Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
Unverified
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions
+133 -59
View File
@@ -1,39 +1,30 @@
package emu.grasscutter.utils;
import static emu.grasscutter.utils.FileUtils.getResourcePath;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.config.ConfigContainer;
import emu.grasscutter.data.DataLoader;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufUtil;
import io.netty.buffer.Unpooled;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import org.slf4j.Logger;
import javax.annotation.Nullable;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.utils.objects.Returnable;
import io.javalin.http.Context;
import io.netty.buffer.*;
import it.unimi.dsi.fastutil.ints.*;
import java.io.*;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.StandardCopyOption;
import java.time.DayOfWeek;
import java.time.ZoneId;
import java.time.ZoneOffset;
import java.time.ZonedDateTime;
import java.nio.file.*;
import java.time.*;
import java.time.temporal.TemporalAdjusters;
import java.util.*;
import java.util.concurrent.ThreadLocalRandom;
import java.util.function.Supplier;
import static emu.grasscutter.utils.FileUtils.getResourcePath;
import static emu.grasscutter.utils.Language.translate;
import javax.annotation.Nullable;
import org.slf4j.Logger;
@SuppressWarnings({"UnusedReturnValue", "BooleanMethodIsAlwaysInverted"})
public final class Utils {
public static final Random random = new Random();
public static <T> T make(Supplier<T> factory) {
return factory.get();
}
private static final char[] HEX_ARRAY = "0123456789abcdef".toCharArray();
public static int randomRange(int min, int max) {
return random.nextInt(max - min + 1) + min;
@@ -81,7 +72,6 @@ public final class Utils {
b.release();
}
private static final char[] HEX_ARRAY = "0123456789abcdef".toCharArray();
public static String bytesToHex(byte[] bytes) {
if (bytes == null) return "";
char[] hexChars = new char[bytes.length * 2];
@@ -114,6 +104,7 @@ public final class Utils {
/**
* Creates a string with the path to a file.
*
* @param path The path to the file.
* @return A path using the operating system's file separator.
*/
@@ -123,6 +114,7 @@ public final class Utils {
/**
* Checks if a file exists on the file system.
*
* @param path The path to the file.
* @return True if the file exists, false otherwise.
*/
@@ -132,6 +124,7 @@ public final class Utils {
/**
* Creates a folder on the file system.
*
* @param path The path to the folder.
* @return True if the folder was created, false otherwise.
*/
@@ -141,6 +134,7 @@ public final class Utils {
/**
* Copies a file from the archive's resources to the file system.
*
* @param resource The path to the resource.
* @param destination The path to copy the resource to.
* @return True if the file was copied, false otherwise.
@@ -155,26 +149,26 @@ public final class Utils {
Files.copy(stream, new File(destination).toPath(), StandardCopyOption.REPLACE_EXISTING);
return true;
} catch (Exception exception) {
Grasscutter.getLogger().warn("Unable to copy resource " + resource + " to " + destination, exception);
Grasscutter.getLogger()
.warn("Unable to copy resource " + resource + " to " + destination, exception);
return false;
}
}
/**
* Logs an object to the console.
*
* @param object The object to log.
*/
public static void logObject(Object object) {
Grasscutter.getLogger().info(JsonUtils.encode(object));
}
/**
* Checks for required files and folders before startup.
*/
/** Checks for required files and folders before startup. */
public static void startupCheck() {
ConfigContainer config = Grasscutter.getConfig();
Logger logger = Grasscutter.getLogger();
boolean exit = false;
boolean exit = false, custom = false;
String dataFolder = config.folderStructure.data;
@@ -182,33 +176,50 @@ public final class Utils {
if (!Files.exists(getResourcePath(""))) {
logger.info(translate("messages.status.create_resources"));
logger.info(translate("messages.status.resources_error"));
createFolder(config.folderStructure.resources); exit = true;
createFolder(config.folderStructure.resources);
exit = true;
}
// Check for BinOutput + ExcelBinOutput.
if (!Files.exists(getResourcePath("BinOutput")) ||
!Files.exists(getResourcePath("ExcelBinOutput"))) {
if (!Files.exists(getResourcePath("BinOutput"))
|| !Files.exists(getResourcePath("ExcelBinOutput"))) {
logger.info(translate("messages.status.resources_error"));
exit = true;
}
// Check for game data.
