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Rename excel classes
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@@ -0,0 +1,85 @@
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package emu.grasscutter.data.excels;
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import java.util.List;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.game.props.ElementType;
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@ResourceType(name = "AvatarSkillExcelConfigData.json", loadPriority = LoadPriority.HIGHEST)
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public class AvatarSkillData extends GameResource {
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private int id;
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private float cdTime;
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private int costElemVal;
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private int maxChargeNum;
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private int triggerID;
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private boolean isAttackCameraLock;
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private int proudSkillGroupId;
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private ElementType costElemType;
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private List<Float> lockWeightParams;
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private long nameTextMapHash;
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private String abilityName;
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private String lockShape;
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private String globalValueKey;
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@Override
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public int getId(){
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return this.id;
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}
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public float getCdTime() {
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return cdTime;
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}
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public int getCostElemVal() {
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return costElemVal;
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}
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public int getMaxChargeNum() {
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return maxChargeNum;
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}
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public int getTriggerID() {
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return triggerID;
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}
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public boolean isIsAttackCameraLock() {
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return isAttackCameraLock;
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}
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public int getProudSkillGroupId() {
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return proudSkillGroupId;
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}
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public ElementType getCostElemType() {
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return costElemType;
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}
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public List<Float> getLockWeightParams() {
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return lockWeightParams;
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}
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public long getNameTextMapHash() {
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return nameTextMapHash;
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}
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public String getAbilityName() {
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return abilityName;
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}
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public String getLockShape() {
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return lockShape;
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}
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public String getGlobalValueKey() {
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return globalValueKey;
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}
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@Override
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public void onLoad() {
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}
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}
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