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Format code [skip actions]
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@@ -3,7 +3,6 @@ package emu.grasscutter.data.binout;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.game.ability.AbilityLocalIdGenerator;
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import emu.grasscutter.game.ability.AbilityLocalIdGenerator.ConfigAbilitySubContainerType;
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import java.util.HashMap;
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import java.util.Map;
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@@ -45,7 +44,8 @@ public class AbilityData {
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}
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private void initializeActions() {
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AbilityLocalIdGenerator generator = new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.ACTION);
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AbilityLocalIdGenerator generator =
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new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.ACTION);
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generator.configIndex = 0;
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generator.initializeActionLocalIds(onAdded, localIdToAction);
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@@ -76,8 +76,9 @@ public class AbilityData {
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}
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private void initializeMixins() {
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if(abilityMixins != null) {
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AbilityLocalIdGenerator generator = new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.MIXIN);
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if (abilityMixins != null) {
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AbilityLocalIdGenerator generator =
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new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.MIXIN);
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generator.modifierIndex = 0;
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generator.configIndex = 0;
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@@ -86,33 +87,53 @@ public class AbilityData {
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}
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private void initializeModifiers() {
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if(modifiers == null) return;
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if (modifiers == null) return;
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var _modifiers = modifiers.entrySet().stream()
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.sorted(Map.Entry.comparingByKey()).map(Map.Entry::getValue)
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.toList();
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var _modifiers =
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modifiers.entrySet().stream()
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.sorted(Map.Entry.comparingByKey())
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.map(Map.Entry::getValue)
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.toList();
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var modifierIndex = 0;
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for (AbilityModifier abilityModifier : _modifiers) {
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long configIndex = 0L;
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onAdded, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onRemoved, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onBeingHit, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onAttackLanded, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onHittingOther, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onThinkInterval, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onKill, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onCrash, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onAvatarIn, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onAvatarOut, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onReconnect, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onChangeAuthority, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onVehicleIn, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onVehicleOut, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onZoneEnter, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onZoneExit, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onHeal, localIdToAction);
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this.initializeActionSubCategory(modifierIndex, configIndex++, abilityModifier.onBeingHealed, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onAdded, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onRemoved, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onBeingHit, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onAttackLanded, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onHittingOther, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onThinkInterval, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onKill, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onCrash, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onAvatarIn, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onAvatarOut, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onReconnect, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onChangeAuthority, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onVehicleIn, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onVehicleOut, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onZoneEnter, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onZoneExit, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onHeal, localIdToAction);
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this.initializeActionSubCategory(
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modifierIndex, configIndex++, abilityModifier.onBeingHealed, localIdToAction);
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if (abilityModifier.modifierMixins != null) {
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var generator = new AbilityLocalIdGenerator(ConfigAbilitySubContainerType.MODIFIER_MIXIN);
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