mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-06-01 10:49:57 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,42 +1,25 @@
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package emu.grasscutter.game.quest;
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import java.util.*;
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import dev.morphia.annotations.*;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.binout.ScriptSceneData;
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import emu.grasscutter.data.excels.QuestData;
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import emu.grasscutter.game.quest.enums.LogicType;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.scripts.ScriptLoader;
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import emu.grasscutter.server.packet.send.PacketCodexDataUpdateNotify;
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import emu.grasscutter.utils.Position;
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import lombok.Getter;
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import org.bson.types.ObjectId;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import dev.morphia.annotations.Indexed;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.MainQuestData;
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import emu.grasscutter.data.binout.*;
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import emu.grasscutter.data.binout.MainQuestData.*;
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import emu.grasscutter.data.excels.RewardData;
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import emu.grasscutter.data.excels.quest.QuestData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.quest.enums.ParentQuestState;
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import emu.grasscutter.game.quest.enums.QuestState;
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import emu.grasscutter.game.quest.enums.*;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.net.proto.ChildQuestOuterClass.ChildQuest;
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import emu.grasscutter.net.proto.ParentQuestOuterClass.ParentQuest;
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import emu.grasscutter.net.proto.QuestOuterClass.Quest;
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import emu.grasscutter.server.packet.send.PacketFinishedParentQuestUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketQuestListUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketQuestProgressUpdateNotify;
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import javax.script.Bindings;
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import javax.script.CompiledScript;
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import javax.script.ScriptException;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.ConversionUtils;
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import java.util.*;
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import java.util.stream.Collectors;
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import lombok.*;
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import org.bson.types.ObjectId;
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@Entity(value = "quests", useDiscriminator = false)
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public class GameMainQuest {
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@@ -47,17 +30,13 @@ public class GameMainQuest {
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@Getter private Map<Integer, GameQuest> childQuests;
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@Getter private int parentQuestId;
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@Getter private int[] questVars;
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//QuestUpdateQuestVarReq is sent in two stages...
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@Getter private List<Integer> questVarsUpdate;
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@Getter private long[] timeVar;
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@Getter private ParentQuestState state;
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@Getter private boolean isFinished;
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@Getter List<QuestGroupSuite> questGroupSuites;
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@Getter int[] suggestTrackMainQuestList;
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@Getter private Map<Integer,TalkData> talks;
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//key is subId
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private Map<Integer,Position> rewindPositions;
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private Map<Integer,Position> rewindRotations;
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@Getter private Map<Integer, TalkData> talks;
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@Deprecated // Morphia only. Do not use.
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public GameMainQuest() {}
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@@ -69,24 +48,40 @@ public class GameMainQuest {
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this.parentQuestId = parentQuestId;
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this.childQuests = new HashMap<>();
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this.talks = new HashMap<>();
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//official server always has a list of 5 questVars, with default value 0
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this.questVars = new int[] {0,0,0,0,0};
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// official server always has a list of 5 questVars, with default value 0
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this.questVars = new int[] {0, 0, 0, 0, 0};
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this.timeVar =
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new long[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; // theoretically max is 10 here
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this.state = ParentQuestState.PARENT_QUEST_STATE_NONE;
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this.questGroupSuites = new ArrayList<>();
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this.rewindPositions = new HashMap<>();
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this.rewindRotations = new HashMap<>();
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addAllChildQuests();
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addRewindPoints();
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}
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private void addAllChildQuests() {
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List<Integer> subQuestIds = Arrays.stream(GameData.getMainQuestDataMap().get(this.parentQuestId).getSubQuests()).map(SubQuestData::getSubId).toList();
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for (Integer subQuestId : subQuestIds) {
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QuestData questConfig = GameData.getQuestDataMap().get(subQuestId);
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List<Integer> subQuestIds =
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Arrays.stream(GameData.getMainQuestDataMap().get(this.parentQuestId).getSubQuests())
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.map(SubQuestData::getSubId)
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.toList();
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for (var subQuestId : subQuestIds) {
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QuestData questConfig = GameData.getQuestDataMap().get((int) subQuestId);
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if (questConfig == null) {
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Grasscutter.getLogger()
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.error(
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"Quest {} not found in QuestData. Please check MainQuestData and QuestData.",