if (!fileExists(dataFolder))
createFolder(dataFolder);
if (!fileExists(dataFolder)) createFolder(dataFolder);
// Make sure the data folder is populated, if there are any missing files copy them from resources
DataLoader.checkAllFiles();
// Check for Server resources.
if (!Files.exists(getResourcePath("Server"))) {
logger.info(translate("messages.status.resources.missing_server"));
custom = true;
}
// Check for ScriptSceneData.
if (!Files.exists(getResourcePath("ScriptSceneData"))) {
logger.info(translate("messages.status.resources.missing_scenes"));
custom = true;
}
// Log message if custom resources are missing.
if (custom) logger.info(translate("messages.status.resources.custom"));
// Exit if there are any missing files.
if (exit) System.exit(1);
// Validate the data directory.
DataLoader.checkAllFiles();
}
/**
* Gets the timestamp of the next hour.
*
* @return The timestamp in UNIX seconds.
*/
public static int getNextTimestampOfThisHour(int hour, String timeZone, int param) {
ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
for (int i = 0; i < param; i ++) {
for (int i = 0; i < param; i++) {
if (zonedDateTime.getHour() < hour) {
zonedDateTime = zonedDateTime.withHour(hour).withMinute(0).withSecond(0);
} else {
@@ -220,15 +231,22 @@ public final class Utils {
/**
* Gets the timestamp of the next hour in a week.
*
* @return The timestamp in UNIX seconds.
*/
public static int getNextTimestampOfThisHourInNextWeek(int hour, String timeZone, int param) {
ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
for (int i = 0; i < param; i++) {
if (zonedDateTime.getDayOfWeek() == DayOfWeek.MONDAY && zonedDateTime.getHour() < hour) {
zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone)).withHour(hour).withMinute(0).withSecond(0);
zonedDateTime =
ZonedDateTime.now(ZoneId.of(timeZone)).withHour(hour).withMinute(0).withSecond(0);
} else {
zonedDateTime = zonedDateTime.with(TemporalAdjusters.next(DayOfWeek.MONDAY)).withHour(hour).withMinute(0).withSecond(0);
zonedDateTime =
zonedDateTime
.with(TemporalAdjusters.next(DayOfWeek.MONDAY))
.withHour(hour)
.withMinute(0)
.withSecond(0);
}
}
return (int) zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond();
@@ -236,15 +254,22 @@ public final class Utils {
/**
* Gets the timestamp of the next hour in a month.
*
* @return The timestamp in UNIX seconds.
*/
public static int getNextTimestampOfThisHourInNextMonth(int hour, String timeZone, int param) {
ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
for (int i = 0; i < param; i++) {
if (zonedDateTime.getDayOfMonth() == 1 && zonedDateTime.getHour() < hour) {
zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone)).withHour(hour).withMinute(0).withSecond(0);
zonedDateTime =
ZonedDateTime.now(ZoneId.of(timeZone)).withHour(hour).withMinute(0).withSecond(0);
} else {
zonedDateTime = zonedDateTime.with(TemporalAdjusters.firstDayOfNextMonth()).withHour(hour).withMinute(0).withSecond(0);
zonedDateTime =
zonedDateTime
.with(TemporalAdjusters.firstDayOfNextMonth())
.withHour(hour)
.withMinute(0)
.withSecond(0);
}
}
return (int) zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond();
@@ -252,6 +277,7 @@ public final class Utils {
/**
* Retrieves a string from an input stream.
*
* @param stream The input stream.
* @return The string.
*/
@@ -259,53 +285,62 @@ public final class Utils {
if (stream == null) return "empty";
StringBuilder stringBuilder = new StringBuilder();
try (BufferedReader reader = new BufferedReader(new InputStreamReader(stream, StandardCharsets.UTF_8))) {
String line; while ((line = reader.readLine()) != null) {
try (BufferedReader reader =
new BufferedReader(new InputStreamReader(stream, StandardCharsets.UTF_8))) {
String line;
while ((line = reader.readLine()) != null) {
stringBuilder.append(line);
} stream.close();
}
stream.close();
} catch (IOException e) {
Grasscutter.getLogger().warn("Failed to read from input stream.");
} catch (NullPointerException ignored) {
return "empty";
} return stringBuilder.toString();
}
return stringBuilder.toString();
}
/**
* Performs a linear interpolation using a table of fixed points to create an effective piecewise f(x) = y function.
