Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
Unverified
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions
@@ -0,0 +1,7 @@
package emu.grasscutter.utils.objects;
import emu.grasscutter.server.event.Event;
public interface EventConsumer<T extends Event> {
void consume(T event);
}
@@ -0,0 +1,42 @@
package emu.grasscutter.utils.objects;
import com.google.gson.JsonNull;
import com.google.gson.JsonObject;
import emu.grasscutter.server.dispatch.IDispatcher;
import java.lang.reflect.Field;
import java.util.Arrays;
import java.util.HashMap;
public interface FieldFetch {
/**
* Fetches the specified fields. Serializes them into a JSON object.
*
* @param fields The fields to fetch.
* @return The JSON object containing the fields.
*/
default JsonObject fetchFields(String... fields) {
// Prepare field properties.
var fieldValues = new JsonObject();
var fieldMap = new HashMap<String, Field>();
Arrays.stream(this.getClass().getDeclaredFields())
.forEach(field -> fieldMap.put(field.getName(), field));
// Find the values of all requested fields.
for (var fieldName : fields) {
try {
var field = fieldMap.get(fieldName);
if (field == null) fieldValues.add(fieldName, JsonNull.INSTANCE);
else {
var wasAccessible = field.canAccess(this);
field.setAccessible(true);
fieldValues.add(fieldName, IDispatcher.JSON.toJsonTree(field.get(this)));
field.setAccessible(wasAccessible);
}
} catch (Exception exception) {
exception.printStackTrace();
}
}
return fieldValues;
}
}
@@ -0,0 +1,59 @@
package emu.grasscutter.utils.objects;
import lombok.Builder;
import lombok.Getter;
/** HTTP request object for handbook controls. */
@SuppressWarnings("FieldMayBeFinal")
public interface HandbookBody {
@Builder
@Getter
class Response {
private int status;
private String message;
}
enum Action {
GRANT_AVATAR,
GIVE_ITEM,
TELEPORT_TO,
SPAWN_ENTITY
}
@Getter
class GrantAvatar {
private String player; // Parse into online player ID.
private String playerToken; // Parse into session token.
private String avatar; // Parse into avatar ID.
private int level = 90; // Range between 1 - 90.
private int constellations = 6; // Range between 0 - 6.
private int talentLevels = 10; // Range between 1 - 15.
}
@Getter
class GiveItem {
private String player; // Parse into online player ID.
private String playerToken; // Parse into session token.
private String item; // Parse into item ID.
private long amount = 1; // Range between 1 - Long.MAX_VALUE.
}
@Getter
class TeleportTo {
private String player; // Parse into online player ID.
private String playerToken; // Parse into session token.
private String scene; // Parse into a scene ID.
}
@Getter
class SpawnEntity {
private String player; // Parse into online player ID.
private String playerToken; // Parse into session token.
private String entity; // Parse into entity ID.
private long amount = 1; // Range between 1 - Long.MAX_VALUE.
private int level = 1; // Range between 1 - 200.
}
}
@@ -0,0 +1,16 @@
package emu.grasscutter.utils.objects;
import ch.qos.logback.classic.spi.ILoggingEvent;
import ch.qos.logback.core.ConsoleAppender;
import emu.grasscutter.Grasscutter;
import java.util.Arrays;
public final class JLineLogbackAppender extends ConsoleAppender<ILoggingEvent> {
@Override
protected void append(ILoggingEvent eventObject) {
if (!this.started) return;
Arrays.stream(new String(encoder.encode(eventObject)).split("\n\r"))
.forEach(Grasscutter.getConsole()::printAbove);
}
}
@@ -0,0 +1,139 @@
package emu.grasscutter.utils.objects;
import com.google.gson.*;
import com.google.gson.internal.LinkedTreeMap;
import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonWriter;
import emu.grasscutter.utils.JsonUtils;
import java.io.IOException;
/* Replica of JsonObject. Includes chaining. */
public final class JObject {
/* Type adapter for gson. */
public static class Adapter extends TypeAdapter<JObject> {
@Override
public void write(JsonWriter out, JObject value) throws IOException {
out.beginObject();
for (var entry : value.members.entrySet()) {
out.name(entry.getKey());
out.jsonValue(entry.getValue().toString());
}
out.endObject();
}
@Override
public JObject read(JsonReader in) throws IOException {
var object = JObject.c();
in.beginObject();
while (in.hasNext()) {
object.add(in.nextName(), JsonParser.parseReader(in));
}
in.endObject();
return object;
}
}
/**
* Creates a new empty object.
