mirror of
https://github.com/Grasscutters/Grasscutter.git
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Continue updating/refactoring classes
Most code is matched from `Grasscutter-Quests`.
This commit is contained in:
@@ -1,77 +1,82 @@
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.scripts.data.SceneNPC;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import lombok.Getter;
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public class EntityNPC extends GameEntity {
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@Getter(onMethod_ = @Override)
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private final Position position;
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@Getter(onMethod_ = @Override)
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private final Position rotation;
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private final SceneNPC metaNpc;
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@Getter private final int suiteId;
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public EntityNPC(Scene scene, SceneNPC metaNPC, int blockId, int suiteId) {
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super(scene);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.NPC);
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setConfigId(metaNPC.config_id);
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setGroupId(metaNPC.group.id);
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setBlockId(blockId);
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this.suiteId = suiteId;
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this.position = metaNPC.pos.clone();
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this.rotation = metaNPC.rot.clone();
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this.metaNpc = metaNPC;
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}
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@Override
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public Int2FloatMap getFightProperties() {
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return null;
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}
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@Override
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public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
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EntityAuthorityInfoOuterClass.EntityAuthorityInfo authority =
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EntityAuthorityInfoOuterClass.EntityAuthorityInfo.newBuilder()
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.setAbilityInfo(AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo.newBuilder())
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.setRendererChangedInfo(
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EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo.newBuilder())
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.setAiInfo(
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SceneEntityAiInfoOuterClass.SceneEntityAiInfo.newBuilder()
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.setIsAiOpen(true)
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.setBornPos(getPosition().toProto()))
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.setBornPos(getPosition().toProto())
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.build();
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SceneEntityInfoOuterClass.SceneEntityInfo.Builder entityInfo =
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SceneEntityInfoOuterClass.SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityTypeOuterClass.ProtEntityType.PROT_ENTITY_TYPE_NPC)
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.setMotionInfo(
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MotionInfoOuterClass.MotionInfo.newBuilder()
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.setPos(getPosition().toProto())
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.setRot(getRotation().toProto())
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.setSpeed(VectorOuterClass.Vector.newBuilder()))
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.addAnimatorParaList(
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AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair
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.newBuilder())
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.setEntityClientData(EntityClientDataOuterClass.EntityClientData.newBuilder())
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.setEntityAuthorityInfo(authority)
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.setLifeState(1);
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entityInfo.setNpc(
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SceneNpcInfoOuterClass.SceneNpcInfo.newBuilder()
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.setNpcId(metaNpc.npc_id)
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.setBlockId(getBlockId())
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.build());
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return entityInfo.build();
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}
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}
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.scripts.data.SceneNPC;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import lombok.Getter;
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public class EntityNPC extends GameEntity {
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@Getter(onMethod_ = @Override)
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private final Position position;
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@Getter(onMethod_ = @Override)
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private final Position rotation;
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private final SceneNPC metaNpc;
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@Getter private final int suiteId;
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public EntityNPC(Scene scene, SceneNPC metaNPC, int blockId, int suiteId) {
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super(scene);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.NPC);
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setConfigId(metaNPC.config_id);
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setGroupId(metaNPC.group.id);
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setBlockId(blockId);
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this.suiteId = suiteId;
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this.position = metaNPC.pos.clone();
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this.rotation = metaNPC.rot.clone();
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this.metaNpc = metaNPC;
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}
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@Override
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public int getEntityTypeId() {
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return this.metaNpc.npc_id;
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}
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@Override
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public Int2FloatMap getFightProperties() {
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return null;
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}
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@Override
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public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
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EntityAuthorityInfoOuterClass.EntityAuthorityInfo authority =
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EntityAuthorityInfoOuterClass.EntityAuthorityInfo.newBuilder()
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.setAbilityInfo(AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo.newBuilder())
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.setRendererChangedInfo(
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EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo.newBuilder())
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.setAiInfo(
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SceneEntityAiInfoOuterClass.SceneEntityAiInfo.newBuilder()
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.setIsAiOpen(true)
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.setBornPos(getPosition().toProto()))
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.setBornPos(getPosition().toProto())
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.build();
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SceneEntityInfoOuterClass.SceneEntityInfo.Builder entityInfo =
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SceneEntityInfoOuterClass.SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityTypeOuterClass.ProtEntityType.PROT_ENTITY_TYPE_NPC)
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.setMotionInfo(
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MotionInfoOuterClass.MotionInfo.newBuilder()
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.setPos(getPosition().toProto())
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.setRot(getRotation().toProto())
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.setSpeed(VectorOuterClass.Vector.newBuilder()))
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.addAnimatorParaList(
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AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair
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.newBuilder())
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.setEntityClientData(EntityClientDataOuterClass.EntityClientData.newBuilder())
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.setEntityAuthorityInfo(authority)
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.setLifeState(1);
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entityInfo.setNpc(
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SceneNpcInfoOuterClass.SceneNpcInfo.newBuilder()
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.setNpcId(metaNpc.npc_id)
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.setBlockId(getBlockId())
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.build());
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return entityInfo.build();
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}
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}
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