mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-17 22:33:57 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,39 +1,30 @@
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package emu.grasscutter.utils;
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import static emu.grasscutter.utils.FileUtils.getResourcePath;
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import static emu.grasscutter.utils.lang.Language.translate;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.config.ConfigContainer;
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import emu.grasscutter.data.DataLoader;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBufUtil;
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import io.netty.buffer.Unpooled;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import org.slf4j.Logger;
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import javax.annotation.Nullable;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.utils.objects.Returnable;
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import io.javalin.http.Context;
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import io.netty.buffer.*;
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import it.unimi.dsi.fastutil.ints.*;
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import java.io.*;
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import java.nio.charset.StandardCharsets;
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import java.nio.file.Files;
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import java.nio.file.StandardCopyOption;
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import java.time.DayOfWeek;
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import java.time.ZoneId;
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import java.time.ZoneOffset;
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import java.time.ZonedDateTime;
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import java.nio.file.*;
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import java.time.*;
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import java.time.temporal.TemporalAdjusters;
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import java.util.*;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.function.Supplier;
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import static emu.grasscutter.utils.FileUtils.getResourcePath;
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import static emu.grasscutter.utils.Language.translate;
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import javax.annotation.Nullable;
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import org.slf4j.Logger;
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@SuppressWarnings({"UnusedReturnValue", "BooleanMethodIsAlwaysInverted"})
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public final class Utils {
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public static final Random random = new Random();
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public static <T> T make(Supplier<T> factory) {
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return factory.get();
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}
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private static final char[] HEX_ARRAY = "0123456789abcdef".toCharArray();
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public static int randomRange(int min, int max) {
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return random.nextInt(max - min + 1) + min;
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@@ -81,7 +72,6 @@ public final class Utils {
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b.release();
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}
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private static final char[] HEX_ARRAY = "0123456789abcdef".toCharArray();
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public static String bytesToHex(byte[] bytes) {
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if (bytes == null) return "";
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char[] hexChars = new char[bytes.length * 2];
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@@ -114,6 +104,7 @@ public final class Utils {
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/**
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* Creates a string with the path to a file.
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*
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* @param path The path to the file.
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* @return A path using the operating system's file separator.
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*/
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@@ -123,6 +114,7 @@ public final class Utils {
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/**
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* Checks if a file exists on the file system.
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*
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* @param path The path to the file.
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* @return True if the file exists, false otherwise.
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*/
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@@ -132,6 +124,7 @@ public final class Utils {
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/**
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* Creates a folder on the file system.
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*
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* @param path The path to the folder.
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* @return True if the folder was created, false otherwise.
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*/
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@@ -141,6 +134,7 @@ public final class Utils {
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/**
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* Copies a file from the archive's resources to the file system.
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*
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* @param resource The path to the resource.
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* @param destination The path to copy the resource to.
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* @return True if the file was copied, false otherwise.
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@@ -155,26 +149,26 @@ public final class Utils {
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Files.copy(stream, new File(destination).toPath(), StandardCopyOption.REPLACE_EXISTING);
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return true;
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} catch (Exception exception) {
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Grasscutter.getLogger().warn("Unable to copy resource " + resource + " to " + destination, exception);
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Grasscutter.getLogger()
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.warn("Unable to copy resource " + resource + " to " + destination, exception);
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return false;
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}
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}
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/**
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* Logs an object to the console.
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*
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* @param object The object to log.
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*/
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public static void logObject(Object object) {
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Grasscutter.getLogger().info(JsonUtils.encode(object));
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}
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/**
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* Checks for required files and folders before startup.
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*/
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/** Checks for required files and folders before startup. */
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public static void startupCheck() {
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ConfigContainer config = Grasscutter.getConfig();
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Logger logger = Grasscutter.getLogger();
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boolean exit = false;
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boolean exit = false, custom = false;
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String dataFolder = config.folderStructure.data;
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@@ -182,33 +176,50 @@ public final class Utils {
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if (!Files.exists(getResourcePath(""))) {
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logger.info(translate("messages.status.create_resources"));
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logger.info(translate("messages.status.resources_error"));
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createFolder(config.folderStructure.resources); exit = true;
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createFolder(config.folderStructure.resources);
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exit = true;
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}
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// Check for BinOutput + ExcelBinOutput.
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if (!Files.exists(getResourcePath("BinOutput")) ||
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!Files.exists(getResourcePath("ExcelBinOutput"))) {
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if (!Files.exists(getResourcePath("BinOutput"))
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|| !Files.exists(getResourcePath("ExcelBinOutput"))) {
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logger.info(translate("messages.status.resources_error"));
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exit = true;
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}
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// Check for game data.
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if (!fileExists(dataFolder))
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createFolder(dataFolder);
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if (!fileExists(dataFolder)) createFolder(dataFolder);
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// Make sure the data folder is populated, if there are any missing files copy them from resources
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DataLoader.checkAllFiles();
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// Check for Server resources.