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subQuestId);
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continue;
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}
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this.childQuests.put(subQuestId, new GameQuest(this, questConfig));
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}
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}
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public Collection<GameQuest> getActiveQuests() {
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return childQuests.values().stream()
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.filter(q -> q.getState().getValue() == QuestState.QUEST_STATE_UNFINISHED.getValue())
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.toList();
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}
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public void setOwner(Player player) {
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if (player.getUid() != this.getOwnerUid()) return;
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this.owner = player;
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@@ -95,35 +90,92 @@ public class GameMainQuest {
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public int getQuestVar(int i) {
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return questVars[i];
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}
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public void setQuestVar(int i, int value) {
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int previousValue = this.questVars[i];
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this.questVars[i] = value;
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Grasscutter.getLogger().debug("questVar {} value changed from {} to {}", i, previousValue, value);
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Grasscutter.getLogger()
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.debug("questVar {} value changed from {} to {}", i, previousValue, value);
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this.triggerQuestVarAction(i, this.questVars[i]);
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}
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public void incQuestVar(int i, int inc) {
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int previousValue = this.questVars[i];
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this.questVars[i] += inc;
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Grasscutter.getLogger().debug("questVar {} value incremented from {} to {}", i, previousValue, previousValue + inc);
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Grasscutter.getLogger()
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.debug(
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"questVar {} value incremented from {} to {}", i, previousValue, previousValue + inc);
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this.triggerQuestVarAction(i, this.questVars[i]);
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}
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public void decQuestVar(int i, int dec) {
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int previousValue = this.questVars[i];
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this.questVars[i] -= dec;
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Grasscutter.getLogger().debug("questVar {} value decremented from {} to {}", i, previousValue, previousValue - dec);
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Grasscutter.getLogger()
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.debug(
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"questVar {} value decremented from {} to {}", i, previousValue, previousValue - dec);
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this.triggerQuestVarAction(i, this.questVars[i]);
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}
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public void triggerQuestVarAction(int index, int value) {
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var questManager = this.getQuestManager();
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questManager.queueEvent(QuestCond.QUEST_COND_QUEST_VAR_EQUAL, index, value);
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questManager.queueEvent(QuestCond.QUEST_COND_QUEST_VAR_GREATER, index, value);
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questManager.queueEvent(QuestCond.QUEST_COND_QUEST_VAR_LESS, index, value);
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questManager.queueEvent(QuestContent.QUEST_CONTENT_QUEST_VAR_EQUAL, index, value);
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questManager.queueEvent(QuestContent.QUEST_CONTENT_QUEST_VAR_GREATER, index, value);
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questManager.queueEvent(QuestContent.QUEST_CONTENT_QUEST_VAR_LESS, index, value);
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this.getOwner()
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.sendPacket(new PacketQuestUpdateQuestVarNotify(this.getParentQuestId(), this.questVars));
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}
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public GameQuest getChildQuestById(int id) {
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return this.getChildQuests().get(id);
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}
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public GameQuest getChildQuestByOrder(int order) {
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return this.getChildQuests().values().stream().filter(p -> p.getQuestData().getOrder() == order).toList().get(0);
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return this.getChildQuests().values().stream()
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.filter(p -> p.getQuestData().getOrder() == order)
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.toList()
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.get(0);
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}
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public void finish() {
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this.isFinished = true;
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this.state = ParentQuestState.PARENT_QUEST_STATE_FINISHED;
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// Avoid recursion from child finish() in GameQuest
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// when auto finishing all child quests with QUEST_STATE_UNFINISHED (below)
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synchronized (this) {
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if (this.isFinished || this.state == ParentQuestState.PARENT_QUEST_STATE_FINISHED) {
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Grasscutter.getLogger()
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.debug(
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"Skip main quest {} finishing because it's already finished",
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this.getParentQuestId());
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return;
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}
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this.isFinished = true;
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this.state = ParentQuestState.PARENT_QUEST_STATE_FINISHED;
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}
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/*
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* We also need to check for unfinished childQuests in this MainQuest
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* force them to complete and send a packet about this to the user,
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* because at some points there are special "invisible" child quests that control
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* some situations.
