mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-26 17:19:51 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,5 +0,0 @@
|
||||
package emu.grasscutter.plugin.api;
|
||||
|
||||
public enum Item {
|
||||
/* TODO: Use handbook to generate an Item enum. */
|
||||
}
|
||||
@@ -5,110 +5,115 @@ import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
/**
|
||||
* Hooks into the {@link Player} class, adding convenient ways to do certain things.
|
||||
*/
|
||||
public final class PlayerHook {
|
||||
private final Player player;
|
||||
|
||||
/** Hooks into the {@link Player} class, adding convenient ways to do certain things. */
|
||||
public interface PlayerHook {
|
||||
/**
|
||||
* Hooks into the player.
|
||||
* @param player The player to hook into.
|
||||
* @return The player that this hook is attached to.
|
||||
*/
|
||||
public PlayerHook(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
Player getPlayer();
|
||||
|
||||
/**
|
||||
* Kicks a player from the server.
|
||||
* TODO: Refactor to kick using a packet.
|
||||
*/
|
||||
public void kick() {
|
||||
this.player.getSession().close();
|
||||
/** Kicks a player from the server. TODO: Refactor to kick using a packet. */
|
||||
default void kick() {
|
||||
this.getPlayer().getSession().close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a player to another scene.
|
||||
*
|
||||
* @param sceneId The scene to send the player to.
|
||||
*/
|
||||
public void changeScenes(int sceneId) {
|
||||
this.player.getWorld().transferPlayerToScene(this.player, sceneId, this.player.getPosition());
|
||||
default void changeScenes(int sceneId) {
|
||||
this.getPlayer()
|
||||
.getWorld()
|
||||
.transferPlayerToScene(this.getPlayer(), sceneId, this.getPlayer().getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcasts an avatar property notify to all world players.
|
||||
*
|
||||
* @param property The property that was updated.
|
||||
*/
|
||||
public void updateFightProperty(FightProperty property) {
|
||||
this.broadcastPacketToWorld(new PacketAvatarFightPropUpdateNotify(this.getCurrentAvatar(), property));
|
||||
default void updateFightProperty(FightProperty property) {
|
||||
this.broadcastPacketToWorld(
|
||||
new PacketAvatarFightPropUpdateNotify(this.getCurrentAvatar(), property));
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcasts the packet sent to all world players.
|
||||
*
|
||||
* @param packet The packet to send.
|
||||
*/
|
||||
public void broadcastPacketToWorld(BasePacket packet) {
|
||||
this.player.getWorld().broadcastPacket(packet);
|
||||
default void broadcastPacketToWorld(BasePacket packet) {
|
||||
this.getPlayer().getWorld().broadcastPacket(packet);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the currently equipped avatar's health.
|
||||
*
|
||||
* @param health The health to set the avatar to.
|
||||
*/
|
||||
public void setHealth(float health) {
|
||||
default void setHealth(float health) {
|
||||
this.getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
|
||||
this.updateFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Revives the specified avatar.
|
||||
*
|
||||
* @param avatar The avatar to revive.
|
||||
*/
|
||||
public void reviveAvatar(Avatar avatar) {
|
||||
default void reviveAvatar(Avatar avatar) {
|
||||
this.broadcastPacketToWorld(new PacketAvatarLifeStateChangeNotify(avatar));
|
||||
}
|
||||
|
||||
/**
|
||||
* Teleports a player to a position.
|
||||
* This will **not** transfer the player to another scene.
|
||||
* Teleports a player to a position. This will **not** transfer the player to another scene.
|
||||
*
|
||||
* @param position The position to teleport the player to.
|
||||
*/
|
||||
public void teleport(Position position) {
|
||||
this.player.getPosition().set(position);
|
||||
this.player.sendPacket(new PacketPlayerEnterSceneNotify(this.player,
|
||||
EnterType.ENTER_TYPE_JUMP, EnterReason.TransPoint,
|
||||
this.player.getSceneId(), position
|
||||
));
|
||||
default void teleport(Position position) {
|
||||
this.getPlayer().getPosition().set(position);
|
||||
this.getPlayer()
|
||||
.sendPacket(
|
||||
new PacketPlayerEnterSceneNotify(
|
||||
this.getPlayer(),
|
||||
EnterType.ENTER_TYPE_JUMP,
|
||||
EnterReason.TransPoint,
|
||||
this.getPlayer().getSceneId(),
|
||||
position));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the currently selected avatar's max health.
|
||||
*
|
||||
* @return The max health as a float.
|
||||
*/
|
||||
public float getMaxHealth() {
|
||||
default float getMaxHealth() {
|
||||
return this.getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the currently selected avatar in entity form.
|
||||
*
|
||||
* @return The avatar as an {@link EntityAvatar}.
