mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-06-06 03:53:34 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,91 +1,78 @@
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package emu.grasscutter.server.http.handlers;
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import static emu.grasscutter.utils.lang.Language.translate;
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import com.google.gson.JsonObject;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.gacha.GachaBanner;
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import emu.grasscutter.game.gacha.GachaSystem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.http.Router;
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import emu.grasscutter.utils.DispatchUtils;
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import emu.grasscutter.utils.FileUtils;
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import emu.grasscutter.utils.Utils;
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import io.javalin.Javalin;
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import io.javalin.http.ContentType;
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import io.javalin.http.Context;
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import io.javalin.http.staticfiles.Location;
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import lombok.Getter;
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import java.io.IOException;
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import java.nio.charset.StandardCharsets;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.Arrays;
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import java.util.LinkedHashSet;
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import java.util.Set;
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import lombok.Getter;
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import static emu.grasscutter.utils.Language.translate;
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/**
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* Handles all gacha-related HTTP requests.
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*/
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/** Handles all gacha-related HTTP requests. */
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public final class GachaHandler implements Router {
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@Getter private static final Path gachaMappingsPath = FileUtils.getDataUserPath("gacha/mappings.js");
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@Getter
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private static final Path gachaMappingsPath = FileUtils.getDataUserPath("gacha/mappings.js");
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@Deprecated(forRemoval = true)
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public static final String gachaMappings = gachaMappingsPath.toString();
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@Override public void applyRoutes(Javalin javalin) {
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javalin.get("/gacha", GachaHandler::gachaRecords);
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javalin.get("/gacha/details", GachaHandler::gachaDetails);
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javalin._conf.addSinglePageRoot("/gacha/mappings", gachaMappingsPath.toString(), Location.EXTERNAL); // TODO: This ***must*** be changed to take the Path not a String. This might involve upgrading Javalin.
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}
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private static void gachaRecords(Context ctx) {
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String sessionKey = ctx.queryParam("s");
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Account account = DatabaseHelper.getAccountBySessionKey(sessionKey);
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var sessionKey = ctx.queryParam("s");
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var account = DatabaseHelper.getAccountBySessionKey(sessionKey);
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if (account == null) {
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ctx.status(403).result("Requested account was not found");
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return;
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}
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Player player = Grasscutter.getGameServer().getPlayerByAccountId(account.getId());
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if (player == null) {
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ctx.status(403).result("No player associated with requested account");
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ctx.status(403).result("Requested account was not found.");
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return;
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}
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// Get page and gacha type.
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int page = 0, gachaType = 0;
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if (ctx.queryParam("p") != null)
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page = Integer.parseInt(ctx.queryParam("p"));
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if (ctx.queryParam("gachaType") != null)
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gachaType = Integer.parseInt(ctx.queryParam("gachaType"));
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String records = DatabaseHelper.getGachaRecords(player.getUid(), page, gachaType).toString();
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long maxPage = DatabaseHelper.getGachaRecordsMaxPage(player.getUid(), page, gachaType);
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var pageStr = ctx.queryParam("p");
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if (pageStr != null) page = Integer.parseInt(pageStr);
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String template = new String(FileUtils.read(FileUtils.getDataPath("gacha/records.html")), StandardCharsets.UTF_8)
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.replace("{{REPLACE_RECORDS}}", records)
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.replace("{{REPLACE_MAXPAGE}}", String.valueOf(maxPage))
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.replace("{{TITLE}}", translate(player, "gacha.records.title"))
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.replace("{{DATE}}", translate(player, "gacha.records.date"))
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.replace("{{ITEM}}", translate(player, "gacha.records.item"))
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.replace("{{LANGUAGE}}", Utils.getLanguageCode(account.getLocale()));
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var gachaTypeStr = ctx.queryParam("gachaType");
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if (gachaTypeStr != null) gachaType = Integer.parseInt(gachaTypeStr);
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// Make request to dispatch server.
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var data = DispatchUtils.fetchGachaRecords(account.getId(), page, gachaType);
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var records = data.get("records").getAsJsonArray();
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var maxPage = data.get("maxPage").getAsLong();
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var locale = account.getLocale();
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var template =
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new String(
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FileUtils.read(FileUtils.getDataPath("gacha/records.html")), StandardCharsets.UTF_8)
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.replace("'{{REPLACE_RECORDS}}'", records.toString())
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.replace("'{{REPLACE_MAXPAGE}}'", String.valueOf(maxPage))
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.replace("{{TITLE}}", translate(locale, "gacha.records.title"))
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.replace("{{DATE}}", translate(locale, "gacha.records.date"))
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.replace("{{ITEM}}", translate(locale, "gacha.records.item"))
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.replace("{{LANGUAGE}}", Utils.getLanguageCode(account.getLocale()));
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ctx.contentType(ContentType.TEXT_HTML);
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ctx.result(template);
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}
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private static void gachaDetails(Context ctx) {
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Path detailsTemplate = FileUtils.getDataPath("gacha/details.html");
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String sessionKey = ctx.queryParam("s");
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Account account = DatabaseHelper.getAccountBySessionKey(sessionKey);
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var detailsTemplate = FileUtils.getDataPath("gacha/details.html");
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var sessionKey = ctx.queryParam("s");
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var account = DatabaseHelper.getAccountBySessionKey(sessionKey);
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if (account == null) {
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ctx.status(403).result("Requested account was not found");
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return;
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}
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Player player = Grasscutter.getGameServer().getPlayerByAccountId(account.getId());
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if (player == null) {
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ctx.status(403).result("No player associated with requested account");
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return;
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}
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String template;
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try {
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@@ -97,37 +84,54 @@ public final class GachaHandler implements Router {
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}
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// Add translated title etc. to the page.
