Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
Unverified
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions
@@ -1,42 +1,25 @@
package emu.grasscutter.game.quest;
import java.util.*;
import dev.morphia.annotations.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.binout.ScriptSceneData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.enums.LogicType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.server.packet.send.PacketCodexDataUpdateNotify;
import emu.grasscutter.utils.Position;
import lombok.Getter;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.data.binout.MainQuestData.*;
import emu.grasscutter.data.excels.RewardData;
import emu.grasscutter.data.excels.quest.QuestData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.quest.enums.ParentQuestState;
import emu.grasscutter.game.quest.enums.QuestState;
import emu.grasscutter.game.quest.enums.*;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.net.proto.ChildQuestOuterClass.ChildQuest;
import emu.grasscutter.net.proto.ParentQuestOuterClass.ParentQuest;
import emu.grasscutter.net.proto.QuestOuterClass.Quest;
import emu.grasscutter.server.packet.send.PacketFinishedParentQuestUpdateNotify;
import emu.grasscutter.server.packet.send.PacketQuestListUpdateNotify;
import emu.grasscutter.server.packet.send.PacketQuestProgressUpdateNotify;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.ConversionUtils;
import java.util.*;
import java.util.stream.Collectors;
import lombok.*;
import org.bson.types.ObjectId;
@Entity(value = "quests", useDiscriminator = false)
public class GameMainQuest {
@@ -47,17 +30,13 @@ public class GameMainQuest {
@Getter private Map<Integer, GameQuest> childQuests;
@Getter private int parentQuestId;
@Getter private int[] questVars;
//QuestUpdateQuestVarReq is sent in two stages...
@Getter private List<Integer> questVarsUpdate;
@Getter private long[] timeVar;
@Getter private ParentQuestState state;
@Getter private boolean isFinished;
@Getter List<QuestGroupSuite> questGroupSuites;
@Getter int[] suggestTrackMainQuestList;
@Getter private Map<Integer,TalkData> talks;
//key is subId
private Map<Integer,Position> rewindPositions;
private Map<Integer,Position> rewindRotations;
@Getter private Map<Integer, TalkData> talks;
@Deprecated // Morphia only. Do not use.
public GameMainQuest() {}
@@ -69,24 +48,40 @@ public class GameMainQuest {
this.parentQuestId = parentQuestId;
this.childQuests = new HashMap<>();
this.talks = new HashMap<>();
//official server always has a list of 5 questVars, with default value 0
this.questVars = new int[] {0,0,0,0,0};
// official server always has a list of 5 questVars, with default value 0
this.questVars = new int[] {0, 0, 0, 0, 0};
this.timeVar =
new long[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1}; // theoretically max is 10 here
this.state = ParentQuestState.PARENT_QUEST_STATE_NONE;
this.questGroupSuites = new ArrayList<>();
this.rewindPositions = new HashMap<>();
this.rewindRotations = new HashMap<>();
addAllChildQuests();
addRewindPoints();
}
private void addAllChildQuests() {
List<Integer> subQuestIds = Arrays.stream(GameData.getMainQuestDataMap().get(this.parentQuestId).getSubQuests()).map(SubQuestData::getSubId).toList();
for (Integer subQuestId : subQuestIds) {
QuestData questConfig = GameData.getQuestDataMap().get(subQuestId);
List<Integer> subQuestIds =
Arrays.stream(GameData.getMainQuestDataMap().get(this.parentQuestId).getSubQuests())
.map(SubQuestData::getSubId)
.toList();
for (var subQuestId : subQuestIds) {
QuestData questConfig = GameData.getQuestDataMap().get((int) subQuestId);
if (questConfig == null) {
Grasscutter.getLogger()
.error(
"Quest {} not found in QuestData. Please check MainQuestData and QuestData.",
subQuestId);
continue;
}
this.childQuests.put(subQuestId, new GameQuest(this, questConfig));
}
}
public Collection<GameQuest> getActiveQuests() {
return childQuests.values().stream()
.filter(q -> q.getState().getValue() == QuestState.QUEST_STATE_UNFINISHED.getValue())
.toList();
}
public void setOwner(Player player) {
if (player.getUid() != this.getOwnerUid()) return;
this.owner = player;
@@ -95,35 +90,92 @@ public class GameMainQuest {
public int getQuestVar(int i) {
return questVars[i];
}
