mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-18 05:59:49 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,60 +1,55 @@
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package emu.grasscutter.server.game;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import static emu.grasscutter.config.Configuration.*;
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import static emu.grasscutter.utils.lang.Language.translate;
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import emu.grasscutter.*;
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import emu.grasscutter.Grasscutter.ServerRunMode;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.battlepass.BattlePassSystem;
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import emu.grasscutter.game.chat.ChatSystem;
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import emu.grasscutter.game.chat.ChatSystemHandler;
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import emu.grasscutter.game.chat.*;
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import emu.grasscutter.game.combine.CombineManger;
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import emu.grasscutter.game.drop.DropSystem;
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import emu.grasscutter.game.drop.*;
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import emu.grasscutter.game.dungeons.DungeonSystem;
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import emu.grasscutter.game.dungeons.challenge.DungeonChallenge;
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import emu.grasscutter.game.expedition.ExpeditionSystem;
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import emu.grasscutter.game.gacha.GachaSystem;
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import emu.grasscutter.game.managers.cooking.CookingCompoundManager;
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import emu.grasscutter.game.managers.cooking.CookingManager;
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import emu.grasscutter.game.managers.cooking.*;
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import emu.grasscutter.game.managers.energy.EnergyManager;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.QuestSystem;
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import emu.grasscutter.game.shop.ShopSystem;
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import emu.grasscutter.game.systems.AnnouncementSystem;
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import emu.grasscutter.game.systems.InventorySystem;
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import emu.grasscutter.game.systems.MultiplayerSystem;
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import emu.grasscutter.game.systems.*;
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import emu.grasscutter.game.talk.TalkSystem;
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import emu.grasscutter.game.tower.TowerSystem;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.game.world.WorldDataSystem;
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import emu.grasscutter.game.world.*;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.server.event.types.ServerEvent;
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import emu.grasscutter.server.dispatch.DispatchClient;
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import emu.grasscutter.server.event.game.ServerTickEvent;
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import emu.grasscutter.server.event.internal.ServerStartEvent;
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import emu.grasscutter.server.event.internal.ServerStopEvent;
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import emu.grasscutter.server.event.internal.*;
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import emu.grasscutter.server.event.types.ServerEvent;
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import emu.grasscutter.server.scheduler.ServerTaskScheduler;
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import emu.grasscutter.task.TaskMap;
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import kcp.highway.ChannelConfig;
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import kcp.highway.KcpServer;
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import lombok.Getter;
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import java.net.InetSocketAddress;
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import java.time.Instant;
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import java.time.OffsetDateTime;
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import java.net.*;
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import java.time.*;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import static emu.grasscutter.config.Configuration.*;
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import static emu.grasscutter.utils.Language.translate;
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import kcp.highway.*;
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import lombok.*;
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import org.jetbrains.annotations.NotNull;
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@Getter
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public final class GameServer extends KcpServer {
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public final class GameServer extends KcpServer implements Iterable<Player> {
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// Game server base
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private final InetSocketAddress address;
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private final GameServerPacketHandler packetHandler;
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private final Map<Integer, Player> players;
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private final Set<World> worlds;
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@Setter private DispatchClient dispatchClient;
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// Server systems
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private final InventorySystem inventorySystem;
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private final GachaSystem gachaSystem;
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@@ -63,12 +58,14 @@ public final class GameServer extends KcpServer {
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private final DungeonSystem dungeonSystem;
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private final ExpeditionSystem expeditionSystem;
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private final DropSystem dropSystem;
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private final DropSystemLegacy dropSystemLegacy;
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private final WorldDataSystem worldDataSystem;
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private final BattlePassSystem battlePassSystem;
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private final CombineManger combineSystem;
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private final TowerSystem towerSystem;
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private final AnnouncementSystem announcementSystem;
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private final QuestSystem questSystem;
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private final TalkSystem talkSystem;
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// Extra
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private final ServerTaskScheduler scheduler;
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@@ -76,23 +73,60 @@ public final class GameServer extends KcpServer {
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private ChatSystemHandler chatManager;
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/**
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* @return The URI for the dispatch server.
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*/
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@SneakyThrows
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public static URI getDispatchUrl() {
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return new URI(DISPATCH_INFO.dispatchUrl);
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}
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public GameServer() {
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this(getAdapterInetSocketAddress());
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}
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public GameServer(InetSocketAddress address) {
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ChannelConfig channelConfig = new ChannelConfig();
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// Check if we are in dispatch only mode.
