mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-23 03:59:55 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -4,18 +4,16 @@ import com.github.davidmoten.rtreemulti.RTree;
|
||||
import com.github.davidmoten.rtreemulti.geometry.Geometry;
|
||||
import com.github.davidmoten.rtreemulti.geometry.Rectangle;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.scripts.SceneIndexManager;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
@@ -25,7 +23,7 @@ public class SceneBlock {
|
||||
public Position min;
|
||||
|
||||
public int sceneId;
|
||||
public Map<Integer,SceneGroup> groups;
|
||||
public Map<Integer, SceneGroup> groups;
|
||||
public RTree<SceneGroup, Geometry> sceneGroupIndex;
|
||||
|
||||
private transient boolean loaded; // Not an actual variable in the scripts either
|
||||
@@ -39,8 +37,11 @@ public class SceneBlock {
|
||||
}
|
||||
|
||||
public boolean contains(Position pos) {
|
||||
return pos.getX() <= this.max.getX() && pos.getX() >= this.min.getX() &&
|
||||
pos.getZ() <= this.max.getZ() && pos.getZ() >= this.min.getZ();
|
||||
int range = Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange;
|
||||
return pos.getX() <= (this.max.getX() + range)
|
||||
&& pos.getX() >= (this.min.getX() - range)
|
||||
&& pos.getZ() <= (this.max.getZ() + range)
|
||||
&& pos.getZ() >= (this.min.getZ() - range);
|
||||
}
|
||||
|
||||
public SceneBlock load(int sceneId, Bindings bindings) {
|
||||
@@ -50,7 +51,9 @@ public class SceneBlock {
|
||||
this.sceneId = sceneId;
|
||||
this.setLoaded(true);
|
||||
|
||||
CompiledScript cs = ScriptLoader.getScript("Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + ".lua");
|
||||
CompiledScript cs =
|
||||
ScriptLoader.getScript(
|
||||
"Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + ".lua");
|
||||
|
||||
if (cs == null) {
|
||||
return null;
|
||||
@@ -61,15 +64,20 @@ public class SceneBlock {
|
||||
cs.eval(bindings);
|
||||
|
||||
// Set groups
|
||||
this.groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
|
||||
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
|
||||
this.groups =
|
||||
ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
|
||||
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
|
||||
|
||||
this.groups.values().forEach(g -> g.block_id = this.id);
|
||||
this.sceneGroupIndex = SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
|
||||
this.sceneGroupIndex =
|
||||
SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
|
||||
} catch (ScriptException exception) {
|
||||
Grasscutter.getLogger().error("An error occurred while loading block " + this.id + " in scene " + sceneId, exception);
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"An error occurred while loading block " + this.id + " in scene " + sceneId,
|
||||
exception);
|
||||
}
|
||||
Grasscutter.getLogger().debug("Successfully loaded block {} in scene {}.", this.id, sceneId);
|
||||
Grasscutter.getLogger().trace("Successfully loaded block {} in scene {}.", this.id, sceneId);
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,5 +6,5 @@ import lombok.ToString;
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneBusiness {
|
||||
public int type;
|
||||
public int type;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneConfig {
|
||||
public Position vision_anchor;
|
||||
public Position born_pos;
|
||||
public Position born_rot;
|
||||
public Position begin_pos;
|
||||
public Position size;
|
||||
public Position vision_anchor;
|
||||
public Position born_pos;
|
||||
public Position born_rot;
|
||||
public Position begin_pos;
|
||||
public Position size;
|
||||
public float die_y;
|
||||
}
|
||||
|
||||
@@ -5,21 +5,35 @@ import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneGadget extends SceneObject{
|
||||
public class SceneGadget extends SceneObject {
|
||||
public int gadget_id;
|
||||
public int chest_drop_id;
|
||||
public int drop_count;
|
||||
public String drop_tag;
|
||||
boolean showcutscene;
|
||||
boolean persistence;
|
||||
public int state;
|
||||
|
||||
public int point_type;
|
||||
public int owner;
|
||||
public SceneBossChest boss_chest;
|
||||
public int interact_id;
|
||||
/**
|
||||
* Note: this field indicates whether the gadget should disappear permanently. For example, if
|
||||
* isOneOff=true, like most chests, it will disappear permanently after interacted. If
|
||||
* isOneOff=false, like investigation points, it will disappear temporarily, and appear again in
|
||||
* next big world resource refresh routine.