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*
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* For example, subQuest 35312 is responsible for the event of leaving the territory
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* of the island with a statue and automatically returns the character back,
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* quest 35311 completes the main quest line 353 and starts 35501 from
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* new MainQuest 355 but if 35312 is not completed after the completion
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* of the main quest 353 - the character will not be able to leave place
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* (return again and again)
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*/
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// this.getChildQuests().values().stream()
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// .filter(p -> p.state != QuestState.QUEST_STATE_FINISHED)
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// .forEach(GameQuest::finish);
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this.getOwner().getSession().send(new PacketFinishedParentQuestUpdateNotify(this));
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this.getOwner().getSession().send(new PacketCodexDataUpdateNotify(this));
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@@ -132,163 +184,257 @@ public class GameMainQuest {
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// Add rewards
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MainQuestData mainQuestData = GameData.getMainQuestDataMap().get(this.getParentQuestId());
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if (mainQuestData != null && mainQuestData.getRewardIdList() != null) {
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if (mainQuestData.getRewardIdList() != null) {
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for (int rewardId : mainQuestData.getRewardIdList()) {
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RewardData rewardData = GameData.getRewardDataMap().get(rewardId);
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if (rewardData == null) {
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continue;
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}
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getOwner().getInventory().addItemParamDatas(rewardData.getRewardItemList(), ActionReason.QuestReward);
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this.getOwner()
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.getInventory()
|
||||
.addItemParamDatas(rewardData.getRewardItemList(), ActionReason.QuestReward);
|
||||
}
|
||||
}
|
||||
|
||||
// handoff main quest
|
||||
if (mainQuestData.getSuggestTrackMainQuestList() != null) {
|
||||
Arrays.stream(mainQuestData.getSuggestTrackMainQuestList())
|
||||
.forEach(getQuestManager()::startMainQuest);
|
||||
}
|
||||
// if (mainQuestData.getSuggestTrackMainQuestList() != null) {
|
||||
// Arrays.stream(mainQuestData.getSuggestTrackMainQuestList())
|
||||
// .forEach(getQuestManager()::startMainQuest);
|
||||
// }
|
||||
}
|
||||
//TODO
|
||||
// TODO
|
||||
public void fail() {}
|
||||
|
||||
public void cancel() {}
|
||||
|
||||
// Rewinds to the last finished/unfinished rewind quest, and returns the avatar rewind position (if it exists)
|
||||
public List<Position> rewindTo(GameQuest targetQuest, boolean notifyDelete) {
|
||||
if (targetQuest == null || !targetQuest.rewind(notifyDelete)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// if(rewindPositions.isEmpty()){
|
||||
// this.addRewindPoints();
|
||||
// }
|
||||
|
||||
List<Position> posAndRot = new ArrayList<>();
|
||||
if (hasRewindPosition(targetQuest.getSubQuestId(), posAndRot)) {
|
||||
return posAndRot;
|
||||
}
|
||||
|
||||
List<GameQuest> rewindQuests =
|
||||
getChildQuests().values().stream()
|
||||
.filter(
|
||||
p ->
|
||||
(p.getState() == QuestState.QUEST_STATE_UNFINISHED
|
||||
|| p.getState() == QuestState.QUEST_STATE_FINISHED)
|
||||
&& p.getQuestData() != null
|
||||
&& p.getQuestData().isRewind())
|
||||
.toList();
|
||||
|
||||
for (GameQuest quest : rewindQuests) {
|
||||
if (hasRewindPosition(quest.getSubQuestId(), posAndRot)) {
|
||||
return posAndRot;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Rewinds to the last finished/unfinished rewind quest, and returns the avatar rewind position
|
||||
// (if it exists)
|
||||
public List<Position> rewind() {
|
||||
if (this.questManager == null) {
|
||||
this.questManager = getOwner().getQuestManager();
|
||||
}
|
||||
List<GameQuest> sortedByOrder = new ArrayList<>(getChildQuests().values().stream().filter(q -> q.getQuestData().isRewind()).toList());
|
||||
sortedByOrder.sort((a,b) -> {
|
||||
if ( a == b) {
|
||||
return 0;
|
||||
}
|
||||
return a.getQuestData().getOrder() > b.getQuestData().getOrder() ? 1 : -1;});
|
||||
boolean didRewind = false;
|
||||
for (GameQuest quest : sortedByOrder) {
|
||||
int i = sortedByOrder.indexOf(quest);
|
||||
if ( (i+1) >= sortedByOrder.size()) {
|
||||
didRewind = quest.rewind(null);
|
||||
} else {
|
||||
didRewind = quest.rewind(sortedByOrder.get(i+1));
|
||||
}
|
||||
if (didRewind) {
|
||||
break;
|
||||
var activeQuests = getActiveQuests();
|
||||
var highestActiveQuest =
|
||||
activeQuests.stream()
|
||||
.filter(q -> q.getQuestData() != null)
|
||||
.max(Comparator.comparing(q -> q.getQuestData().getOrder()))
|
||||
.orElse(null);
|
||||
|
||||
if (highestActiveQuest == null) {
|
||||
var firstUnstarted =
|
||||
getChildQuests().values().stream()
|
||||
.filter(
|
||||
q ->
|
||||
q.getQuestData() != null
|
||||
&& q.getState().getValue() != QuestState.FINISHED.getValue())
|
||||
.min(Comparator.comparingInt(a -> a.getQuestData().getOrder()));
|
||||
if (firstUnstarted.isEmpty()) {
|
||||
// all quests are probably finished, do don't rewind and maybe also set the mainquest to
|
||||
// finished?
