto = PlayerEnterSceneNotify.newBuilder()
.setSceneId(player.getSceneId())
.setPos(player.getPosition().toProto())
.setSceneBeginTime(System.currentTimeMillis())
.setType(EnterType.ENTER_TYPE_SELF)
.setTargetUid(player.getUid())
.setEnterSceneToken(player.getEnterSceneToken())
.setWorldLevel(player.getWorldLevel())
.setEnterReason(EnterReason.Login.getValue())
.setIsFirstLoginEnterScene(player.isFirstLoginEnterScene())
.setWorldType(1)
.setSceneTransaction("3-" + player.getUid() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402)
.build();
this.setData(proto);
}
public PacketPlayerEnterSceneNotify(Player player, EnterType type, EnterReason reason, int newScene, Position newPos) {
this(player, player, type, reason, newScene, newPos);
}
// Teleport or go somewhere
public PacketPlayerEnterSceneNotify(Player player, Player target, EnterType type, EnterReason reason, int newScene, Position newPos) {
super(PacketOpcodes.PlayerEnterSceneNotify);
player.setSceneLoadState(SceneLoadState.LOADING);
player.setEnterSceneToken(Utils.randomRange(1000, 99999));
// Login
public PacketPlayerEnterSceneNotify(Player player) {
super(PacketOpcodes.PlayerEnterSceneNotify);
PlayerEnterSceneNotify.Builder proto = PlayerEnterSceneNotify.newBuilder()
.setPrevSceneId(player.getSceneId())
.setPrevPos(player.getPosition().toProto())
.setSceneId(newScene)
.setPos(newPos.toProto())
.setSceneBeginTime(System.currentTimeMillis())
.setType(type)
.setTargetUid(target.getUid())
.setEnterSceneToken(player.getEnterSceneToken())
.setWorldLevel(target.getWorld().getWorldLevel())
.setEnterReason(reason.getValue())
.setWorldType(1)
.setSceneTransaction(newScene + "-" + target.getUid() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402);
player.setSceneLoadState(SceneLoadState.LOADING);
player.setEnterSceneToken(Utils.randomRange(1000, 99999));
for(int i = 0; i < 3000; i++) {
proto.addSceneTagIdList(i);
}
PlayerEnterSceneNotify proto = PlayerEnterSceneNotify.newBuilder()
.setSceneId(player.getSceneId())
.setPos(player.getPosition().toProto())
.setSceneBeginTime(System.currentTimeMillis())
.setType(EnterType.ENTER_TYPE_SELF)
.setTargetUid(player.getUid())
.setEnterSceneToken(player.getEnterSceneToken())
.setWorldLevel(player.getWorldLevel())
.setEnterReason(EnterReason.Login.getValue())
.setIsFirstLoginEnterScene(player.isFirstLoginEnterScene())
.setWorldType(1)
.setSceneTransaction("3-" + player.getUid() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402)
.build();
this.setData(proto.build());
}
this.setData(proto);
}
public PacketPlayerEnterSceneNotify(Player player, EnterType type, EnterReason reason, int newScene, Position newPos) {
this(player, player, type, reason, newScene, newPos);
}
// Teleport or go somewhere
public PacketPlayerEnterSceneNotify(Player player, Player target, EnterType type, EnterReason reason, int newScene, Position newPos) {
super(PacketOpcodes.PlayerEnterSceneNotify);
player.setSceneLoadState(SceneLoadState.LOADING);
player.setEnterSceneToken(Utils.randomRange(1000, 99999));
PlayerEnterSceneNotify.Builder proto = PlayerEnterSceneNotify.newBuilder()
.setPrevSceneId(player.getSceneId())
.setPrevPos(player.getPosition().toProto())
.setSceneId(newScene)
.setPos(newPos.toProto())
.setSceneBeginTime(System.currentTimeMillis())
.setType(type)
.setTargetUid(target.getUid())
.setEnterSceneToken(player.getEnterSceneToken())
.setWorldLevel(target.getWorld().getWorldLevel())
.setEnterReason(reason.getValue())
.setWorldType(1)
.setSceneTransaction(newScene + "-" + target.getUid() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402);
for (int i = 0; i < 3000; i++) {
proto.addSceneTagIdList(i);
}
this.setData(proto.build());
}
}