*
* @return The new object.
*/
public static JObject c() {
return new JObject();
}
private final LinkedTreeMap<String, JsonElement> members = new LinkedTreeMap<>();
/**
* Adds a member to this object.
*
* @param name The name of the member.
* @param value The value of the member.
* @return This object.
*/
public JObject add(String name, JsonElement value) {
this.members.put(name, value);
return this;
}
/**
* Adds a member to this object.
*
* @param name The name of the member.
* @param value The value of the member.
* @return This object.
*/
public JObject add(String name, String value) {
return this.add(name, value == null ? JsonNull.INSTANCE : new JsonPrimitive(value));
}
/**
* Adds a member to this object.
*
* @param name The name of the member.
* @param value The value of the member.
* @return This object.
*/
public JObject add(String name, Number value) {
return this.add(name, value == null ? JsonNull.INSTANCE : new JsonPrimitive(value));
}
/**
* Adds a member to this object.
*
* @param name The name of the member.
* @param value The value of the member.
* @return This object.
*/
public JObject add(String name, Boolean value) {
return this.add(name, value == null ? JsonNull.INSTANCE : new JsonPrimitive(value));
}
/**
* Adds a member to this object.
*
* @param name The name of the member.
* @param value The value of the member.
* @return This object.
*/
public JObject add(String name, Character value) {
return this.add(name, value == null ? JsonNull.INSTANCE : new JsonPrimitive(value));
}
/**
* Adds a member to this object.
*
* @param name The name of the member.
* @param value The value of the member.
* @return This object.
*/
public JObject add(String name, Object[] value) {
return this.add(name, value == null ? JsonNull.INSTANCE : JsonUtils.toJson(value));
}
/**
* @return A {@link JsonObject} representation of this object.
*/
public JsonObject gson() {
var object = new JsonObject();
for (var entry : this.members.entrySet()) {
object.add(entry.getKey(), entry.getValue());
}
return object;
}
/**
* @return The property holder.
*/
public Object json() {
return this.members;
}
/**
* @return A string representation of this object.
*/
@Override
public String toString() {
return JsonUtils.encode(this.gson());
}
}
@@ -0,0 +1,68 @@
package emu.grasscutter.utils.objects;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Stack;
public class KahnsSort {
public static class Node {
int source, dest; // Dest is a value, and source too
public Node(int source, int dest) {
this.source = source;
this.dest = dest;
}
}
public static class Graph {
Map<Integer, List<Integer>> mainList;
Map<Integer, Integer> degreeList;
List<Integer> nodeList;
public Graph(List<Node> nodes, List<Integer> nodeList) {
mainList = new HashMap<>();
this.nodeList = nodeList;
for (int i = 0; i < nodeList.size(); i++) mainList.put(nodeList.get(i), new ArrayList<>());
degreeList = new HashMap<>();
for (int i = 0; i < nodeList.size(); i++) degreeList.put(nodeList.get(i), 0);
for (Node node : nodes) {
mainList.get(node.source).add(node.dest);
degreeList.replace(node.dest, degreeList.get(node.dest) + 1);
}
}
}
public static List<Integer> doSort(Graph graph) {
List<Integer> orderedList = new ArrayList<>();
Map<Integer, Integer> degreeList = graph.degreeList;
Stack<Integer> zeroStack = new Stack<>();
degreeList.forEach(
(key, value) -> {
if (value == 0) zeroStack.add(key);
});
while (!zeroStack.isEmpty()) {
int element = zeroStack.pop();
// If the list is empty then this node
if (!graph.mainList.get(element).isEmpty()) orderedList.add(element);
for (int topElement : graph.mainList.get(element)) {
degreeList.replace(topElement, degreeList.get(topElement) - 1);
if (degreeList.get(topElement) == 0) zeroStack.add(topElement);
}
}
if (degreeList.values().stream().filter(value -> value != 0).count() != 0)
return null; // Loop found
return orderedList;
}
}
@@ -0,0 +1,8 @@
package emu.grasscutter.utils.objects;
public interface Returnable<T> {
/**
* @return The value.