|
||||
return null;
|
||||
}
|
||||
highestActiveQuest = firstUnstarted.get();
|
||||
// todo maybe try to accept quests if there is no active quest and no rewind target?
|
||||
// tryAcceptSubQuests(QuestTrigger.QUEST_COND_NONE, "", 0);
|
||||
}
|
||||
List<GameQuest> rewindQuests = getChildQuests().values().stream()
|
||||
.filter(p -> (p.getState() == QuestState.QUEST_STATE_UNFINISHED || p.getState() == QuestState.QUEST_STATE_FINISHED) && p.getQuestData().isRewind()).toList();
|
||||
for (GameQuest quest : rewindQuests) {
|
||||
if (rewindPositions.containsKey(quest.getSubQuestId())) {
|
||||
List<Position> posAndRot = new ArrayList<>();
|
||||
posAndRot.add(0,rewindPositions.get(quest.getSubQuestId()));
|
||||
posAndRot.add(1,rewindRotations.get(quest.getSubQuestId()));
|
||||
return posAndRot;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
var highestOrder = highestActiveQuest.getQuestData().getOrder();
|
||||
var rewindTarget =
|
||||
getChildQuests().values().stream()
|
||||
.filter(q -> q.getQuestData() != null)
|
||||
.filter(q -> q.getQuestData().isRewind() && q.getQuestData().getOrder() <= highestOrder)
|
||||
.max(Comparator.comparingInt(a -> a.getQuestData().getOrder()))
|
||||
.orElse(null);
|
||||
|
||||
return rewindTo(rewindTarget != null ? rewindTarget : highestActiveQuest, false);
|
||||
}
|
||||
public void addRewindPoints() {
|
||||
Bindings bindings = ScriptLoader.getEngine().createBindings();
|
||||
String script = "Quest/Share/Q" + getParentQuestId() + "ShareConfig.lua";
|
||||
CompiledScript cs = ScriptLoader.getScript(script);
|
||||
|
||||
//mainQuest 303 doesn't have a ShareConfig
|
||||
if (cs == null) {
|
||||
Grasscutter.getLogger().debug("Couldn't find " + script);
|
||||
return;
|
||||
}
|
||||
public boolean hasRewindPosition(int subId, List<Position> posAndRot) {
|
||||
RewindData questRewind = GameData.getRewindDataMap().get(subId);
|
||||
if (questRewind == null) return false;
|
||||
|
||||
RewindData.AvatarData avatarData = questRewind.getAvatar();
|
||||
if (avatarData == null) return false;
|
||||
|
||||
// Eval script
|
||||
try {
|
||||
cs.eval(bindings);
|
||||
String avatarPos = avatarData.getPos();
|
||||
QuestData.Guide guide = GameData.getQuestDataMap().get(subId).getGuide();
|
||||
if (guide == null) return false;
|
||||
|
||||
var rewindDataMap = ScriptLoader.getSerializer().toMap(RewindData.class, bindings.get("rewind_data"));
|
||||
for (String subId : rewindDataMap.keySet()) {
|
||||
RewindData questRewind = rewindDataMap.get(subId);
|
||||
if (questRewind != null) {
|
||||
RewindData.AvatarData avatarData = questRewind.getAvatar();
|
||||
if (avatarData != null) {
|
||||
String avatarPos = avatarData.getPos();
|
||||
QuestData.Guide guide = GameData.getQuestDataMap().get(Integer.valueOf(subId)).getGuide();
|
||||
if (guide != null) {
|
||||
int sceneId = guide.getGuideScene();
|
||||
ScriptSceneData fullGlobals = GameData.getScriptSceneDataMap().get("flat.luas.scenes.full_globals.lua.json");
|
||||
if (fullGlobals != null) {
|
||||
ScriptSceneData.ScriptObject dummyPointScript = fullGlobals.getScriptObjectList().get(sceneId + "/scene" + sceneId + "_dummy_points.lua");
|
||||
if (dummyPointScript != null) {
|
||||
Map<String, List<Float>> dummyPointMap = dummyPointScript.getDummyPoints();
|
||||
if (dummyPointMap != null) {
|
||||
List<Float> avatarPosPos = dummyPointMap.get(avatarPos + ".pos");
|
||||
if (avatarPosPos != null) {
|
||||
Position pos = new Position(avatarPosPos.get(0),avatarPosPos.get(1),avatarPosPos.get(2));
|
||||
List<Float> avatarPosRot = dummyPointMap.get(avatarPos + ".rot");
|
||||
Position rot = new Position(avatarPosRot.get(0),avatarPosRot.get(1),avatarPosRot.get(2));
|
||||
rewindPositions.put(Integer.valueOf(subId),pos);
|
||||
rewindRotations.put(Integer.valueOf(subId),rot);