* Performs a linear interpolation using a table of fixed points to create an effective piecewise
* f(x) = y function.
*
* @param x The x value.
* @param xyArray Array of points in [[x0,y0], ... [xN, yN]] format
* @return f(x) = y
*/
public static int lerp(int x, int[][] xyArray) {
try {
if (x <= xyArray[0][0]) { // Clamp to first point
if (x <= xyArray[0][0]) { // Clamp to first point
return xyArray[0][1];
} else if (x >= xyArray[xyArray.length-1][0]) { // Clamp to last point
return xyArray[xyArray.length-1][1];
} else if (x >= xyArray[xyArray.length - 1][0]) { // Clamp to last point
return xyArray[xyArray.length - 1][1];
}
// At this point we're guaranteed to have two lerp points, and pity be somewhere between them.
for (int i=0; i < xyArray.length-1; i++) {
if (x == xyArray[i+1][0]) {
return xyArray[i+1][1];
for (int i = 0; i < xyArray.length - 1; i++) {
if (x == xyArray[i + 1][0]) {
return xyArray[i + 1][1];
}
if (x < xyArray[i+1][0]) {
if (x < xyArray[i + 1][0]) {
// We are between [i] and [i+1], interpolation time!
// Using floats would be slightly cleaner but we can just as easily use ints if we're careful with order of operations.
// Using floats would be slightly cleaner but we can just as easily use ints if we're
// careful with order of operations.
int position = x - xyArray[i][0];
int fullDist = xyArray[i+1][0] - xyArray[i][0];
int fullDist = xyArray[i + 1][0] - xyArray[i][0];
int prevValue = xyArray[i][1];
int fullDelta = xyArray[i+1][1] - prevValue;
return prevValue + ( (position * fullDelta) / fullDist );
int fullDelta = xyArray[i + 1][1] - prevValue;
return prevValue + ((position * fullDelta) / fullDist);
}
}
} catch (IndexOutOfBoundsException e) {
Grasscutter.getLogger().error("Malformed lerp point array. Must be of form [[x0, y0], ..., [xN, yN]].");
Grasscutter.getLogger()
.error("Malformed lerp point array. Must be of form [[x0, y0], ..., [xN, yN]].");
}
return 0;
}
/**
* Checks if an int is in an int[]
*
* @param key int to look for
* @param array int[] to look in
* @return key in array
@@ -321,6 +356,7 @@ public final class Utils {
/**
* Return a copy of minuend without any elements found in subtrahend.
*
* @param minuend The array we want elements from
* @param subtrahend The array whose elements we don't want
* @return The array with only the elements we want, in the order that minuend had them
@@ -337,6 +373,7 @@ public final class Utils {
/**
* Gets the language code from a given locale.
*
* @param locale A locale.
* @return A string in the format of 'XX-XX'.
*/
@@ -346,6 +383,7 @@ public final class Utils {
/**
* Base64 encodes a given byte array.
*
* @param toEncode An array of bytes.
* @return A base64 encoded string.
*/
@@ -355,6 +393,7 @@ public final class Utils {
/**
* Base64 decodes a given string.
*
* @param toDecode A base64 encoded string.
* @return An array of bytes.
*/
@@ -415,8 +454,43 @@ public final class Utils {
output.add(input.substring(start, next));
start = next + 1;
}
if (start < input.length())
output.add(input.substring(start));
if (start < input.length()) output.add(input.substring(start));
return output;
}
/**
* Fetches the IP address of a web request.
*
* @param ctx The context of the request.
* @return The IP address of the request.
*/
public static String address(Context ctx) {
// Check headers.
var address = ctx.header("CF-Connecting-IP");
if (address != null) return address;
address = ctx.header("X-Forwarded-For");
if (address != null) return address;
address = ctx.header("X-Real-IP");
if (address != null) return address;
// Return the request IP.
return ctx.ip();
}
/**
* Waits for the task to return true. This will halt the thread until the task returns true.
*
* @param runnable The task to run.
*/
public static void waitFor(Returnable<Boolean> runnable) {
while (!runnable.invoke()) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}