*/
T invoke();
}
@@ -0,0 +1,27 @@
package emu.grasscutter.utils.objects;
import ch.qos.logback.classic.spi.ILoggingEvent;
import ch.qos.logback.core.AppenderBase;
import ch.qos.logback.core.encoder.Encoder;
import emu.grasscutter.server.event.internal.ServerLogEvent;
import java.nio.charset.StandardCharsets;
public final class ServerLogEventAppender<E> extends AppenderBase<E> {
protected Encoder<E> encoder;
@Override
protected void append(E event) {
byte[] byteArray = this.encoder.encode(event);
ServerLogEvent sle =
new ServerLogEvent((ILoggingEvent) event, new String(byteArray, StandardCharsets.UTF_8));
sle.call();
}
public Encoder<E> getEncoder() {
return this.encoder;
}
public void setEncoder(Encoder<E> encoder) {
this.encoder = encoder;
}
}
@@ -0,0 +1,67 @@
package emu.grasscutter.utils.objects;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import java.util.TreeSet;
public final class SparseSet {
private final List<Range> rangeEntries;
private final Set<Integer> denseEntries;
public SparseSet(String csv) {
this.rangeEntries = new ArrayList<>();
this.denseEntries = new TreeSet<>();
for (String token : csv.replace("\n", "").replace(" ", "").split(",")) {
String[] tokens = token.split("-");
switch (tokens.length) {
case 1:
this.denseEntries.add(Integer.parseInt(tokens[0]));
break;
case 2:
this.rangeEntries.add(
new Range(Integer.parseInt(tokens[0]), Integer.parseInt(tokens[1])));
break;
default:
throw new IllegalArgumentException(
"Invalid token passed to SparseSet initializer - "
+ token
+ " (split length "
+ tokens.length
+ ")");
}
}
}
public boolean contains(int i) {
for (Range range : this.rangeEntries) {
if (range.check(i)) {
return true;
}
}
return this.denseEntries.contains(i);
}
/*
* A convenience class for constructing integer sets out of large ranges
* Designed to be fed literal strings from this project only -
* can and will throw exceptions to tell you to fix your code if you feed it garbage. :)
*/
private static class Range {
private final int min, max;
public Range(int min, int max) {
if (min > max) {
throw new IllegalArgumentException(
"Range passed minimum higher than maximum - " + min + " > " + max);
}
this.min = min;
this.max = max;
}
public boolean check(int value) {
return value >= this.min && value <= this.max;
}
}
}
@@ -0,0 +1,28 @@
package emu.grasscutter.utils.objects;
import java.util.NavigableMap;
import java.util.TreeMap;
import java.util.concurrent.ThreadLocalRandom;
public class WeightedList<E> {
private final NavigableMap<Double, E> map = new TreeMap<Double, E>();
private double total = 0;
public WeightedList() {}
public WeightedList<E> add(double weight, E result) {
if (weight <= 0) return this;
total += weight;
map.put(total, result);
return this;
}
public E next() {
double value = ThreadLocalRandom.current().nextDouble() * total;
return map.higherEntry(value).getValue();
}
public int size() {
return map.size();
}
}
@@ -0,0 +1,234 @@
package emu.grasscutter.utils.objects.text;
import java.awt.*;
import java.util.HashMap;
import java.util.Map;
import lombok.Builder;
import lombok.Data;
/* Text style container. */
@Builder
@Data
public final class Style {
private static final Map<Character, String> unity = new HashMap<>();
private static final Map<Character, String> ansi = new HashMap<>();
static {
// Add the Minecraft color codes to the color map.
