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Add embryos for all skill depots for the main characters
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@@ -0,0 +1,32 @@
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package emu.grasscutter.data.excels;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.props.ElementType;
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@ResourceType(name = "WorldAreaConfigData.json")
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public class WorldAreaData extends GameResource {
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private int ID;
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private int AreaID1;
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private int AreaID2;
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private int SceneID;
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private ElementType elementType;
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@Override
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public int getId() {
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return (this.AreaID2 << 16) + this.AreaID1;
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}
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public int getSceneID() {
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return this.SceneID;
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}
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public ElementType getElementType() {
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return this.elementType;
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}
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@Override
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public void onLoad() {
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}
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}
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