|
||||
Grasscutter.getLogger().debug("Succesfully loaded rewind position for subQuest {}",subId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int sceneId = guide.getGuideScene();
|
||||
ScriptSceneData fullGlobals =
|
||||
GameData.getScriptSceneDataMap().get("flat.luas.scenes.full_globals.lua.json");
|
||||
if (fullGlobals == null) return false;
|
||||
|
||||
ScriptSceneData.ScriptObject dummyPointScript =
|
||||
fullGlobals.getScriptObjectList().get(sceneId + "/scene" + sceneId + "_dummy_points.lua");
|
||||
if (dummyPointScript == null) return false;
|
||||
|
||||
Map<String, List<Float>> dummyPointMap = dummyPointScript.getDummyPoints();
|
||||
if (dummyPointMap == null) return false;
|
||||
|
||||
List<Float> avatarPosPos = dummyPointMap.get(avatarPos + ".pos");
|
||||
List<Float> avatarPosRot = dummyPointMap.get(avatarPos + ".rot");
|
||||
if (avatarPosPos == null) return false;
|
||||
|
||||
posAndRot.add(
|
||||
0, new Position(avatarPosPos.get(0), avatarPosPos.get(1), avatarPosPos.get(2))); // position
|
||||
posAndRot.add(
|
||||
1, new Position(avatarPosRot.get(0), avatarPosRot.get(1), avatarPosRot.get(2))); // rotation
|
||||
Grasscutter.getLogger().info("Succesfully loaded rewind data for subQuest {}", subId);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the quest has a teleport position. Returns true if it does & adds the target position
|
||||
* & rotation to the list.
|
||||
*
|
||||
* @param subId The sub-quest ID.
|
||||
* @param posAndRot A list which will contain the position & rotation if the quest has a teleport.
|
||||
* @return True if the quest has a teleport position. False otherwise.
|
||||
*/
|
||||
public boolean hasTeleportPosition(int subId, List<Position> posAndRot) {
|
||||
TeleportData questTransmit = GameData.getTeleportDataMap().get(subId);
|
||||
if (questTransmit == null) return false;
|
||||
|
||||
TeleportData.TransmitPoint transmitPoint =
|
||||
questTransmit.getTransmit_points().size() > 0
|
||||
? questTransmit.getTransmit_points().get(0)
|
||||
: null;
|
||||
if (transmitPoint == null) return false;
|
||||
|
||||
String transmitPos = transmitPoint.getPos();
|
||||
int sceneId = transmitPoint.getScene_id();
|
||||
ScriptSceneData fullGlobals =
|
||||
GameData.getScriptSceneDataMap().get("flat.luas.scenes.full_globals.lua.json");
|
||||
if (fullGlobals == null) return false;
|
||||
|
||||
ScriptSceneData.ScriptObject dummyPointScript =
|
||||
fullGlobals.getScriptObjectList().get(sceneId + "/scene" + sceneId + "_dummy_points.lua");
|
||||
if (dummyPointScript == null) return false;
|
||||
|
||||
Map<String, List<Float>> dummyPointMap = dummyPointScript.getDummyPoints();
|
||||
if (dummyPointMap == null) return false;
|
||||
|
||||
List<Float> transmitPosPos = dummyPointMap.get(transmitPos + ".pos");
|
||||
List<Float> transmitPosRot = dummyPointMap.get(transmitPos + ".rot");
|
||||
if (transmitPosPos == null) return false;
|
||||
|
||||
posAndRot.add(
|
||||
0,
|
||||
new Position(
|
||||
transmitPosPos.get(0), transmitPosPos.get(1), transmitPosPos.get(2))); // position
|
||||
posAndRot.add(
|
||||
1,
|
||||
new Position(
|
||||
transmitPosRot.get(0), transmitPosRot.get(1), transmitPosRot.get(2))); // rotation
|
||||
Grasscutter.getLogger().debug("Successfully loaded teleport data for sub-quest {}.", subId);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void checkProgress() {
|
||||
for (var quest : getChildQuests().values()) {
|
||||
if (quest.getState() == QuestState.QUEST_STATE_UNFINISHED) {
|
||||
questManager.checkQuestAlreadyFulfilled(quest);
|
||||
}
|
||||
|
||||
} catch (ScriptException e) {
|
||||
Grasscutter.getLogger().error("An error occurred while loading rewind positions");
|
||||
}
|
||||
}
|
||||
|
||||
public void tryAcceptSubQuests(QuestTrigger condType, String paramStr, int... params) {
