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Fix whitespace [skip actions]
This commit is contained in:
committed by
Melledy
Unverified
parent
510d564bcb
commit
ae2d1fe438
@@ -7,62 +7,62 @@ import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.utils.Position;
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public class SpawnDataEntry {
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private transient SpawnGroupEntry group;
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private int monsterId;
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private int gadgetId;
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private int configId;
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private int level;
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private int poseId;
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private int gatherItemId;
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private transient SpawnGroupEntry group;
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private int monsterId;
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private int gadgetId;
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private int configId;
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private int level;
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private int poseId;
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private int gatherItemId;
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private int gadgetState;
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private Position pos;
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private Position rot;
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private Position pos;
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private Position rot;
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public SpawnGroupEntry getGroup() {
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return group;
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}
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public SpawnGroupEntry getGroup() {
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return group;
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}
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public void setGroup(SpawnGroupEntry group) {
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this.group = group;
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}
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public void setGroup(SpawnGroupEntry group) {
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this.group = group;
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}
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public int getMonsterId() {
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return monsterId;
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}
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public int getMonsterId() {
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return monsterId;
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}
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public int getGadgetId() {
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return gadgetId;
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}
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public int getGadgetId() {
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return gadgetId;
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}
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public int getGadgetState() {
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return gadgetState;
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}
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public int getConfigId() {
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return configId;
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}
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return configId;
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}
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public int getLevel() {
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return level;
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}
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public int getLevel() {
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return level;
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}
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public int getPoseId() {
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return poseId;
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}
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public int getPoseId() {
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return poseId;
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}
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public int getGatherItemId() {
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return gatherItemId;
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}
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public int getGatherItemId() {
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return gatherItemId;
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}
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public Position getPos() {
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return pos;
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}
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public Position getPos() {
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return pos;
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}
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public Position getRot() {
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return rot;
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}
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public Position getRot() {
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return rot;
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}
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public GridBlockId getBlockId(){
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public GridBlockId getBlockId() {
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int scale = GridBlockId.getScale(gadgetId);
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return new GridBlockId(group.sceneId,scale,
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(int)(pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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@@ -70,32 +70,32 @@ public class SpawnDataEntry {
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);
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}
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public static class SpawnGroupEntry {
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private int sceneId;
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private int groupId;
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private int blockId;
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private List<SpawnDataEntry> spawns;
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public static class SpawnGroupEntry {
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private int sceneId;
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private int groupId;
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private int blockId;
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private List<SpawnDataEntry> spawns;
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public int getSceneId() {
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return sceneId;
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}
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public int getSceneId() {
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return sceneId;
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}
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public int getGroupId() {
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return groupId;
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}
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public int getGroupId() {
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return groupId;
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}
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public int getBlockId() {
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return blockId;
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}
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public int getBlockId() {
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return blockId;
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}
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public void setBlockId(int blockId) {
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this.blockId = blockId;
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}
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public void setBlockId(int blockId) {
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this.blockId = blockId;
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}
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public List<SpawnDataEntry> getSpawns() {
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return spawns;
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}
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}
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public List<SpawnDataEntry> getSpawns() {
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return spawns;
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}
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}
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public static class GridBlockId {
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int sceneId;
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@@ -133,7 +133,7 @@ public class SpawnDataEntry {
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return Objects.hash(sceneId, scale, x, z);
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos){
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
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GridBlockId[] results = new GridBlockId[5*5*GameDepot.BLOCK_SIZE.length];
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int t=0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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@@ -148,7 +148,7 @@ public class SpawnDataEntry {
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return results;
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}
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public static int getScale(int gadgetId){
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public static int getScale(int gadgetId) {
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return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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}
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