public void setQuestVar(int i, int value) {
int previousValue = this.questVars[i];
this.questVars[i] = value;
Grasscutter.getLogger().debug("questVar {} value changed from {} to {}", i, previousValue, value);
Grasscutter.getLogger()
.debug("questVar {} value changed from {} to {}", i, previousValue, value);
this.triggerQuestVarAction(i, this.questVars[i]);
}
public void incQuestVar(int i, int inc) {
int previousValue = this.questVars[i];
this.questVars[i] += inc;
Grasscutter.getLogger().debug("questVar {} value incremented from {} to {}", i, previousValue, previousValue + inc);
Grasscutter.getLogger()
.debug(
"questVar {} value incremented from {} to {}", i, previousValue, previousValue + inc);
this.triggerQuestVarAction(i, this.questVars[i]);
}
public void decQuestVar(int i, int dec) {
int previousValue = this.questVars[i];
this.questVars[i] -= dec;
Grasscutter.getLogger().debug("questVar {} value decremented from {} to {}", i, previousValue, previousValue - dec);
Grasscutter.getLogger()
.debug(
"questVar {} value decremented from {} to {}", i, previousValue, previousValue - dec);
this.triggerQuestVarAction(i, this.questVars[i]);
}
public void triggerQuestVarAction(int index, int value) {
var questManager = this.getQuestManager();
questManager.queueEvent(QuestCond.QUEST_COND_QUEST_VAR_EQUAL, index, value);
questManager.queueEvent(QuestCond.QUEST_COND_QUEST_VAR_GREATER, index, value);
questManager.queueEvent(QuestCond.QUEST_COND_QUEST_VAR_LESS, index, value);
questManager.queueEvent(QuestContent.QUEST_CONTENT_QUEST_VAR_EQUAL, index, value);
questManager.queueEvent(QuestContent.QUEST_CONTENT_QUEST_VAR_GREATER, index, value);
questManager.queueEvent(QuestContent.QUEST_CONTENT_QUEST_VAR_LESS, index, value);
this.getOwner()
.sendPacket(new PacketQuestUpdateQuestVarNotify(this.getParentQuestId(), this.questVars));
}
public GameQuest getChildQuestById(int id) {
return this.getChildQuests().get(id);
}
public GameQuest getChildQuestByOrder(int order) {
return this.getChildQuests().values().stream().filter(p -> p.getQuestData().getOrder() == order).toList().get(0);
return this.getChildQuests().values().stream()
.filter(p -> p.getQuestData().getOrder() == order)
.toList()
.get(0);
}
public void finish() {
this.isFinished = true;
this.state = ParentQuestState.PARENT_QUEST_STATE_FINISHED;
// Avoid recursion from child finish() in GameQuest
// when auto finishing all child quests with QUEST_STATE_UNFINISHED (below)
synchronized (this) {
if (this.isFinished || this.state == ParentQuestState.PARENT_QUEST_STATE_FINISHED) {
Grasscutter.getLogger()
.debug(
"Skip main quest {} finishing because it's already finished",
this.getParentQuestId());
return;
}
this.isFinished = true;
this.state = ParentQuestState.PARENT_QUEST_STATE_FINISHED;
}
/*
* We also need to check for unfinished childQuests in this MainQuest
* force them to complete and send a packet about this to the user,
* because at some points there are special "invisible" child quests that control
* some situations.
*
* For example, subQuest 35312 is responsible for the event of leaving the territory
* of the island with a statue and automatically returns the character back,
* quest 35311 completes the main quest line 353 and starts 35501 from
* new MainQuest 355 but if 35312 is not completed after the completion
* of the main quest 353 - the character will not be able to leave place
* (return again and again)
*/
// this.getChildQuests().values().stream()
// .filter(p -> p.state != QuestState.QUEST_STATE_FINISHED)
// .forEach(GameQuest::finish);
this.getOwner().getSession().send(new PacketFinishedParentQuestUpdateNotify(this));
this.getOwner().getSession().send(new PacketCodexDataUpdateNotify(this));
@@ -132,163 +184,257 @@ public class GameMainQuest {
// Add rewards
MainQuestData mainQuestData = GameData.getMainQuestDataMap().get(this.getParentQuestId());
if (mainQuestData != null && mainQuestData.getRewardIdList() != null) {
if (mainQuestData.getRewardIdList() != null) {
for (int rewardId : mainQuestData.getRewardIdList()) {
RewardData rewardData = GameData.getRewardDataMap().get(rewardId);
if (rewardData == null) {
continue;
}
getOwner().getInventory().addItemParamDatas(rewardData.getRewardItemList(), ActionReason.QuestReward);
this.getOwner()
.getInventory()