|
||||
*/
|
||||
public boolean isOneoff;
|
||||
|
||||
public int draft_id;
|
||||
public String drop_tag;
|
||||
public boolean persistent;
|
||||
public int mark_flag;
|
||||
public int route_id;
|
||||
public boolean start_route = true;
|
||||
public boolean is_use_point_array = false;
|
||||
public boolean persistent = false;
|
||||
public int mark_flag;
|
||||
public Explore explore;
|
||||
public int trigger_count;
|
||||
public boolean showcutscene;
|
||||
|
||||
public void setIsOneoff(boolean isOneoff) {
|
||||
this.isOneoff = isOneoff;
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneGarbage {
|
||||
public List<SceneGadget> gadgets;
|
||||
public List<SceneGadget> gadgets;
|
||||
}
|
||||
|
||||
@@ -1,31 +1,35 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Random;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
import org.luaj.vm2.LuaError;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneGroup {
|
||||
public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
|
||||
public final class SceneGroup {
|
||||
public transient int
|
||||
block_id; // Not an actual variable in the scripts but we will keep it here for reference
|
||||
|
||||
public int id;
|
||||
public int refresh_id;
|
||||
public Position pos;
|
||||
|
||||
public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
|
||||
public Map<Integer, SceneMonster> monsters; // <ConfigId, Monster>
|
||||
public Map<Integer, SceneNPC> npcs; // <ConfigId, Npc>
|
||||
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
|
||||
public Map<String, SceneTrigger> triggers;
|
||||
public Map<Integer, SceneRegion> regions;
|
||||
@@ -35,10 +39,14 @@ public class SceneGroup {
|
||||
public SceneBusiness business;
|
||||
public SceneGarbage garbages;
|
||||
public SceneInitConfig init_config;
|
||||
@Getter public boolean dynamic_load = false;
|
||||
|
||||
public SceneReplaceable is_replaceable;
|
||||
|
||||
private transient boolean loaded; // Not an actual variable in the scripts either
|
||||
private transient CompiledScript script;
|
||||
private transient Bindings bindings;
|
||||
|
||||
public static SceneGroup of(int groupId) {
|
||||
var group = new SceneGroup();
|
||||
group.id = groupId;
|
||||
@@ -66,6 +74,9 @@ public class SceneGroup {
|
||||
}
|
||||
|
||||
public SceneSuite getSuiteByIndex(int index) {
|
||||
if (index < 1 || index > suites.size()) {
|
||||
return null;
|
||||
}
|
||||
return this.suites.get(index - 1);
|
||||
}
|
||||
|
||||
@@ -82,7 +93,8 @@ public class SceneGroup {
|
||||
|
||||
this.bindings = ScriptLoader.getEngine().createBindings();
|
||||
|
||||
CompiledScript cs = ScriptLoader.getScript("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + ".lua");
|
||||
var cs =
|
||||
ScriptLoader.getScript("Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
|
||||
|
||||
if (cs == null) {
|
||||
return this;
|
||||
@@ -95,54 +107,104 @@ public class SceneGroup {
|
||||
cs.eval(this.bindings);
|
||||
|
||||
// Set
|
||||
this.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, this.bindings.get("monsters")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.monsters =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneMonster.class, this.bindings.get("monsters"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.monsters.values().forEach(m -> m.group = this);
|
||||
|
||||
this.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, this.bindings.get("gadgets")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.npcs =
|
||||
ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.npcs.values().forEach(m -> m.group = this);
|
||||
|
||||
this.gadgets =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneGadget.class, this.bindings.get("gadgets"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.gadgets.values().forEach(m -> m.group = this);