|
||||
public void tryAcceptSubQuests(QuestCond condType, String paramStr, int... params) {
|
||||
try {
|
||||
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
|
||||
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNSTARTED)
|
||||
.filter(p -> p.getQuestData().getAcceptCond().stream().anyMatch(q -> q.getType() == condType))
|
||||
.toList();
|
||||
List<GameQuest> subQuestsWithCond =
|
||||
getChildQuests().values().stream()
|
||||
.filter(
|
||||
p ->
|
||||
p.getState() == QuestState.QUEST_STATE_UNSTARTED
|
||||
|| p.getState() == QuestState.UNFINISHED)
|
||||
.filter(
|
||||
p ->
|
||||
p.getQuestData().getAcceptCond().stream()
|
||||
.anyMatch(
|
||||
q ->
|
||||
condType == QuestCond.QUEST_COND_NONE || q.getType() == condType))
|
||||
.toList();
|
||||
var questSystem = owner.getServer().getQuestSystem();
|
||||
|
||||
for (GameQuest subQuestWithCond : subQuestsWithCond) {
|
||||
List<QuestData.QuestCondition> acceptCond = subQuestWithCond.getQuestData().getAcceptCond();
|
||||
var acceptCond = subQuestWithCond.getQuestData().getAcceptCond();
|
||||
int[] accept = new int[acceptCond.size()];
|
||||
|
||||
for (int i = 0; i < subQuestWithCond.getQuestData().getAcceptCond().size(); i++) {
|
||||
QuestData.QuestCondition condition = acceptCond.get(i);
|
||||
boolean result = this.getOwner().getServer().getQuestSystem().triggerCondition(subQuestWithCond, condition, paramStr, params);
|
||||
var condition = acceptCond.get(i);
|
||||
boolean result =
|
||||
questSystem.triggerCondition(
|
||||
getOwner(), subQuestWithCond.getQuestData(), condition, paramStr, params);
|
||||
accept[i] = result ? 1 : 0;
|
||||
}
|
||||
|
||||
boolean shouldAccept = LogicType.calculate(subQuestWithCond.getQuestData().getAcceptCondComb(), accept);
|
||||
|
||||
if (shouldAccept) {
|
||||
subQuestWithCond.start();
|
||||
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
|
||||
}
|
||||
boolean shouldAccept =
|
||||
LogicType.calculate(subQuestWithCond.getQuestData().getAcceptCondComb(), accept);
|
||||
|
||||
if (shouldAccept) subQuestWithCond.start();
|
||||
}
|
||||
this.save();
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("An error occurred while trying to accept quest.", e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void tryFailSubQuests(QuestTrigger condType, String paramStr, int... params) {
|
||||
public void tryFailSubQuests(QuestContent condType, String paramStr, int... params) {
|
||||
try {
|
||||
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
|
||||
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNFINISHED)
|
||||
.filter(p -> p.getQuestData().getFailCond().stream().anyMatch(q -> q.getType() == condType))
|
||||
.toList();
|
||||
List<GameQuest> subQuestsWithCond =
|
||||
getChildQuests().values().stream()
|
||||
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNFINISHED)
|
||||
.filter(
|
||||
p ->
|
||||
p.getQuestData().getFailCond().stream()
|
||||
.anyMatch(q -> q.getType() == condType))
|
||||
.toList();
|
||||
|
||||
for (GameQuest subQuestWithCond : subQuestsWithCond) {
|
||||
List<QuestData.QuestCondition> failCond = subQuestWithCond.getQuestData().getFailCond();
|
||||
val failCond = subQuestWithCond.getQuestData().getFailCond();
|
||||
|
||||
for (int i = 0; i < subQuestWithCond.getQuestData().getFailCond().size(); i++) {
|
||||
QuestData.QuestCondition condition = failCond.get(i);
|
||||
val condition = failCond.get(i);
|
||||
if (condition.getType() == condType) {
|
||||
boolean result = this.getOwner().getServer().getQuestSystem().triggerContent(subQuestWithCond, condition, paramStr, params);
|
||||
boolean result =
|
||||
this.getOwner()
|
||||
.getServer()
|
||||
.getQuestSystem()
|
||||
.triggerContent(subQuestWithCond, condition, paramStr, params);
|
||||
subQuestWithCond.getFailProgressList()[i] = result ? 1 : 0;