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if (!Files.exists(getResourcePath("Server"))) {
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logger.info(translate("messages.status.resources.missing_server"));
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custom = true;
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}
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// Check for ScriptSceneData.
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if (!Files.exists(getResourcePath("ScriptSceneData"))) {
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logger.info(translate("messages.status.resources.missing_scenes"));
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custom = true;
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}
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// Log message if custom resources are missing.
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if (custom) logger.info(translate("messages.status.resources.custom"));
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// Exit if there are any missing files.
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if (exit) System.exit(1);
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// Validate the data directory.
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DataLoader.checkAllFiles();
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}
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/**
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* Gets the timestamp of the next hour.
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*
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* @return The timestamp in UNIX seconds.
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*/
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public static int getNextTimestampOfThisHour(int hour, String timeZone, int param) {
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ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
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for (int i = 0; i < param; i ++) {
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for (int i = 0; i < param; i++) {
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if (zonedDateTime.getHour() < hour) {
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zonedDateTime = zonedDateTime.withHour(hour).withMinute(0).withSecond(0);
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} else {
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@@ -220,15 +231,22 @@ public final class Utils {
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/**
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* Gets the timestamp of the next hour in a week.
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*
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* @return The timestamp in UNIX seconds.
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*/
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public static int getNextTimestampOfThisHourInNextWeek(int hour, String timeZone, int param) {
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ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
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for (int i = 0; i < param; i++) {
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if (zonedDateTime.getDayOfWeek() == DayOfWeek.MONDAY && zonedDateTime.getHour() < hour) {
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zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone)).withHour(hour).withMinute(0).withSecond(0);
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zonedDateTime =
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ZonedDateTime.now(ZoneId.of(timeZone)).withHour(hour).withMinute(0).withSecond(0);
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} else {
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zonedDateTime = zonedDateTime.with(TemporalAdjusters.next(DayOfWeek.MONDAY)).withHour(hour).withMinute(0).withSecond(0);
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zonedDateTime =
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zonedDateTime
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.with(TemporalAdjusters.next(DayOfWeek.MONDAY))
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.withHour(hour)
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.withMinute(0)
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.withSecond(0);
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}
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}
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return (int) zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond();
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@@ -236,15 +254,22 @@ public final class Utils {
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/**
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* Gets the timestamp of the next hour in a month.
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*
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* @return The timestamp in UNIX seconds.
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*/
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public static int getNextTimestampOfThisHourInNextMonth(int hour, String timeZone, int param) {
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ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
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for (int i = 0; i < param; i++) {
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if (zonedDateTime.getDayOfMonth() == 1 && zonedDateTime.getHour() < hour) {
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zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone)).withHour(hour).withMinute(0).withSecond(0);
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zonedDateTime =
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ZonedDateTime.now(ZoneId.of(timeZone)).withHour(hour).withMinute(0).withSecond(0);
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} else {
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zonedDateTime = zonedDateTime.with(TemporalAdjusters.firstDayOfNextMonth()).withHour(hour).withMinute(0).withSecond(0);
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zonedDateTime =
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zonedDateTime
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.with(TemporalAdjusters.firstDayOfNextMonth())
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.withHour(hour)
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.withMinute(0)
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.withSecond(0);
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}
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}
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return (int) zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond();
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@@ -252,6 +277,7 @@ public final class Utils {
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/**
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* Retrieves a string from an input stream.
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*
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* @param stream The input stream.
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* @return The string.
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*/
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@@ -259,53 +285,62 @@ public final class Utils {
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if (stream == null) return "empty";
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StringBuilder stringBuilder = new StringBuilder();
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try (BufferedReader reader = new BufferedReader(new InputStreamReader(stream, StandardCharsets.UTF_8))) {
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String line; while ((line = reader.readLine()) != null) {
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try (BufferedReader reader =
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new BufferedReader(new InputStreamReader(stream, StandardCharsets.UTF_8))) {
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String line;
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while ((line = reader.readLine()) != null) {
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stringBuilder.append(line);
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} stream.close();
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}
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stream.close();
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} catch (IOException e) {
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Grasscutter.getLogger().warn("Failed to read from input stream.");
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} catch (NullPointerException ignored) {
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return "empty";
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} return stringBuilder.toString();
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}
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||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a linear interpolation using a table of fixed points to create an effective piecewise f(x) = y function.
|
||||
* Performs a linear interpolation using a table of fixed points to create an effective piecewise
|
||||
* f(x) = y function.
|
||||
*
|
||||
* @param x The x value.