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template = template.replace("{{TITLE}}", translate(player, "gacha.details.title"))
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.replace("{{AVAILABLE_FIVE_STARS}}", translate(player, "gacha.details.available_five_stars"))
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.replace("{{AVAILABLE_FOUR_STARS}}", translate(player, "gacha.details.available_four_stars"))
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.replace("{{AVAILABLE_THREE_STARS}}", translate(player, "gacha.details.available_three_stars"))
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.replace("{{LANGUAGE}}", Utils.getLanguageCode(account.getLocale()));
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var locale = account.getLocale();
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template =
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template
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.replace("{{TITLE}}", translate(locale, "gacha.details.title"))
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.replace(
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"{{AVAILABLE_FIVE_STARS}}", translate(locale, "gacha.details.available_five_stars"))
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.replace(
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"{{AVAILABLE_FOUR_STARS}}", translate(locale, "gacha.details.available_four_stars"))
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.replace(
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"{{AVAILABLE_THREE_STARS}}",
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translate(locale, "gacha.details.available_three_stars"))
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.replace("{{LANGUAGE}}", Utils.getLanguageCode(account.getLocale()));
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// Get the banner info for the banner we want.
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int scheduleId = Integer.parseInt(ctx.queryParam("scheduleId"));
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GachaSystem manager = Grasscutter.getGameServer().getGachaSystem();
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GachaBanner banner = manager.getGachaBanners().get(scheduleId);
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var scheduleIdStr = ctx.queryParam("scheduleId");
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if (scheduleIdStr == null) {
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ctx.status(400).result("Missing scheduleId parameter");
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return;
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}
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var scheduleId = Integer.parseInt(scheduleIdStr);
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var manager = Grasscutter.getGameServer().getGachaSystem();
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var banner = manager.getGachaBanners().get(scheduleId);
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// Add 5-star items.
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Set<String> fiveStarItems = new LinkedHashSet<>();
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var fiveStarItems = new LinkedHashSet<String>();
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Arrays.stream(banner.getRateUpItems5()).forEach(i -> fiveStarItems.add(Integer.toString(i)));
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Arrays.stream(banner.getFallbackItems5Pool1()).forEach(i -> fiveStarItems.add(Integer.toString(i)));
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Arrays.stream(banner.getFallbackItems5Pool2()).forEach(i -> fiveStarItems.add(Integer.toString(i)));
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Arrays.stream(banner.getFallbackItems5Pool1())
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.forEach(i -> fiveStarItems.add(Integer.toString(i)));
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Arrays.stream(banner.getFallbackItems5Pool2())
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.forEach(i -> fiveStarItems.add(Integer.toString(i)));
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template = template.replace("{{FIVE_STARS}}", "[" + String.join(",", fiveStarItems) + "]");
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// Add 4-star items.
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Set<String> fourStarItems = new LinkedHashSet<>();
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var fourStarItems = new LinkedHashSet<String>();
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Arrays.stream(banner.getRateUpItems4()).forEach(i -> fourStarItems.add(Integer.toString(i)));
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Arrays.stream(banner.getFallbackItems4Pool1()).forEach(i -> fourStarItems.add(Integer.toString(i)));
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Arrays.stream(banner.getFallbackItems4Pool2()).forEach(i -> fourStarItems.add(Integer.toString(i)));
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Arrays.stream(banner.getFallbackItems4Pool1())
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.forEach(i -> fourStarItems.add(Integer.toString(i)));
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Arrays.stream(banner.getFallbackItems4Pool2())
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.forEach(i -> fourStarItems.add(Integer.toString(i)));
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template = template.replace("{{FOUR_STARS}}", "[" + String.join(",", fourStarItems) + "]");
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// Add 3-star items.
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Set<String> threeStarItems = new LinkedHashSet<>();
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var threeStarItems = new LinkedHashSet<String>();
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Arrays.stream(banner.getFallbackItems3()).forEach(i -> threeStarItems.add(Integer.toString(i)));
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template = template.replace("{{THREE_STARS}}", "[" + String.join(",", threeStarItems) + "]");
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@@ -135,4 +139,30 @@ public final class GachaHandler implements Router {
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ctx.contentType(ContentType.TEXT_HTML);
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ctx.result(template);
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}
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/**
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* Fetches the gacha records for the specified player.
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*
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* @param player The player to fetch the records for.
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* @param response The response to write to.
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* @param page The page to fetch.
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* @param type The gacha type to fetch.
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*/
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public static void fetchGachaRecords(Player player, JsonObject response, int page, int type) {
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var playerId = player.getUid();
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var records = DatabaseHelper.getGachaRecords(playerId, page, type).toString();
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var maxPage = DatabaseHelper.getGachaRecordsMaxPage(playerId, page, type);
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// Finish the response.
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response.addProperty("retcode", 0);
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response.addProperty("records", records);
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response.addProperty("maxPage", maxPage);
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}
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@Override
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public void applyRoutes(Javalin javalin) {
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javalin.get("/gacha", GachaHandler::gachaRecords);
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javalin.get("/gacha/details", GachaHandler::gachaDetails);
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javalin.get("/gacha/mappings", ctx -> ctx.result(FileUtils.read(gachaMappingsPath.toString())));
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}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user