|
||||
if (result) {
|
||||
getOwner().getSession().send(new PacketQuestProgressUpdateNotify(subQuestWithCond));
|
||||
@@ -296,12 +442,12 @@ public class GameMainQuest {
|
||||
}
|
||||
}
|
||||
|
||||
boolean shouldFail = LogicType.calculate(subQuestWithCond.getQuestData().getFailCondComb(), subQuestWithCond.getFailProgressList());
|
||||
boolean shouldFail =
|
||||
LogicType.calculate(
|
||||
subQuestWithCond.getQuestData().getFailCondComb(),
|
||||
subQuestWithCond.getFailProgressList());
|
||||
|
||||
if (shouldFail) {
|
||||
subQuestWithCond.fail();
|
||||
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
|
||||
}
|
||||
if (shouldFail) subQuestWithCond.fail();
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
@@ -309,34 +455,60 @@ public class GameMainQuest {
|
||||
}
|
||||
}
|
||||
|
||||
public void tryFinishSubQuests(QuestTrigger condType, String paramStr, int... params) {
|
||||
public void tryFinishSubQuests(QuestContent condType, String paramStr, int... params) {
|
||||
try {
|
||||
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
|
||||
//There are subQuests with no acceptCond, but can be finished (example: 35104)
|
||||
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNFINISHED && p.getQuestData().getAcceptCond() != null)
|
||||
.filter(p -> p.getQuestData().getFinishCond().stream().anyMatch(q -> q.getType() == condType))
|
||||
.toList();
|
||||
List<GameQuest> subQuestsWithCond =
|
||||
getChildQuests().values().stream()
|
||||
// There are subQuests with no acceptCond, but can be finished (example: 35104)
|
||||
.filter(
|
||||
p ->
|
||||
p.getState() == QuestState.QUEST_STATE_UNFINISHED
|
||||
&& p.getQuestData().getAcceptCond() != null)
|
||||
.filter(
|
||||
p ->
|
||||
p.getQuestData().getFinishCond().stream()
|
||||
.anyMatch(q -> q.getType() == condType))
|
||||
.toList();
|
||||
|
||||
for (GameQuest subQuestWithCond : subQuestsWithCond) {
|
||||
List<QuestData.QuestCondition> finishCond = subQuestWithCond.getQuestData().getFinishCond();
|
||||
val finishCond = subQuestWithCond.getQuestData().getFinishCond();
|
||||
|
||||
for (int i = 0; i < finishCond.size(); i++) {
|
||||
QuestData.QuestCondition condition = finishCond.get(i);
|
||||
val condition = finishCond.get(i);
|
||||
if (condition.getType() == condType) {
|
||||
boolean result = this.getOwner().getServer().getQuestSystem().triggerContent(subQuestWithCond, condition, paramStr, params);
|
||||
subQuestWithCond.getFinishProgressList()[i] = result ? 1 : 0;
|
||||
boolean result =
|
||||
this.getOwner()
|
||||
.getServer()
|
||||
.getQuestSystem()
|
||||
.triggerContent(subQuestWithCond, condition, paramStr, params);
|
||||
subQuestWithCond.setFinishProgress(i, result ? 1 : 0);
|
||||
if (result) {
|
||||
getOwner().getSession().send(new PacketQuestProgressUpdateNotify(subQuestWithCond));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean shouldFinish = LogicType.calculate(subQuestWithCond.getQuestData().getFinishCondComb(), subQuestWithCond.getFinishProgressList());
|
||||
boolean shouldFinish =
|
||||
LogicType.calculate(
|
||||
subQuestWithCond.getQuestData().getFinishCondComb(),
|
||||
subQuestWithCond.getFinishProgressList());
|
||||
|
||||
if (shouldFinish) {
|
||||
subQuestWithCond.finish();
|
||||
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
|
||||
var questManager = this.getQuestManager();
|
||||
if (questManager != null
|
||||
&& questManager.getLoggedQuests().contains(subQuestWithCond.getSubQuestId())) {
|
||||
Grasscutter.getLogger()
|
||||
.debug(
|
||||
">>> Quest {} will be {} as a result of content trigger {} ({}, {}).",
|
||||
subQuestWithCond.getSubQuestId(),
|
||||
shouldFinish ? "finished" : "not finished",
|
||||
condType.name(),
|
||||
paramStr,
|
||||
Arrays.stream(params)
|
||||