|
||||
* @param xyArray Array of points in [[x0,y0], ... [xN, yN]] format
|
||||
* @return f(x) = y
|
||||
*/
|
||||
public static int lerp(int x, int[][] xyArray) {
|
||||
try {
|
||||
if (x <= xyArray[0][0]) { // Clamp to first point
|
||||
if (x <= xyArray[0][0]) { // Clamp to first point
|
||||
return xyArray[0][1];
|
||||
} else if (x >= xyArray[xyArray.length-1][0]) { // Clamp to last point
|
||||
return xyArray[xyArray.length-1][1];
|
||||
} else if (x >= xyArray[xyArray.length - 1][0]) { // Clamp to last point
|
||||
return xyArray[xyArray.length - 1][1];
|
||||
}
|
||||
// At this point we're guaranteed to have two lerp points, and pity be somewhere between them.
|
||||
for (int i=0; i < xyArray.length-1; i++) {
|
||||
if (x == xyArray[i+1][0]) {
|
||||
return xyArray[i+1][1];
|
||||
for (int i = 0; i < xyArray.length - 1; i++) {
|
||||
if (x == xyArray[i + 1][0]) {
|
||||
return xyArray[i + 1][1];
|
||||
}
|
||||
if (x < xyArray[i+1][0]) {
|
||||
if (x < xyArray[i + 1][0]) {
|
||||
// We are between [i] and [i+1], interpolation time!
|
||||
// Using floats would be slightly cleaner but we can just as easily use ints if we're careful with order of operations.
|
||||
// Using floats would be slightly cleaner but we can just as easily use ints if we're
|
||||
// careful with order of operations.
|
||||
int position = x - xyArray[i][0];
|
||||
int fullDist = xyArray[i+1][0] - xyArray[i][0];
|
||||
int fullDist = xyArray[i + 1][0] - xyArray[i][0];
|
||||
int prevValue = xyArray[i][1];
|
||||
int fullDelta = xyArray[i+1][1] - prevValue;
|
||||
return prevValue + ( (position * fullDelta) / fullDist );
|
||||
int fullDelta = xyArray[i + 1][1] - prevValue;
|
||||
return prevValue + ((position * fullDelta) / fullDist);
|
||||
}
|
||||
}
|
||||
} catch (IndexOutOfBoundsException e) {
|
||||
Grasscutter.getLogger().error("Malformed lerp point array. Must be of form [[x0, y0], ..., [xN, yN]].");
|
||||
Grasscutter.getLogger()
|
||||
.error("Malformed lerp point array. Must be of form [[x0, y0], ..., [xN, yN]].");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if an int is in an int[]
|
||||
*
|
||||
* @param key int to look for
|
||||
* @param array int[] to look in
|
||||
* @return key in array
|
||||
@@ -321,6 +356,7 @@ public final class Utils {
|
||||
|
||||
/**
|
||||
* Return a copy of minuend without any elements found in subtrahend.
|
||||
*
|
||||
* @param minuend The array we want elements from
|
||||
* @param subtrahend The array whose elements we don't want
|
||||
* @return The array with only the elements we want, in the order that minuend had them
|
||||
@@ -337,6 +373,7 @@ public final class Utils {
|
||||
|
||||
/**
|
||||
* Gets the language code from a given locale.
|
||||
*
|
||||
* @param locale A locale.
|
||||
* @return A string in the format of 'XX-XX'.
|
||||
*/
|
||||
@@ -346,6 +383,7 @@ public final class Utils {
|
||||
|
||||
/**
|
||||
* Base64 encodes a given byte array.
|
||||
*
|
||||
* @param toEncode An array of bytes.
|
||||
* @return A base64 encoded string.
|
||||
*/
|
||||
@@ -355,6 +393,7 @@ public final class Utils {
|
||||
|
||||
/**
|
||||
* Base64 decodes a given string.
|
||||
*
|
||||
* @param toDecode A base64 encoded string.
|
||||
* @return An array of bytes.
|
||||
*/
|
||||
@@ -415,8 +454,43 @@ public final class Utils {
|
||||
output.add(input.substring(start, next));
|
||||
start = next + 1;
|
||||
}
|
||||
if (start < input.length())
|
||||
output.add(input.substring(start));
|
||||
if (start < input.length()) output.add(input.substring(start));
|
||||
return output;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the IP address of a web request.
|
||||
*
|
||||
* @param ctx The context of the request.
|
||||
* @return The IP address of the request.
|
||||
*/
|
||||
public static String address(Context ctx) {
|
||||
// Check headers.
|
||||
var address = ctx.header("CF-Connecting-IP");
|
||||
if (address != null) return address;
|
||||
|
||||
address = ctx.header("X-Forwarded-For");
|
||||
if (address != null) return address;
|
||||
|
||||
address = ctx.header("X-Real-IP");
|
||||
if (address != null) return address;
|
||||
|
||||
// Return the request IP.
|
||||
return ctx.ip();
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits for the task to return true. This will halt the thread until the task returns true.
|
||||
*
|
||||
* @param runnable The task to run.
|
||||
*/
|
||||
public static void waitFor(Returnable<Boolean> runnable) {
|
||||
while (!runnable.invoke()) {
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user