|
||||
|
||||
this.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, this.bindings.get("triggers")).stream()
|
||||
.collect(Collectors.toMap(x -> x.name, y -> y, (a, b) -> a));
|
||||
this.triggers =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneTrigger.class, this.bindings.get("triggers"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(SceneTrigger::getName, y -> y, (a, b) -> a));
|
||||
this.triggers.values().forEach(t -> t.currentGroup = this);
|
||||
|
||||
this.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
|
||||
this.regions = ScriptLoader.getSerializer().toList(SceneRegion.class, this.bindings.get("regions")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.suites =
|
||||
ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
|
||||
this.regions =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneRegion.class, this.bindings.get("regions"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.regions.values().forEach(m -> m.group = this);
|
||||
|
||||
this.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, this.bindings.get("init_config"));
|
||||
this.init_config =
|
||||
ScriptLoader.getSerializer()
|
||||
.toObject(SceneInitConfig.class, this.bindings.get("init_config"));
|
||||
|
||||
// Garbages // TODO: fix properly later
|
||||
Object garbagesValue = this.bindings.get("garbages");
|
||||
if (garbagesValue instanceof LuaValue garbagesTable) {
|
||||
this.garbages = new SceneGarbage();
|
||||
if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
|
||||
this.garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
|
||||
this.garbages.gadgets =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(
|
||||
SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
|
||||
this.garbages.gadgets.forEach(m -> m.group = this);
|
||||
}
|
||||
}
|
||||
|
||||
// Add variables to suite
|
||||
this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
|
||||
this.variables =
|
||||
ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
|
||||
|
||||
// Add monsters and gadgets to suite
|
||||
this.suites.forEach(i -> i.init(this));
|
||||
|
||||
} catch (ScriptException e) {
|
||||
Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
|
||||
} catch (LuaError luaError) {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"An error occurred while loading group %s in scene %s.".formatted(this.id, sceneId),
|
||||
luaError);
|
||||
}
|
||||
|
||||
Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
|
||||
Grasscutter.getLogger().trace("Successfully loaded group {} in scene {}.", this.id, sceneId);
|
||||
return this;
|
||||
}
|
||||
|
||||
public int findInitSuiteIndex(int exclude_index) { // TODO: Investigate end index
|
||||
if (init_config == null) return 1;
|
||||
if (init_config.io_type == 1) return init_config.suite; // IO TYPE FLOW
|
||||
if (init_config.rand_suite) {
|
||||
if (suites.size() == 1) {
|
||||
return init_config.suite;
|
||||
} else {
|
||||
List<Integer> randSuiteList = new ArrayList<>();
|
||||
for (int i = 0; i < suites.size(); i++) {
|
||||
if (i == exclude_index) continue;
|
||||
|
||||
var suite = suites.get(i);
|
||||
for (int j = 0; j < suite.rand_weight; j++) randSuiteList.add(i);
|
||||
}
|
||||
|
||||
return randSuiteList.get(new Random().nextInt(randSuiteList.size()));
|
||||
}
|
||||
}
|
||||
return init_config.suite;
|
||||
}
|
||||
|
||||
public Optional<SceneBossChest> searchBossChestInGroup() {
|
||||
return this.gadgets.values().stream()
|
||||
.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
|
||||
.map(g -> g.boss_chest)
|
||||
.findFirst();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -5,8 +5,9 @@ import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneInitConfig {
|
||||
public int suite;
|
||||
public int end_suite;
|
||||
public boolean rand_suite;
|
||||
public final class SceneInitConfig {
|
||||
public int suite;
|
||||
public int end_suite;
|
||||
public int io_type;
|
||||
public boolean rand_suite;
|
||||
}
|
||||
|
||||
@@ -5,16 +5,14 @@ import com.github.davidmoten.rtreemulti.geometry.Geometry;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.scripts.SceneIndexManager;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
@@ -47,17 +45,20 @@ public class SceneMeta {
|
||||
try {
|
||||
cs.eval(this.context);
|
||||
|
||||
this.config = ScriptLoader.getSerializer().toObject(SceneConfig.class, this.context.get("scene_config"));
|
||||
this.config =
|
||||
ScriptLoader.getSerializer()
|
||||
.toObject(SceneConfig.class, this.context.get("scene_config"));
|
||||
|
||||
// TODO optimize later
|
||||
// Create blocks
|
||||
List<Integer> blockIds = ScriptLoader.getSerializer().toList(Integer.class, this.context.get("blocks"));
|
||||
List<SceneBlock> blocks = ScriptLoader.getSerializer().toList(SceneBlock.class, this.context.get("block_rects"));
|
||||
List<Integer> blockIds =
|
||||
ScriptLoader.getSerializer().toList(Integer.class, this.context.get("blocks"));
|
||||
List<SceneBlock> blocks =
|
||||
ScriptLoader.getSerializer().toList(SceneBlock.class, this.context.get("block_rects"));
|
||||
|
||||
for (int i = 0; i < blocks.size(); i++) {
|
||||
SceneBlock block = blocks.get(i);
|
||||
block.id = blockIds.get(i);
|
||||
|
||||
}
|
||||
|
||||
this.blocks = blocks.stream().collect(Collectors.toMap(b -> b.id, b -> b, (a, b) -> a));
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.List;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneMonster extends SceneObject{
|
||||
public int monster_id;
|
||||
public int pose_id;
|
||||
public int drop_id;
|
||||
public int special_name_id;
|
||||
public String drop_tag;
|
||||
public int climate_area_id;
|
||||
public class SceneMonster extends SceneObject {
|
||||
public int monster_id;
|
||||
public int pose_id;
|
||||
public int drop_id;
|
||||
public boolean disableWander;
|
||||
public int title_id;
|
||||
public int[] affix;
|
||||
public int mark_flag;
|
||||
public int special_name_id;
|
||||
public String drop_tag;
|
||||
public List<Integer> affix;
|
||||
public boolean isElite;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,6 @@ import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneNPC extends SceneObject{
|
||||
public int npc_id;
|
||||
}
|
||||
public class SceneNPC extends SceneObject {
|
||||
public int npc_id;
|
||||
}
|
||||
|
||||
@@ -1,20 +1,19 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneObject {
|
||||
public abstract class SceneObject {
|
||||
public int level;
|
||||
public int config_id;
|
||||
public int area_id;
|
||||
public int vision_level = 0;
|
||||
|
||||
public Position pos;
|
||||
public Position rot;
|
||||
/**
|
||||
* not set by lua
|
||||
*/
|
||||
/** not set by lua */
|
||||
public transient SceneGroup group;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.scripts.constants.ScriptRegionShape;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import java.util.List;
|
||||
import lombok.EqualsAndHashCode;
|
||||
import lombok.Setter;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
|
||||
@Setter
|
||||
@EqualsAndHashCode
|
||||
public class SceneRegion {
|
||||
public int config_id;
|
||||
public int shape;
|
||||
@@ -20,21 +20,28 @@ public class SceneRegion {
|
||||
public float height;
|
||||
public List<Position> point_array;
|
||||
|
||||
public transient SceneGroup group;
|
||||
@EqualsAndHashCode.Exclude public transient SceneGroup group;
|
||||
|
||||
/**
|
||||
* @return The group ID for this region.