|
||||
*/
|
||||
public EntityAvatar getCurrentAvatarEntity() {
|
||||
return this.player.getTeamManager().getCurrentAvatarEntity();
|
||||
default EntityAvatar getCurrentAvatarEntity() {
|
||||
return this.getPlayer().getTeamManager().getCurrentAvatarEntity();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the currently selected avatar.
|
||||
*
|
||||
* @return The avatar as an {@link Avatar}.
|
||||
*/
|
||||
public Avatar getCurrentAvatar() {
|
||||
default Avatar getCurrentAvatar() {
|
||||
return this.getCurrentAvatarEntity().getAvatar();
|
||||
}
|
||||
}
|
||||
|
||||
+38
-16
@@ -10,39 +10,46 @@ import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.http.HttpServer;
|
||||
import emu.grasscutter.server.http.Router;
|
||||
|
||||
import emu.grasscutter.server.scheduler.ServerTaskScheduler;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Hooks into the {@link GameServer} class, adding convenient ways to do certain things.
|
||||
*/
|
||||
public final class ServerHook {
|
||||
private static ServerHook instance;
|
||||
/** Hooks into the {@link GameServer} class, adding convenient ways to do certain things. */
|
||||
public final class ServerHelper {
|
||||
private static ServerHelper instance;
|
||||
private final GameServer gameServer;
|
||||
private final HttpServer httpServer;
|
||||
|
||||
/**
|
||||
* Gets the server hook instance.
|
||||
* @return A {@link ServerHook} singleton.
|
||||
*/
|
||||
public static ServerHook getInstance() {
|
||||
return instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hooks into a server.
|
||||
*
|
||||
* @param gameServer The game server to hook into.
|
||||
* @param httpServer The HTTP server to hook into.
|
||||
*/
|
||||
public ServerHook(GameServer gameServer, HttpServer httpServer) {
|
||||
public ServerHelper(GameServer gameServer, HttpServer httpServer) {
|
||||
this.gameServer = gameServer;
|
||||
this.httpServer = httpServer;
|
||||
|
||||
instance = this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the server hook instance.
|
||||
*
|
||||
* @return A {@link ServerHelper} singleton.
|
||||
*/
|
||||
public static ServerHelper getInstance() {
|
||||
return instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The server's current run mode.
|
||||
*/
|
||||
public Grasscutter.ServerRunMode getRunMode() {
|
||||
return Grasscutter.getRunMode();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The game server.
|
||||
*/
|
||||
@@ -59,15 +66,16 @@ public final class ServerHook {
|
||||
|
||||
/**
|
||||
* Gets all online players.
|
||||
*
|
||||
* @return Players connected to the server.
|
||||
*/
|
||||
@Deprecated(forRemoval = true)
|
||||
public List<Player> getOnlinePlayers() {
|
||||
return new ArrayList<>(this.gameServer.getPlayers().values());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all online players.
|
||||
*
|
||||
* @return Players connected to the server.
|
||||
*/
|
||||
public Stream<Player> getOnlinePlayersStream() {
|
||||
@@ -76,6 +84,7 @@ public final class ServerHook {
|
||||
|
||||
/**
|
||||
* Registers a command to the {@link emu.grasscutter.command.CommandMap}.
|
||||
*
|
||||
* @param handler The command handler.
|
||||
*/
|
||||
public void registerCommand(CommandHandler handler) {
|
||||
@@ -88,6 +97,7 @@ public final class ServerHook {
|
||||
|
||||
/**
|
||||
* Adds a router using an instance of a class.
|
||||
*
|
||||
* @param router A router instance.
|
||||
*/
|
||||
public void addRouter(Router router) {
|
||||
@@ -96,6 +106,7 @@ public final class ServerHook {
|
||||
|
||||
/**
|
||||
* Adds a router using a class.
|
||||
*
|
||||
* @param router The class of the router.
|
||||
*/
|
||||
public void addRouter(Class<? extends Router> router) {
|
||||
@@ -104,6 +115,7 @@ public final class ServerHook {
|
||||
|
||||
/**
|
||||
* Sets the server's authentication system.
|
||||
*
|
||||
* @param authSystem An instance of the authentication system.
|
||||
*/
|
||||
public void setAuthSystem(AuthenticationSystem authSystem) {
|
||||
@@ -112,9 +124,19 @@ public final class ServerHook {
|
||||
|
||||
/**
|
||||
* Sets the server's permission handler.
|
||||
*
|
||||
* @param permHandler An instance of the permission handler.
|
||||
*/
|
||||
public void setPermissionHandler(PermissionHandler permHandler) {
|
||||
Grasscutter.setPermissionHandler(permHandler);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The server's task scheduler.
|
||||
*/
|
||||
public ServerTaskScheduler getScheduler() {
|
||||
if (this.getGameServer() == null) return null;
|
||||
|
||||
return this.getGameServer().getScheduler();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user