unity.put('0', "#000000"); // Black
unity.put('1', "#0000AA"); // Dark Blue
unity.put('2', "#00AA00"); // Dark Green
unity.put('3', "#00AAAA"); // Dark Aqua
unity.put('4', "#AA0000"); // Dark Red
unity.put('5', "#AA00AA"); // Dark Purple
unity.put('6', "#FFAA00"); // Gold
unity.put('7', "#AAAAAA"); // Gray
unity.put('8', "#555555"); // Dark Gray
unity.put('9', "#5555FF"); // Blue
unity.put('a', "#55FF55"); // Green
unity.put('b', "#55FFFF"); // Aqua
unity.put('c', "#FF5555"); // Red
unity.put('d', "#FF55FF"); // Light Purple
unity.put('e', "#FFFF55"); // Yellow
unity.put('f', "#FFFFFF"); // White
ansi.put('0', "\u001B[30m"); // Black
ansi.put('1', "\u001B[34m"); // Dark Blue
ansi.put('2', "\u001B[32m"); // Dark Green
ansi.put('3', "\u001B[36m"); // Dark Aqua
ansi.put('4', "\u001B[31m"); // Dark Red
ansi.put('5', "\u001B[35m"); // Dark Purple
ansi.put('6', "\u001B[33m"); // Gold
ansi.put('7', "\u001B[37m"); // Gray
ansi.put('8', "\u001B[90m"); // Dark Gray
ansi.put('9', "\u001B[94m"); // Blue
ansi.put('a', "\u001B[92m"); // Green
ansi.put('b', "\u001B[96m"); // Aqua
ansi.put('c', "\u001B[91m"); // Red
ansi.put('d', "\u001B[95m"); // Light Purple
ansi.put('e', "\u001B[93m"); // Yellow
ansi.put('f', "\u001B[97m"); // White
}
@Builder.Default private int size = -1; // Unity only.
@Builder.Default private boolean bold = false; // Unity only.
@Builder.Default private boolean italic = false; // Unity only.
@Builder.Default private Color color = null;
/**
* Replaces detected sequences of &color with the specified text.
*
* @param input The input text.
* @return The replaced text.
*/
private String replaceUnity(String input) {
// Thanks ChatGPT! (from ChatGPT)
// Check if the input string is null or empty
if (input == null || input.isEmpty()) {
return "";
}
var output = new StringBuilder();
var i = 0;
while (i < input.length()) {
var c = input.charAt(i);
if (c == '&') {
// Check if the Minecraft color code is valid
if (i + 1 < input.length() && unity.containsKey(input.charAt(i + 1))) {
// Append the Unity color code
output.append("<color=").append(unity.get(input.charAt(i + 1))).append(">");
// Move the index past the Minecraft color code
i += 2;
// Find the end of the color code span
var end = input.indexOf('&', i);
if (end == -1) {
end = input.length();
}
// Append the text within the color code span
output.append(input, i, end);
// Append the closing tag for the Unity color code
output.append("</color>");
// Move the index to the end of the color code span
i = end;
} else {
// Invalid Minecraft color code, treat it as regular text
output.append(c);
i++;
}
} else {
// Append regular text
output.append(c);
i++;
}
}
return output.toString();
}
/**
* Replaces detected sequences of &color with the specified text.
*
* @param input The input text.
* @return The replaced text.
*/
private String replaceTerminal(String input) {
// Check if the input string is null or empty
if (input == null || input.isEmpty()) {
return "";
}
var output = new StringBuilder();
var i = 0;
while (i < input.length()) {
var c = input.charAt(i);
if (c == '&') {
// Check if the Minecraft color code is valid
if (i + 1 < input.length() && ansi.containsKey(input.charAt(i + 1))) {
// Append the ANSI escape code
output.append(ansi.get(input.charAt(i + 1)));
// Move the index past the Minecraft color code
i += 2;
// Find the end of the color code span
var end = input.indexOf('&', i);
if (end == -1) {
end = input.length();
}
// Append the text within the color code span
output.append(input, i, end);
// Reset the color back to default
output.append("\u001B[0m");
// Move the index to the end of the color code span
i = end;
} else {
// Invalid Minecraft color code, treat it as regular text
output.append(c);
i++;
}
} else {
// Append regular text
output.append(c);
i++;
}
}
return output.toString();
}
/**
* Wraps the text in the style. Formatted for Unity clients.
