Fix whitespace [skip actions]

This commit is contained in:
github-actions
2022-07-21 07:21:22 +00:00
committed by Melledy
Unverified
parent 510d564bcb
commit ae2d1fe438
166 changed files with 12928 additions and 12928 deletions
@@ -13,20 +13,20 @@ import emu.grasscutter.net.proto.OpenStateUpdateNotifyOuterClass.OpenStateUpdate
public class PacketOpenStateUpdateNotify extends BasePacket {
public PacketOpenStateUpdateNotify(PlayerOpenStateManager manager) {
super(PacketOpcodes.OpenStateUpdateNotify);
super(PacketOpcodes.OpenStateUpdateNotify);
OpenStateUpdateNotify.Builder proto = OpenStateUpdateNotify.newBuilder();
OpenStateUpdateNotify.Builder proto = OpenStateUpdateNotify.newBuilder();
for (OpenState state : OpenState.values()) {
// If the player has an open state stored in their map, then it would always override any default value
if (manager.getOpenStateMap().containsKey(state.getValue())) {
proto.putOpenStateMap(state.getValue(), manager.getOpenState(state));
} else if (PlayerOpenStateManager.DEV_OPEN_STATES.contains(state)) {
// Add default value here. TODO properly put default values somewhere
proto.putOpenStateMap(state.getValue(), 1);
}
}
for (OpenState state : OpenState.values()) {
// If the player has an open state stored in their map, then it would always override any default value
if (manager.getOpenStateMap().containsKey(state.getValue())) {
proto.putOpenStateMap(state.getValue(), manager.getOpenState(state));
} else if (PlayerOpenStateManager.DEV_OPEN_STATES.contains(state)) {
// Add default value here. TODO properly put default values somewhere
proto.putOpenStateMap(state.getValue(), 1);
}
}
this.setData(proto);
}
this.setData(proto);
}
}