|
||||
*/
|
||||
public int getGroupId() {
|
||||
return this.group == null ? -1 : this.group.id;
|
||||
}
|
||||
|
||||
public boolean contains(Position position) {
|
||||
switch (shape) {
|
||||
case ScriptRegionShape.CUBIC:
|
||||
return (Math.abs(pos.getX() - position.getX()) <= size.getX()) &&
|
||||
(Math.abs(pos.getY() - position.getY()) <= size.getY()) &&
|
||||
(Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
|
||||
return (Math.abs(pos.getX() - position.getX()) <= size.getX())
|
||||
&& (Math.abs(pos.getY() - position.getY()) <= size.getY())
|
||||
&& (Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
|
||||
case ScriptRegionShape.SPHERE:
|
||||
var x = Math.pow(pos.getX() - position.getX(), 2);
|
||||
var y = Math.pow(pos.getY() - position.getY(), 2);
|
||||
var z = Math.pow(pos.getZ() - position.getZ(), 2);
|
||||
// ^ means XOR in java!
|
||||
return x + y + z <= (radius*radius);
|
||||
return x + y + z <= (radius * radius);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneReplaceable {
|
||||
public boolean value;
|
||||
public int version;
|
||||
public boolean new_bin_only;
|
||||
}
|
||||
@@ -2,7 +2,6 @@ package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@@ -10,53 +9,53 @@ import lombok.ToString;
|
||||
@Setter
|
||||
public class SceneSuite {
|
||||
// make it refer the default empty list to avoid NPE caused by some group
|
||||
public List<Integer> monsters = List.of();
|
||||
public List<Integer> gadgets = List.of();
|
||||
public List<String> triggers = List.of();
|
||||
public List<Integer> monsters = List.of();
|
||||
public List<Integer> gadgets = List.of();
|
||||
public List<String> triggers = List.of();
|
||||
public List<Integer> regions = List.of();
|
||||
public int rand_weight;
|
||||
public int[] npcs;
|
||||
|
||||
public transient List<SceneMonster> sceneMonsters = List.of();
|
||||
public transient List<SceneGadget> sceneGadgets = List.of();
|
||||
public transient List<SceneTrigger> sceneTriggers = List.of();
|
||||
public boolean ban_refresh = false;
|
||||
|
||||
public transient List<SceneMonster> sceneMonsters = List.of();
|
||||
public transient List<SceneGadget> sceneGadgets = List.of();
|
||||
public transient List<SceneTrigger> sceneTriggers = List.of();
|
||||
public transient List<SceneRegion> sceneRegions = List.of();
|
||||
|
||||
public void init(SceneGroup sceneGroup) {
|
||||
if(sceneGroup.monsters != null && this.monsters != null){
|
||||
this.sceneMonsters = new ArrayList<>(
|
||||
this.monsters.stream()
|
||||
.filter(sceneGroup.monsters::containsKey)
|
||||
.map(sceneGroup.monsters::get)
|
||||
.toList()
|
||||
);
|
||||
if (sceneGroup.monsters != null) {
|
||||
this.sceneMonsters =
|
||||
new ArrayList<>(
|
||||
this.monsters.stream()
|
||||
.filter(sceneGroup.monsters::containsKey)
|
||||
.map(sceneGroup.monsters::get)
|
||||
.toList());
|
||||
}
|
||||
|
||||
if(sceneGroup.gadgets != null && this.gadgets != null){
|
||||
this.sceneGadgets = new ArrayList<>(
|
||||
this.gadgets.stream()
|
||||
.filter(sceneGroup.gadgets::containsKey)
|
||||
.map(sceneGroup.gadgets::get)
|
||||
.toList()
|
||||
);
|
||||
if (sceneGroup.gadgets != null) {
|
||||
this.sceneGadgets =
|
||||
new ArrayList<>(
|
||||
this.gadgets.stream()
|
||||
.filter(sceneGroup.gadgets::containsKey)
|
||||
.map(sceneGroup.gadgets::get)
|
||||
.toList());
|
||||
}
|
||||
|
||||
if(sceneGroup.triggers != null && this.triggers != null) {
|
||||
this.sceneTriggers = new ArrayList<>(
|
||||
this.triggers.stream()
|