*
* @param text The text to wrap.
* @return The wrapped text.
*/
public String toUnity(String text) {
var builder = new StringBuilder();
// Set the size.
if (this.size != -1) {
builder.append("<size=").append(this.size).append(">");
}
// Set the color.
if (this.color != null) {
builder
.append("<color=")
.append(
String.format(
"#%02x%02x%02x",
this.color.getRed(), this.color.getGreen(), this.color.getBlue()))
.append(">");
}
// Set the boldness.
if (this.bold) builder.append("<b>");
// Set the italicness.
if (this.italic) builder.append("<i>");
// Append the text.
builder.append(this.replaceUnity(text));
// Close the tags.
if (this.italic) builder.append("</i>");
if (this.bold) builder.append("</b>");
if (this.color != null) builder.append("</color>");
if (this.size != -1) builder.append("</size>");
return builder.toString();
}
/**
* Wraps the text in the style. Formatted for terminal clients.
*
* @param text The text to wrap.
* @return The wrapped text.
*/
public String toTerminal(String text) {
// Check for color.
if (this.color == null) return this.replaceTerminal(text);
// Convert the color to an ANSI color.
var ansiColor =
this.color.getRed() > 127
? this.color.getGreen() > 127
? this.color.getBlue() > 127 ? 15 : 11
: this.color.getBlue() > 127 ? 13 : 9
: this.color.getGreen() > 127
? this.color.getBlue() > 127 ? 14 : 10
: this.color.getBlue() > 127 ? 12 : 8;
// Return the text with the ANSI color.
// Reset the color at the end.
return "\u001B[38;5;" + ansiColor + "m" + this.replaceTerminal(text) + "\u001B[0m";
}
}
@@ -0,0 +1,102 @@
package emu.grasscutter.utils.objects.text;
import java.awt.*;
import lombok.Getter;
import lombok.Setter;
/* An instance of text. */
public final class Text {
/**
* Creates a new rich instance of text.
*
* @param text The text to use.
* @return The new instance of text.
*/
public static Text of(String text) {
return new Text(text, false);
}
@Getter private final boolean raw;
private final Style.StyleBuilder style = Style.builder();
@Setter private String text;
/**
* Creates a new rich instance of text.
*
* @param text The text to use.
*/
public Text(String text) {
this.raw = false;
this.text = text;
}
/**
* Creates a new instance of text.
*
* @param text The text to use.
* @param raw Whether the text is raw.
*/
public Text(String text, boolean raw) {
this.raw = raw;
this.text = text;
}
/**
* Sets the size of the text.
*
* @param size The size of the text.
* @return This object.
*/
public Text size(int size) {
this.style.size(size);
return this;
}
/**
* Sets the color of the text.
*
* @param color The color of the text.
* @return This object.
*/
public Text color(Color color) {
this.style.color(color);
return this;
}
/**
* Sets the boldness of the text.
*
* @param bold Whether the text is bold.
* @return This object.
*/
public Text bold(boolean bold) {
this.style.bold(bold);
return this;
}
/**
* Sets the italicness of the text.
*
* @param italic Whether the text is italic.
* @return This object.
*/
public Text italic(boolean italic) {
this.style.italic(italic);
return this;
}
/**
* Converts this object to a string. Converts to a console or Unity format.
*
* @param console Whether to convert the text for the console.
* @return The converted string.
*/
public String toString(boolean console) {
// Pull instances of style and text.
var style = this.style.build();
var text = this.text;
return console ? style.toTerminal(text) : style.toUnity(text);
}
}