.mapToObj(String::valueOf)
|
||||
.collect(Collectors.joining(", ")));
|
||||
}
|
||||
|
||||
if (shouldFinish) subQuestWithCond.finish();
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().debug("An error occurred while trying to finish quest.", e);
|
||||
@@ -351,30 +523,99 @@ public class GameMainQuest {
|
||||
DatabaseHelper.deleteQuest(this);
|
||||
}
|
||||
|
||||
public ParentQuest toProto() {
|
||||
ParentQuest.Builder proto = ParentQuest.newBuilder()
|
||||
.setParentQuestId(getParentQuestId())
|
||||
.setIsFinished(isFinished());
|
||||
public ParentQuest toProto(boolean withChildQuests) {
|
||||
var proto =
|
||||
ParentQuest.newBuilder()
|
||||
.setParentQuestId(getParentQuestId())
|
||||
.setIsFinished(isFinished())
|
||||
.setParentQuestState(getState().getValue())
|
||||
.setVideoKey(QuestManager.getQuestKey(parentQuestId));
|
||||
|
||||
proto.setParentQuestState(getState().getValue())
|
||||
.setVideoKey(QuestManager.getQuestKey(parentQuestId));
|
||||
for (GameQuest quest : this.getChildQuests().values()) {
|
||||
if (withChildQuests) {
|
||||
for (var quest : this.getChildQuests().values()) {
|
||||
if (quest.getState() != QuestState.QUEST_STATE_UNSTARTED) {
|
||||
ChildQuest childQuest = ChildQuest.newBuilder()
|
||||
.setQuestId(quest.getSubQuestId())
|
||||
.setState(quest.getState().getValue())
|
||||
.build();
|
||||
var childQuest =
|
||||
ChildQuest.newBuilder()
|
||||
.setQuestId(quest.getSubQuestId())
|
||||
.setState(quest.getState().getValue())
|
||||
.build();
|
||||
|
||||
proto.addChildQuestList(childQuest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i : getQuestVars()) {
|
||||
proto.addQuestVar(i);
|
||||
}
|
||||
|
||||
|
||||
return proto.build();
|
||||
}
|
||||
|
||||
// TimeVar handling TODO check if in-game or irl time
|
||||
public boolean initTimeVar(int index) {
|
||||
if (index >= this.timeVar.length) {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"Trying to init out of bounds time var {} for quest {}", index, this.parentQuestId);
|
||||
return false;
|
||||
}
|
||||
this.timeVar[index] = owner.getWorld().getTotalGameTimeMinutes();
|
||||
owner.getActiveQuestTimers().add(this.parentQuestId);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean clearTimeVar(int index) {
|
||||
if (index >= this.timeVar.length) {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"Trying to clear out of bounds time var {} for quest {}", index, this.parentQuestId);
|
||||
return false;
|
||||
}
|
||||
this.timeVar[index] = -1;
|
||||
if (!checkActiveTimers()) {
|
||||
owner.getActiveQuestTimers().remove(this.parentQuestId);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean checkActiveTimers() {
|
||||
return Arrays.stream(timeVar).anyMatch(value -> value != -1);
|
||||
}
|
||||
|
||||
public long getDaysSinceTimeVar(int index) {
|
||||
if (index >= this.timeVar.length) {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"Trying to get days for out of bounds time var {} for quest {}",
|
||||
index,
|
||||
this.parentQuestId);
|
||||
return -1;
|
||||
}
|
||||
val varTime = timeVar[index];
|
||||
|
||||
if (varTime == -1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return owner.getWorld().getTotalGameTimeDays() - ConversionUtils.gameTimeToDays(varTime);
|
||||
}
|
||||
|
||||
public long getHoursSinceTimeVar(int index) {
|
||||
if (index >= this.timeVar.length) {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"Trying to get hours for out of bounds time var {} for quest {}",
|
||||
index,
|
||||
this.parentQuestId);
|
||||
return -1;
|
||||
}
|
||||
val varTime = timeVar[index];
|
||||
|
||||
if (varTime == -1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return owner.getWorld().getTotalGameTimeDays() - ConversionUtils.gameTimeToDays(varTime);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user