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if (Grasscutter.getRunMode() == ServerRunMode.DISPATCH_ONLY) {
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// Set all the systems to null.
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this.scheduler = null;
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this.taskMap = null;
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this.address = null;
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this.packetHandler = null;
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this.dispatchClient = null;
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this.players = null;
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this.worlds = null;
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this.inventorySystem = null;
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this.gachaSystem = null;
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this.shopSystem = null;
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this.multiplayerSystem = null;
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this.dungeonSystem = null;
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this.expeditionSystem = null;
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this.dropSystem = null;
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this.dropSystemLegacy = null;
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this.worldDataSystem = null;
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this.battlePassSystem = null;
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this.combineSystem = null;
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this.towerSystem = null;
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this.announcementSystem = null;
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this.questSystem = null;
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this.talkSystem = null;
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return;
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}
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var channelConfig = new ChannelConfig();
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channelConfig.nodelay(true, GAME_INFO.kcpInterval, 2, true);
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channelConfig.setMtu(1400);
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channelConfig.setSndwnd(256);
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channelConfig.setRcvwnd(256);
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channelConfig.setTimeoutMillis(30 * 1000);//30s
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channelConfig.setTimeoutMillis(30 * 1000); // 30s
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channelConfig.setUseConvChannel(true);
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channelConfig.setAckNoDelay(false);
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this.init(GameSessionManager.getListener(),channelConfig,address);
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this.init(GameSessionManager.getListener(), channelConfig, address);
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DungeonChallenge.initialize();
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EnergyManager.initialize();
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StaminaManager.initialize();
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CookingManager.initialize();
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@@ -102,6 +136,7 @@ public final class GameServer extends KcpServer {
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// Game Server base
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this.address = address;
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this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
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this.dispatchClient = new DispatchClient(GameServer.getDispatchUrl());
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this.players = new ConcurrentHashMap<>();
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this.worlds = Collections.synchronizedSet(new HashSet<>());
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@@ -116,6 +151,7 @@ public final class GameServer extends KcpServer {
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this.multiplayerSystem = new MultiplayerSystem(this);
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this.dungeonSystem = new DungeonSystem(this);
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this.dropSystem = new DropSystem(this);
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this.dropSystemLegacy = new DropSystemLegacy(this);
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this.expeditionSystem = new ExpeditionSystem(this);
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this.combineSystem = new CombineManger(this);
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this.towerSystem = new TowerSystem(this);
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@@ -123,6 +159,7 @@ public final class GameServer extends KcpServer {
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this.battlePassSystem = new BattlePassSystem(this);
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this.announcementSystem = new AnnouncementSystem(this);
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this.questSystem = new QuestSystem(this);
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this.talkSystem = new TalkSystem(this);
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// Chata manager
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this.chatManager = new ChatSystem(this);
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@@ -131,6 +168,16 @@ public final class GameServer extends KcpServer {
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Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
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}
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private static InetSocketAddress getAdapterInetSocketAddress() {
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InetSocketAddress inetSocketAddress;
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if (GAME_INFO.bindAddress.equals("")) {
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inetSocketAddress = new InetSocketAddress(GAME_INFO.bindPort);
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} else {
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inetSocketAddress = new InetSocketAddress(GAME_INFO.bindAddress, GAME_INFO.bindPort);
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}
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return inetSocketAddress;
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}
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@Deprecated
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public ChatSystemHandler getChatManager() {
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return chatManager;
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@@ -149,19 +196,6 @@ public final class GameServer extends KcpServer {
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this.chatManager = chatManager;
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}
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private static InetSocketAddress getAdapterInetSocketAddress() {
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InetSocketAddress inetSocketAddress;
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if (GAME_INFO.bindAddress.equals("")) {
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inetSocketAddress=new InetSocketAddress(GAME_INFO.bindPort);
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}else {
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inetSocketAddress=new InetSocketAddress(
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GAME_INFO.bindAddress,
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GAME_INFO.bindPort
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);
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}
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return inetSocketAddress;
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}
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public void registerPlayer(Player player) {
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getPlayers().put(player.getUid(), player);
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}
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@@ -192,10 +226,29 @@ public final class GameServer extends KcpServer {
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}
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public Player getPlayerByAccountId(String accountId) {
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Optional<Player> playerOpt = getPlayers().values().stream().filter(player -> player.getAccount().getId().equals(accountId)).findFirst();
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Optional<Player> playerOpt =
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getPlayers().values().stream()
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.filter(player -> player.getAccount().getId().equals(accountId))
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.findFirst();
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return playerOpt.orElse(null);
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}
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/**
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* Tries to find a player with the matching IP address.