||||
.filter(sceneGroup.triggers::containsKey)
|
||||
.map(sceneGroup.triggers::get)
|
||||
.toList()
|
||||
);
|
||||
if (sceneGroup.triggers != null) {
|
||||
this.sceneTriggers =
|
||||
new ArrayList<>(
|
||||
this.triggers.stream()
|
||||
.filter(sceneGroup.triggers::containsKey)
|
||||
.map(sceneGroup.triggers::get)
|
||||
.toList());
|
||||
}
|
||||
if(sceneGroup.regions != null && this.regions != null) {
|
||||
this.sceneRegions = new ArrayList<>(
|
||||
this.regions.stream()
|
||||
.filter(sceneGroup.regions::containsKey)
|
||||
.map(sceneGroup.regions::get)
|
||||
.toList()
|
||||
);
|
||||
if (sceneGroup.regions != null) {
|
||||
this.sceneRegions =
|
||||
new ArrayList<>(
|
||||
this.regions.stream()
|
||||
.filter(sceneGroup.regions::containsKey)
|
||||
.map(sceneGroup.regions::get)
|
||||
.toList());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +1,57 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.*;
|
||||
|
||||
@Setter
|
||||
public class SceneTrigger {
|
||||
public String name;
|
||||
public int config_id;
|
||||
public int event;
|
||||
public String source;
|
||||
public String condition;
|
||||
public String action;
|
||||
public boolean forbid_guest;
|
||||
public int trigger_count;
|
||||
public String tlog_tag;
|
||||
@Getter
|
||||
@NoArgsConstructor
|
||||
// todo find way to deserialize from lua with final fields, maybe with the help of Builder?
|
||||
public final class SceneTrigger {
|
||||
private String name;
|
||||
private int config_id;
|
||||
private int event;
|
||||
private int trigger_count = 1;
|
||||
private String source;
|
||||
private String condition;
|
||||
private String action;
|
||||
private String tag;
|
||||
|
||||
public transient SceneGroup currentGroup;
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if(obj instanceof SceneTrigger sceneTrigger){
|
||||
return this.name.equals(sceneTrigger.name);
|
||||
}
|
||||
return super.equals(obj);
|
||||
}
|
||||
public transient SceneGroup currentGroup;
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return name.hashCode();
|
||||
}
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof SceneTrigger sceneTrigger) {
|
||||
return this.name.equals(sceneTrigger.name);
|
||||
} else return super.equals(obj);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SceneTrigger{" +
|
||||
"name='" + name + '\'' +
|
||||
", config_id=" + config_id +
|
||||
", event=" + event +
|
||||
", source='" + source + '\'' +
|
||||
", condition='" + condition + '\'' +
|
||||
", action='" + action + '\'' +
|
||||
", forbid_guest='" + forbid_guest + '\'' +
|
||||
", trigger_count='" + trigger_count + '\'' +
|
||||
'}';
|
||||
}
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return name.hashCode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SceneTrigger{"
|
||||
+ "name='"
|
||||
+ name
|
||||
+ '\''
|
||||
+ ", config_id="
|
||||
+ config_id
|
||||
+ ", event="
|
||||
+ event
|
||||
+ ", source='"
|
||||
+ source
|
||||
+ '\''
|
||||
+ ", condition='"
|
||||
+ condition
|
||||
+ '\''
|
||||
+ ", action='"
|
||||
+ action
|
||||
+ '\''
|
||||
+ ", trigger_count='"
|
||||
+ trigger_count
|
||||
+ '\''
|
||||
+ '}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@ import lombok.ToString;
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneVar {
|
||||
public String name;
|
||||
public int value;
|
||||
public boolean no_refresh;
|
||||
public String name;
|
||||
public int value;
|
||||
public boolean no_refresh;
|
||||
public int configId;
|
||||
}
|
