Fix whitespace [skip actions]

This commit is contained in:
github-actions
2022-07-21 07:21:22 +00:00
committed by Melledy
Unverified
parent 510d564bcb
commit ae2d1fe438
166 changed files with 12928 additions and 12928 deletions
@@ -23,236 +23,236 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public abstract class GameEntity {
protected int id;
private final Scene scene;
private SpawnDataEntry spawnEntry;
private int blockId;
private int configId;
private int groupId;
private MotionState moveState;
private int lastMoveSceneTimeMs;
private int lastMoveReliableSeq;
// Abilities
private Map<String, Float> metaOverrideMap;
private Int2ObjectMap<String> metaModifiers;
public GameEntity(Scene scene) {
this.scene = scene;
this.moveState = MotionState.MOTION_STATE_NONE;
}
public int getId() {
return this.id;
}
public int getEntityType() {
return getId() >> 24;
}
public World getWorld() {
return this.getScene().getWorld();
}
protected int id;
private final Scene scene;
private SpawnDataEntry spawnEntry;
public Scene getScene() {
return this.scene;
}
public boolean isAlive() {
return true;
}
private int blockId;
private int configId;
private int groupId;
public LifeState getLifeState() {
return isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD;
}
public Map<String, Float> getMetaOverrideMap() {
if (this.metaOverrideMap == null) {
this.metaOverrideMap = new HashMap<>();
}
return this.metaOverrideMap;
}
public Int2ObjectMap<String> getMetaModifiers() {
if (this.metaModifiers == null) {
this.metaModifiers = new Int2ObjectOpenHashMap<>();
}
return this.metaModifiers;
}
private MotionState moveState;
private int lastMoveSceneTimeMs;
private int lastMoveReliableSeq;
public abstract Int2FloatOpenHashMap getFightProperties();
public abstract Position getPosition();
public abstract Position getRotation();
public MotionState getMotionState() {
return moveState;
}
// Abilities
private Map<String, Float> metaOverrideMap;
private Int2ObjectMap<String> metaModifiers;
public void setMotionState(MotionState moveState) {
this.moveState = moveState;
}
public GameEntity(Scene scene) {
this.scene = scene;
this.moveState = MotionState.MOTION_STATE_NONE;
}
public int getLastMoveSceneTimeMs() {
return lastMoveSceneTimeMs;
}
public int getId() {
return this.id;
}
public void setLastMoveSceneTimeMs(int lastMoveSceneTimeMs) {
this.lastMoveSceneTimeMs = lastMoveSceneTimeMs;
}
public int getEntityType() {
return getId() >> 24;
}
public int getLastMoveReliableSeq() {
return lastMoveReliableSeq;
}
public World getWorld() {
return this.getScene().getWorld();
}
public void setLastMoveReliableSeq(int lastMoveReliableSeq) {
this.lastMoveReliableSeq = lastMoveReliableSeq;
}
public void setFightProperty(FightProperty prop, float value) {
this.getFightProperties().put(prop.getId(), value);
}
private void setFightProperty(int id, float value) {
this.getFightProperties().put(id, value);
}
public void addFightProperty(FightProperty prop, float value) {
this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value);
}
public float getFightProperty(FightProperty prop) {
return getFightProperties().getOrDefault(prop.getId(), 0f);
}
public void addAllFightPropsToEntityInfo(SceneEntityInfo.Builder entityInfo) {
for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
if (entry.getIntKey() == 0) {
continue;
}
FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
entityInfo.addFightPropList(fightProp);
}
}
public int getBlockId() {
return blockId;
}
public Scene getScene() {
return this.scene;
}
public void setBlockId(int blockId) {
this.blockId = blockId;
}
public int getConfigId() {
return configId;
}
public boolean isAlive() {
return true;
}
public void setConfigId(int configId) {
this.configId = configId;
}
public int getGroupId() {
return groupId;
}
public LifeState getLifeState() {
return isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD;
}
public void setGroupId(int groupId) {
this.groupId = groupId;
}
protected MotionInfo getMotionInfo() {
MotionInfo proto = MotionInfo.newBuilder()
.setPos(getPosition().toProto())
.setRot(getRotation().toProto())
.setSpeed(Vector.newBuilder())
.setState(this.getMotionState())
.build();
return proto;
}
public Map<String, Float> getMetaOverrideMap() {
if (this.metaOverrideMap == null) {
this.metaOverrideMap = new HashMap<>();
}
return this.metaOverrideMap;
}
public SpawnDataEntry getSpawnEntry() {
return spawnEntry;
}
public Int2ObjectMap<String> getMetaModifiers() {
if (this.metaModifiers == null) {
this.metaModifiers = new Int2ObjectOpenHashMap<>();
}
return this.metaModifiers;
}