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*
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* @param ipAddress The IP address. This should just be numbers without a port.
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* @return The player, or null if one could not be found.
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*/
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public Player getPlayerByIpAddress(String ipAddress) {
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return this.getPlayers().values().stream()
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.map(Player::getSession)
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.filter(
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session -> session != null && session.getAddress().getHostString().equals(ipAddress))
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.map(GameSession::getPlayer)
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.findFirst()
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.orElse(null);
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}
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public SocialDetail.Builder getSocialDetailByUid(int id) {
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// Get from online players
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Player player = this.getPlayerByUid(id, true);
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@@ -208,7 +261,10 @@ public final class GameServer extends KcpServer {
|
||||
}
|
||||
|
||||
public Account getAccountByName(String username) {
|
||||
Optional<Player> playerOpt = getPlayers().values().stream().filter(player -> player.getAccount().getUsername().equals(username)).findFirst();
|
||||
Optional<Player> playerOpt =
|
||||
getPlayers().values().stream()
|
||||
.filter(player -> player.getAccount().getUsername().equals(username))
|
||||
.findFirst();
|
||||
if (playerOpt.isPresent()) {
|
||||
return playerOpt.get().getAccount();
|
||||
}
|
||||
@@ -238,37 +294,52 @@ public final class GameServer extends KcpServer {
|
||||
|
||||
public void deregisterWorld(World world) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
world.save(); // Save the player's world
|
||||
}
|
||||
|
||||
public void start() {
|
||||
if (Grasscutter.getRunMode() == ServerRunMode.GAME_ONLY) {
|
||||
// Connect to dispatch server.
|
||||
this.dispatchClient.connect();
|
||||
}
|
||||
|
||||
// Schedule game loop.
|
||||
Timer gameLoop = new Timer();
|
||||
gameLoop.scheduleAtFixedRate(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
onTick();
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error(translate("messages.game.game_update_error"), e);
|
||||
}
|
||||
}
|
||||
}, new Date(), 1000L);
|
||||
gameLoop.scheduleAtFixedRate(
|
||||
new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
onTick();
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error(translate("messages.game.game_update_error"), e);
|
||||
}
|
||||
}
|
||||
},
|
||||
new Date(),
|
||||
1000L);
|
||||
Grasscutter.getLogger().info(translate("messages.status.free_software"));
|
||||
Grasscutter.getLogger().info(translate("messages.game.address_bind", GAME_INFO.accessAddress, address.getPort()));
|
||||
Grasscutter.getLogger()
|
||||
.info(translate("messages.game.address_bind", GAME_INFO.accessAddress, address.getPort()));
|
||||
ServerStartEvent event = new ServerStartEvent(ServerEvent.Type.GAME, OffsetDateTime.now());
|
||||
event.call();
|
||||
}
|
||||
|
||||
public void onServerShutdown() {
|
||||
ServerStopEvent event = new ServerStopEvent(ServerEvent.Type.GAME, OffsetDateTime.now()); event.call();
|
||||
ServerStopEvent event = new ServerStopEvent(ServerEvent.Type.GAME, OffsetDateTime.now());
|
||||
event.call();
|
||||
|
||||
// Kick and save all players
|
||||
List<Player> list = new ArrayList<>(this.getPlayers().size());
|
||||
list.addAll(this.getPlayers().values());
|
||||
this.getPlayers()
|
||||
.forEach(
|
||||
(uid, player) -> {
|
||||
player.getSession().close();
|
||||
});
|
||||
|
||||
for (Player player : list) {
|
||||
player.getSession().close();
|
||||
}
|
||||
this.getWorlds().forEach(World::save);
|
||||
}
|
||||
|
||||
@NotNull @Override
|
||||
public Iterator<Player> iterator() {
|
||||
return this.getPlayers().values().iterator();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user