Format code [skip actions]

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2023-05-30 06:43:54 +00:00
Unverified
parent f00c54cb95
commit a3c56dff7e
53 changed files with 691 additions and 531 deletions
@@ -3,7 +3,6 @@ package emu.grasscutter.data.binout;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.ability.AbilityLocalIdGenerator;
import emu.grasscutter.game.ability.AbilityLocalIdGenerator.ConfigAbilitySubContainerType;
import java.util.HashMap;
import java.util.Map;
@@ -45,7 +44,8 @@ public class AbilityData {
}
private void initializeActions() {
AbilityLocalIdGenerator generator = new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.ACTION);
AbilityLocalIdGenerator generator =
new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.ACTION);
generator.configIndex = 0;
generator.initializeActionLocalIds(onAdded, localIdToAction);
@@ -76,8 +76,9 @@ public class AbilityData {
}
private void initializeMixins() {
if(abilityMixins != null) {
AbilityLocalIdGenerator generator = new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.MIXIN);
if (abilityMixins != null) {
AbilityLocalIdGenerator generator =
new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.MIXIN);
generator.modifierIndex = 0;
generator.configIndex = 0;
@@ -86,33 +87,53 @@ public class AbilityData {
}
private void initializeModifiers() {
if(modifiers == null) return;
if (modifiers == null) return;
var _modifiers = modifiers.entrySet().stream()
.sorted(Map.Entry.comparingByKey()).map(Map.Entry::getValue)
.toList();
var _modifiers =
modifiers.entrySet().stream()
.sorted(Map.Entry.comparingByKey())
.map(Map.Entry::getValue)
.toList();
var modifierIndex = 0;
for (AbilityModifier abilityModifier : _modifiers) {
long configIndex = 0L;
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onAdded, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onRemoved, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onBeingHit, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onAttackLanded, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onHittingOther, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onThinkInterval, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onKill, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onCrash, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onAvatarIn, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onAvatarOut, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onReconnect, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onChangeAuthority, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onVehicleIn, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onVehicleOut, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onZoneEnter, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onZoneExit, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onHeal, localIdToAction);
this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onBeingHealed, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onAdded, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onRemoved, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onBeingHit, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onAttackLanded, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onHittingOther, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onThinkInterval, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onKill, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onCrash, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onAvatarIn, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onAvatarOut, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onReconnect, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onChangeAuthority, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onVehicleIn, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onVehicleOut, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onZoneEnter, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onZoneExit, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onHeal, localIdToAction);
this.initializeActionSubCategory(
modifierIndex, configIndex++, abilityModifier.onBeingHealed, localIdToAction);
if (abilityModifier.modifierMixins != null) {
var generator = new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.MODIFIER_MIXIN);