.addItemParamDatas(rewardData.getRewardItemList(), ActionReason.QuestReward);
}
}
// handoff main quest
if (mainQuestData.getSuggestTrackMainQuestList() != null) {
Arrays.stream(mainQuestData.getSuggestTrackMainQuestList())
.forEach(getQuestManager()::startMainQuest);
}
// if (mainQuestData.getSuggestTrackMainQuestList() != null) {
// Arrays.stream(mainQuestData.getSuggestTrackMainQuestList())
// .forEach(getQuestManager()::startMainQuest);
// }
}
//TODO
// TODO
public void fail() {}
public void cancel() {}
// Rewinds to the last finished/unfinished rewind quest, and returns the avatar rewind position (if it exists)
public List<Position> rewindTo(GameQuest targetQuest, boolean notifyDelete) {
if (targetQuest == null || !targetQuest.rewind(notifyDelete)) {
return null;
}
// if(rewindPositions.isEmpty()){
// this.addRewindPoints();
// }
List<Position> posAndRot = new ArrayList<>();
if (hasRewindPosition(targetQuest.getSubQuestId(), posAndRot)) {
return posAndRot;
}
List<GameQuest> rewindQuests =
getChildQuests().values().stream()
.filter(
p ->
(p.getState() == QuestState.QUEST_STATE_UNFINISHED
|| p.getState() == QuestState.QUEST_STATE_FINISHED)
&& p.getQuestData() != null
&& p.getQuestData().isRewind())
.toList();
for (GameQuest quest : rewindQuests) {
if (hasRewindPosition(quest.getSubQuestId(), posAndRot)) {
return posAndRot;
}
}
return null;
}
// Rewinds to the last finished/unfinished rewind quest, and returns the avatar rewind position
// (if it exists)
public List<Position> rewind() {
if (this.questManager == null) {
this.questManager = getOwner().getQuestManager();
}
List<GameQuest> sortedByOrder = new ArrayList<>(getChildQuests().values().stream().filter(q -> q.getQuestData().isRewind()).toList());
sortedByOrder.sort((a,b) -> {
if ( a == b) {
return 0;
}
return a.getQuestData().getOrder() > b.getQuestData().getOrder() ? 1 : -1;});
boolean didRewind = false;
for (GameQuest quest : sortedByOrder) {
int i = sortedByOrder.indexOf(quest);
if ( (i+1) >= sortedByOrder.size()) {
didRewind = quest.rewind(null);
} else {
didRewind = quest.rewind(sortedByOrder.get(i+1));
}
if (didRewind) {
break;
var activeQuests = getActiveQuests();
var highestActiveQuest =
activeQuests.stream()
.filter(q -> q.getQuestData() != null)
.max(Comparator.comparing(q -> q.getQuestData().getOrder()))
.orElse(null);
if (highestActiveQuest == null) {
var firstUnstarted =
getChildQuests().values().stream()
.filter(
q ->
q.getQuestData() != null
&& q.getState().getValue() != QuestState.FINISHED.getValue())
.min(Comparator.comparingInt(a -> a.getQuestData().getOrder()));
if (firstUnstarted.isEmpty()) {
// all quests are probably finished, do don't rewind and maybe also set the mainquest to
// finished?
return null;
}
highestActiveQuest = firstUnstarted.get();
// todo maybe try to accept quests if there is no active quest and no rewind target?
// tryAcceptSubQuests(QuestTrigger.QUEST_COND_NONE, "", 0);
}
List<GameQuest> rewindQuests = getChildQuests().values().stream()
.filter(p -> (p.getState() == QuestState.QUEST_STATE_UNFINISHED || p.getState() == QuestState.QUEST_STATE_FINISHED) && p.getQuestData().isRewind()).toList();
for (GameQuest quest : rewindQuests) {
if (rewindPositions.containsKey(quest.getSubQuestId())) {
List<Position> posAndRot = new ArrayList<>();
posAndRot.add(0,rewindPositions.get(quest.getSubQuestId()));
posAndRot.add(1,rewindRotations.get(quest.getSubQuestId()));
return posAndRot;
}
}
return null;
var highestOrder = highestActiveQuest.getQuestData().getOrder();
var rewindTarget =
getChildQuests().values().stream()
.filter(q -> q.getQuestData() != null)
.filter(q -> q.getQuestData().isRewind() && q.getQuestData().getOrder() <= highestOrder)
.max(Comparator.comparingInt(a -> a.getQuestData().getOrder()))
.orElse(null);
return rewindTo(rewindTarget != null ? rewindTarget : highestActiveQuest, false);
}
public void addRewindPoints() {
Bindings bindings = ScriptLoader.getEngine().createBindings();
String script = "Quest/Share/Q" + getParentQuestId() + "ShareConfig.lua";
CompiledScript cs = ScriptLoader.getScript(script);
//mainQuest 303 doesn't have a ShareConfig
if (cs == null) {
Grasscutter.getLogger().debug("Couldn't find " + script);
return;
}
public boolean hasRewindPosition(int subId, List<Position> posAndRot) {