public void setSpawnEntry(SpawnDataEntry spawnEntry) {
this.spawnEntry = spawnEntry;
}
public float heal(float amount) {
if (this.getFightProperties() == null) {
return 0f;
}
public abstract Int2FloatOpenHashMap getFightProperties();
float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
if (curHp >= maxHp) {
return 0f;
}
float healed = Math.min(maxHp - curHp, amount);
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, healed);
getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
return healed;
}
public void damage(float amount) {
damage(amount, 0);
}
public void damage(float amount, int killerId) {
// Sanity check
if (getFightProperties() == null) {
return;
}
// Lose hp
addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -amount);
// Check if dead
boolean isDead = false;
if (getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
isDead = true;
}
// Packets
this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
// Check if dead
if (isDead) {
getScene().killEntity(this, killerId);
}
}
/**
public abstract Position getPosition();
public abstract Position getRotation();
public MotionState getMotionState() {
return moveState;
}
public void setMotionState(MotionState moveState) {
this.moveState = moveState;
}
public int getLastMoveSceneTimeMs() {
return lastMoveSceneTimeMs;
}
public void setLastMoveSceneTimeMs(int lastMoveSceneTimeMs) {
this.lastMoveSceneTimeMs = lastMoveSceneTimeMs;
}
public int getLastMoveReliableSeq() {
return lastMoveReliableSeq;
}
public void setLastMoveReliableSeq(int lastMoveReliableSeq) {
this.lastMoveReliableSeq = lastMoveReliableSeq;
}
public void setFightProperty(FightProperty prop, float value) {
this.getFightProperties().put(prop.getId(), value);
}
private void setFightProperty(int id, float value) {
this.getFightProperties().put(id, value);
}
public void addFightProperty(FightProperty prop, float value) {
this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value);
}
public float getFightProperty(FightProperty prop) {
return getFightProperties().getOrDefault(prop.getId(), 0f);
}
public void addAllFightPropsToEntityInfo(SceneEntityInfo.Builder entityInfo) {
for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
if (entry.getIntKey() == 0) {
continue;
}
FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
entityInfo.addFightPropList(fightProp);
}
}
public int getBlockId() {
return blockId;
}
public void setBlockId(int blockId) {
this.blockId = blockId;
}
public int getConfigId() {
return configId;
}
public void setConfigId(int configId) {
this.configId = configId;
}
public int getGroupId() {
return groupId;
}
public void setGroupId(int groupId) {
this.groupId = groupId;
}
protected MotionInfo getMotionInfo() {
MotionInfo proto = MotionInfo.newBuilder()
.setPos(getPosition().toProto())
.setRot(getRotation().toProto())
.setSpeed(Vector.newBuilder())
.setState(this.getMotionState())
.build();
return proto;
}
public SpawnDataEntry getSpawnEntry() {
return spawnEntry;
}
public void setSpawnEntry(SpawnDataEntry spawnEntry) {
this.spawnEntry = spawnEntry;
}
public float heal(float amount) {
if (this.getFightProperties() == null) {
return 0f;
}
float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
if (curHp >= maxHp) {
return 0f;
}
float healed = Math.min(maxHp - curHp, amount);
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, healed);
getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
return healed;
}
public void damage(float amount) {
damage(amount, 0);
}
public void damage(float amount, int killerId) {
// Sanity check
if (getFightProperties() == null) {
return;
}
// Lose hp
addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -amount);
// Check if dead
boolean isDead = false;
if (getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
isDead = true;
}
// Packets
this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
// Check if dead
if (isDead) {
getScene().killEntity(this, killerId);
}
}
/**
* Called when a player interacts with this entity
* @param player Player that is interacting with this entity
* @param interactReq Interact request protobuf data
* @param interactReq Interact request protobuf data
*/
public void onInteract(Player player, GadgetInteractReq interactReq) {
}
/**
* Called when this entity is added to the world
*/
public void onCreate() {
}
/**
public void onCreate() {
}
/**
* Called when this entity dies
* @param killerId Entity id of the entity that killed this entity
*/
public void onDeath(int killerId) {
}
public abstract SceneEntityInfo toProto();
public void onDeath(int killerId) {
}
public abstract SceneEntityInfo toProto();
}