||||
|
||||
@@ -1,59 +1,65 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
public class ScriptArgs {
|
||||
public int param1;
|
||||
public int param2;
|
||||
public int param3;
|
||||
public int source_eid; // Source entity
|
||||
public int param1;
|
||||
public int param2;
|
||||
public int param3;
|
||||
public int source_eid; // Source entity
|
||||
public int target_eid;
|
||||
public ScriptArgs() {
|
||||
public int group_id;
|
||||
public String source; // source string, used for timers
|
||||
public int type; // lua event type, used by scripts and the ScriptManager
|
||||
|
||||
}
|
||||
public ScriptArgs(int groupId, int eventType) {
|
||||
this(groupId, eventType, 0, 0);
|
||||
}
|
||||
|
||||
public ScriptArgs(int param1) {
|
||||
this.param1 = param1;
|
||||
}
|
||||
public ScriptArgs(int groupId, int eventType, int param1) {
|
||||
this(groupId, eventType, param1, 0);
|
||||
}
|
||||
|
||||
public ScriptArgs(int param1, int param2) {
|
||||
this.param1 = param1;
|
||||
this.param2 = param2;
|
||||
}
|
||||
public ScriptArgs(int groupId, int eventType, int param1, int param2) {
|
||||
this.type = eventType;
|
||||
this.param1 = param1;
|
||||
this.param2 = param2;
|
||||
this.group_id = groupId;
|
||||
}
|
||||
|
||||
public int getParam1() {
|
||||
return param1;
|
||||
}
|
||||
public int getParam1() {
|
||||
return param1;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam1(int param1) {
|
||||
this.param1 = param1;
|
||||
return this;
|
||||
}
|
||||
public ScriptArgs setParam1(int param1) {
|
||||
this.param1 = param1;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getParam2() {
|
||||
return param2;
|
||||
}
|
||||
public int getParam2() {
|
||||
return param2;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam2(int param2) {
|
||||
this.param2 = param2;
|
||||
return this;
|
||||
}
|
||||
public ScriptArgs setParam2(int param2) {
|
||||
this.param2 = param2;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getParam3() {
|
||||
return param3;
|
||||
}
|
||||
public int getParam3() {
|
||||
return param3;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam3(int param3) {
|
||||
this.param3 = param3;
|
||||
return this;
|
||||
}
|
||||
public ScriptArgs setParam3(int param3) {
|
||||
this.param3 = param3;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getSourceEntityId() {
|
||||
return source_eid;
|
||||
}
|
||||
public int getSourceEntityId() {
|
||||
return source_eid;
|
||||
}
|
||||
|
||||
public ScriptArgs setSourceEntityId(int source_eid) {
|
||||
this.source_eid = source_eid;
|
||||
return this;
|
||||
}
|
||||
public ScriptArgs setSourceEntityId(int source_eid) {
|
||||
this.source_eid = source_eid;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getTargetEntityId() {
|
||||
return target_eid;
|
||||
@@ -63,4 +69,27 @@ public class ScriptArgs {
|
||||
this.target_eid = target_eid;
|
||||
return this;
|
||||
}
|
||||
|
||||
public String getEventSource() {
|
||||
return source;
|
||||
}
|
||||
|
||||
public ScriptArgs setEventSource(String source) {
|
||||
this.source = source;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ScriptArgs setEventSource(int source) {
|
||||
this.source = Integer.toString(source);
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getGroupId() {
|
||||
return group_id;
|
||||
}
|
||||
|
||||
public ScriptArgs setGroupId(int group_id) {
|
||||
this.group_id = group_id;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
