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@@ -1,120 +1,133 @@
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package emu.grasscutter.data.excels.monster;
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import java.util.List;
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import java.util.Map.Entry;
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import java.util.Set;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.excels.GadgetData;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.MonsterType;
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import lombok.Getter;
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@ResourceType(name = "MonsterExcelConfigData.json", loadPriority = LoadPriority.LOW)
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@Getter
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public class MonsterData extends GameResource {
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static public Set<FightProperty> definedFightProperties = Set.of(FightProperty.FIGHT_PROP_BASE_HP, FightProperty.FIGHT_PROP_BASE_ATTACK, FightProperty.FIGHT_PROP_BASE_DEFENSE, FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT, FightProperty.FIGHT_PROP_FIRE_SUB_HURT, FightProperty.FIGHT_PROP_ELEC_SUB_HURT, FightProperty.FIGHT_PROP_WATER_SUB_HURT, FightProperty.FIGHT_PROP_GRASS_SUB_HURT, FightProperty.FIGHT_PROP_WIND_SUB_HURT, FightProperty.FIGHT_PROP_ROCK_SUB_HURT, FightProperty.FIGHT_PROP_ICE_SUB_HURT);
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@Getter(onMethod_ = @Override)
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private int id;
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private String monsterName;
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private MonsterType type;
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private String serverScript;
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private List<Integer> affix;
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private String ai;
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private int[] equips;
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private List<HpDrops> hpDrops;
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private int killDropId;
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private String excludeWeathers;
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private int featureTagGroupID;
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private int mpPropID;
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private String skin;
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private int describeId;
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private int combatBGMLevel;
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private int entityBudgetLevel;
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@SerializedName("hpBase")
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private float baseHp;
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@SerializedName("attackBase")
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private float baseAttack;
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@SerializedName("defenseBase")
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private float baseDefense;
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private float fireSubHurt;
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private float elecSubHurt;
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private float grassSubHurt;
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private float waterSubHurt;
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private float windSubHurt;
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private float rockSubHurt;
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private float iceSubHurt;
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private float physicalSubHurt;
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private List<PropGrowCurve> propGrowCurves;
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private long nameTextMapHash;
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private int campID;
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// Transient
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private int weaponId;
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private MonsterDescribeData describeData;
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private int specialNameId; // will only be set if describe data is available
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@Override
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public void onLoad() {
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for (int id : this.equips) {
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if (id == 0) {
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continue;
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}
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GadgetData gadget = GameData.getGadgetDataMap().get(id);
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if (gadget == null) {
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continue;
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}
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if (gadget.getItemJsonName().equals("Default_MonsterWeapon")) {
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this.weaponId = id;
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}
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}
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this.describeData = GameData.getMonsterDescribeDataMap().get(this.getDescribeId());
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if (this.describeData == null){
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return;
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}
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for(Entry<Integer, MonsterSpecialNameData> entry: GameData.getMonsterSpecialNameDataMap().entrySet()) {
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if (entry.getValue().getSpecialNameLabId() == this.getDescribeData().getSpecialNameLabId()){
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this.specialNameId = entry.getKey();
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break;
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}
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}
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}
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public float getFightProperty(FightProperty prop) {
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return switch (prop) {
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case FIGHT_PROP_BASE_HP -> this.baseHp;
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case FIGHT_PROP_BASE_ATTACK -> this.baseAttack;
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case FIGHT_PROP_BASE_DEFENSE -> this.baseDefense;
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case FIGHT_PROP_PHYSICAL_SUB_HURT -> this.physicalSubHurt;
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case FIGHT_PROP_FIRE_SUB_HURT -> this.fireSubHurt;
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case FIGHT_PROP_ELEC_SUB_HURT -> this.elecSubHurt;
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case FIGHT_PROP_WATER_SUB_HURT -> this.waterSubHurt;
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case FIGHT_PROP_GRASS_SUB_HURT -> this.grassSubHurt;
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case FIGHT_PROP_WIND_SUB_HURT -> this.windSubHurt;
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case FIGHT_PROP_ROCK_SUB_HURT -> this.rockSubHurt;
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case FIGHT_PROP_ICE_SUB_HURT -> this.iceSubHurt;
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default -> 0f;
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};
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}
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@Getter
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public class HpDrops {
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private int DropId;
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private int HpPercent;
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}
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}
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package emu.grasscutter.data.excels.monster;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.excels.GadgetData;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.MonsterType;
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import java.util.List;
