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Implement game time locking
implement for quests
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@@ -510,7 +510,8 @@ public final class Scene {
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this.finishLoading();
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this.checkPlayerRespawn();
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if (this.tickCount++ % 10 == 0) broadcastPacket(new PacketSceneTimeNotify(this));
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if (this.tickCount++ % 10 == 0)
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this.broadcastPacket(new PacketSceneTimeNotify(this));
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}
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/** Validates a player's current position. Teleports the player if the player is out of bounds. */
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