package emu.grasscutter.scripts.data.controller;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.props.ElementType;
|
||||
import emu.grasscutter.scripts.ScriptLib;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import org.luaj.vm2.LuaError;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
public class EntityController {
|
||||
private transient CompiledScript entityController;
|
||||
private transient Bindings entityControllerBindings;
|
||||
|
||||
public EntityController(CompiledScript entityController, Bindings entityControllerBindings) {
|
||||
this.entityController = entityController;
|
||||
this.entityControllerBindings = entityControllerBindings;
|
||||
}
|
||||
|
||||
public void onBeHurt(GameEntity entity, ElementType elementType, boolean isHost) {
|
||||
callControllerScriptFunc(
|
||||
entity,
|
||||
"OnBeHurt",
|
||||
LuaValue.valueOf(elementType.getValue()),
|
||||
LuaValue.valueOf(0),
|
||||
LuaValue.valueOf(isHost));
|
||||
}
|
||||
|
||||
public void onDie(GameEntity entity, ElementType elementType) {
|
||||
callControllerScriptFunc(
|
||||
entity, "OnDie", LuaValue.valueOf(elementType.getValue()), LuaValue.valueOf(0));
|
||||
}
|
||||
|
||||
public void onTimer(GameEntity entity, int now) {
|
||||
callControllerScriptFunc(entity, "OnTimer", LuaValue.valueOf(now));
|
||||
}
|
||||
|
||||
public int onClientExecuteRequest(GameEntity entity, int param1, int param2, int param3) {
|
||||
Grasscutter.getLogger()
|
||||
.debug(
|
||||
"Request on {}, {}: {}", entity.getGroupId(), param1, entity.getPosition().toString());
|
||||
LuaValue value =
|
||||
callControllerScriptFunc(
|
||||
entity,
|
||||
"OnClientExecuteReq",
|
||||
LuaValue.valueOf(param1),
|
||||
LuaValue.valueOf(param2),
|
||||
LuaValue.valueOf(param3));
|
||||
if (value.isint() && value.toint() == 1) return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO actual execution should probably be handle by EntityControllerScriptManager
|
||||
private LuaValue callControllerScriptFunc(GameEntity entity, String funcName, LuaValue arg1) {
|
||||
return callControllerScriptFunc(entity, funcName, arg1, LuaValue.NIL, LuaValue.NIL);
|
||||
}
|
||||
|
||||
private LuaValue callControllerScriptFunc(
|
||||
GameEntity entity, String funcName, LuaValue arg1, LuaValue arg2) {
|
||||
return callControllerScriptFunc(entity, funcName, arg1, arg2, LuaValue.NIL);
|
||||
}
|
||||
|
||||
private LuaValue callControllerScriptFunc(
|
||||
GameEntity entity, String funcName, LuaValue arg1, LuaValue arg2, LuaValue arg3) {
|
||||
LuaValue funcLua = null;
|
||||
if (funcName != null && !funcName.isEmpty()) {
|
||||
funcLua = (LuaValue) entityControllerBindings.get(funcName);
|
||||
}
|
||||
|
||||
LuaValue ret = LuaValue.ONE;
|
||||
|
||||
if (funcLua != null) {
|
||||
try {
|
||||
ScriptLoader.getScriptLib().setCurrentEntity(entity);
|
||||
ret =
|
||||
funcLua
|
||||
.invoke(new LuaValue[] {ScriptLoader.getScriptLibLua(), arg1, arg2, arg3})
|
||||
.arg1();
|
||||
} catch (LuaError error) {
|
||||
ScriptLib.logger.error(
|
||||
"[LUA] call function failed in gadget {} with {} {} {},{}",
|
||||
entity.getEntityTypeId(),
|
||||
funcName,
|
||||
arg1,
|
||||
arg2,
|
||||
arg3,
|
||||
error);
|
||||
ret = LuaValue.valueOf(-1);
|
||||
}
|
||||
} else if (funcName != null && !funcName.equals("OnTimer")) {
|
||||
ScriptLib.logger.error(
|
||||
"[LUA] unknown func in gadget {} with {} {} {} {}",
|
||||
entity.getEntityTypeId(),
|
||||
funcName,
|
||||
arg1,
|
||||
arg2,
|
||||
arg3);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user