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import java.util.Map.Entry;
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import java.util.Set;
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import lombok.Getter;
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@ResourceType(name = "MonsterExcelConfigData.json", loadPriority = LoadPriority.LOW)
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@Getter
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public class MonsterData extends GameResource {
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public static Set<FightProperty> definedFightProperties =
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Set.of(
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FightProperty.FIGHT_PROP_BASE_HP,
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FightProperty.FIGHT_PROP_BASE_ATTACK,
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FightProperty.FIGHT_PROP_BASE_DEFENSE,
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FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT,
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FightProperty.FIGHT_PROP_FIRE_SUB_HURT,
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FightProperty.FIGHT_PROP_ELEC_SUB_HURT,
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FightProperty.FIGHT_PROP_WATER_SUB_HURT,
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FightProperty.FIGHT_PROP_GRASS_SUB_HURT,
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FightProperty.FIGHT_PROP_WIND_SUB_HURT,
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FightProperty.FIGHT_PROP_ROCK_SUB_HURT,
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FightProperty.FIGHT_PROP_ICE_SUB_HURT);
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@Getter(onMethod_ = @Override)
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private int id;
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private String monsterName;
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private MonsterType type;
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private String serverScript;
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private List<Integer> affix;
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private String ai;
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private int[] equips;
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private List<HpDrops> hpDrops;
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private int killDropId;
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private String excludeWeathers;
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private int featureTagGroupID;
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private int mpPropID;
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private String skin;
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private int describeId;
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private int combatBGMLevel;
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private int entityBudgetLevel;
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@SerializedName("hpBase")
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private float baseHp;
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@SerializedName("attackBase")
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private float baseAttack;
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@SerializedName("defenseBase")
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private float baseDefense;
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private float fireSubHurt;
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private float elecSubHurt;
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private float grassSubHurt;
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private float waterSubHurt;
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private float windSubHurt;
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private float rockSubHurt;
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private float iceSubHurt;
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private float physicalSubHurt;
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private List<PropGrowCurve> propGrowCurves;
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private long nameTextMapHash;
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private int campID;
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// Transient
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private int weaponId;
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private MonsterDescribeData describeData;
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private int specialNameId; // will only be set if describe data is available
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@Override
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public void onLoad() {
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for (int id : this.equips) {
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if (id == 0) {
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continue;
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}
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GadgetData gadget = GameData.getGadgetDataMap().get(id);
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if (gadget == null) {
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continue;
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}
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if (gadget.getItemJsonName().equals("Default_MonsterWeapon")) {
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this.weaponId = id;
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}
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}
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this.describeData = GameData.getMonsterDescribeDataMap().get(this.getDescribeId());
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if (this.describeData == null) {
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return;
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}
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for (Entry<Integer, MonsterSpecialNameData> entry :
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GameData.getMonsterSpecialNameDataMap().entrySet()) {
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if (entry.getValue().getSpecialNameLabId() == this.getDescribeData().getSpecialNameLabId()) {
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this.specialNameId = entry.getKey();
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break;
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}
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}
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}
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public float getFightProperty(FightProperty prop) {
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return switch (prop) {
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case FIGHT_PROP_BASE_HP -> this.baseHp;
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case FIGHT_PROP_BASE_ATTACK -> this.baseAttack;
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case FIGHT_PROP_BASE_DEFENSE -> this.baseDefense;
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case FIGHT_PROP_PHYSICAL_SUB_HURT -> this.physicalSubHurt;
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case FIGHT_PROP_FIRE_SUB_HURT -> this.fireSubHurt;
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case FIGHT_PROP_ELEC_SUB_HURT -> this.elecSubHurt;
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case FIGHT_PROP_WATER_SUB_HURT -> this.waterSubHurt;
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case FIGHT_PROP_GRASS_SUB_HURT -> this.grassSubHurt;
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case FIGHT_PROP_WIND_SUB_HURT -> this.windSubHurt;
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case FIGHT_PROP_ROCK_SUB_HURT -> this.rockSubHurt;
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case FIGHT_PROP_ICE_SUB_HURT -> this.iceSubHurt;
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default -> 0f;
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};
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}
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@Getter
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public class HpDrops {
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private int DropId;
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private int HpPercent;
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}
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}
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