RewindData questRewind = GameData.getRewindDataMap().get(subId);
if (questRewind == null) return false;
RewindData.AvatarData avatarData = questRewind.getAvatar();
if (avatarData == null) return false;
// Eval script
try {
cs.eval(bindings);
String avatarPos = avatarData.getPos();
QuestData.Guide guide = GameData.getQuestDataMap().get(subId).getGuide();
if (guide == null) return false;
var rewindDataMap = ScriptLoader.getSerializer().toMap(RewindData.class, bindings.get("rewind_data"));
for (String subId : rewindDataMap.keySet()) {
RewindData questRewind = rewindDataMap.get(subId);
if (questRewind != null) {
RewindData.AvatarData avatarData = questRewind.getAvatar();
if (avatarData != null) {
String avatarPos = avatarData.getPos();
QuestData.Guide guide = GameData.getQuestDataMap().get(Integer.valueOf(subId)).getGuide();
if (guide != null) {
int sceneId = guide.getGuideScene();
ScriptSceneData fullGlobals = GameData.getScriptSceneDataMap().get("flat.luas.scenes.full_globals.lua.json");
if (fullGlobals != null) {
ScriptSceneData.ScriptObject dummyPointScript = fullGlobals.getScriptObjectList().get(sceneId + "/scene" + sceneId + "_dummy_points.lua");
if (dummyPointScript != null) {
Map<String, List<Float>> dummyPointMap = dummyPointScript.getDummyPoints();
if (dummyPointMap != null) {
List<Float> avatarPosPos = dummyPointMap.get(avatarPos + ".pos");
if (avatarPosPos != null) {
Position pos = new Position(avatarPosPos.get(0),avatarPosPos.get(1),avatarPosPos.get(2));
List<Float> avatarPosRot = dummyPointMap.get(avatarPos + ".rot");
Position rot = new Position(avatarPosRot.get(0),avatarPosRot.get(1),avatarPosRot.get(2));
rewindPositions.put(Integer.valueOf(subId),pos);
rewindRotations.put(Integer.valueOf(subId),rot);
Grasscutter.getLogger().debug("Succesfully loaded rewind position for subQuest {}",subId);
}
}
}
}
}
}
}
int sceneId = guide.getGuideScene();
ScriptSceneData fullGlobals =
GameData.getScriptSceneDataMap().get("flat.luas.scenes.full_globals.lua.json");
if (fullGlobals == null) return false;
ScriptSceneData.ScriptObject dummyPointScript =
fullGlobals.getScriptObjectList().get(sceneId + "/scene" + sceneId + "_dummy_points.lua");
if (dummyPointScript == null) return false;
Map<String, List<Float>> dummyPointMap = dummyPointScript.getDummyPoints();
if (dummyPointMap == null) return false;
List<Float> avatarPosPos = dummyPointMap.get(avatarPos + ".pos");
List<Float> avatarPosRot = dummyPointMap.get(avatarPos + ".rot");
if (avatarPosPos == null) return false;
posAndRot.add(
0, new Position(avatarPosPos.get(0), avatarPosPos.get(1), avatarPosPos.get(2))); // position
posAndRot.add(
1, new Position(avatarPosRot.get(0), avatarPosRot.get(1), avatarPosRot.get(2))); // rotation
Grasscutter.getLogger().info("Succesfully loaded rewind data for subQuest {}", subId);
return true;
}
/**
* Checks if the quest has a teleport position. Returns true if it does & adds the target position
* & rotation to the list.
*
* @param subId The sub-quest ID.
* @param posAndRot A list which will contain the position & rotation if the quest has a teleport.
* @return True if the quest has a teleport position. False otherwise.
*/
public boolean hasTeleportPosition(int subId, List<Position> posAndRot) {
TeleportData questTransmit = GameData.getTeleportDataMap().get(subId);
if (questTransmit == null) return false;
TeleportData.TransmitPoint transmitPoint =
questTransmit.getTransmit_points().size() > 0
? questTransmit.getTransmit_points().get(0)
: null;
if (transmitPoint == null) return false;
String transmitPos = transmitPoint.getPos();
int sceneId = transmitPoint.getScene_id();
ScriptSceneData fullGlobals =
GameData.getScriptSceneDataMap().get("flat.luas.scenes.full_globals.lua.json");
if (fullGlobals == null) return false;
ScriptSceneData.ScriptObject dummyPointScript =
fullGlobals.getScriptObjectList().get(sceneId + "/scene" + sceneId + "_dummy_points.lua");
if (dummyPointScript == null) return false;
Map<String, List<Float>> dummyPointMap = dummyPointScript.getDummyPoints();
if (dummyPointMap == null) return false;
List<Float> transmitPosPos = dummyPointMap.get(transmitPos + ".pos");
List<Float> transmitPosRot = dummyPointMap.get(transmitPos + ".rot");
if (transmitPosPos == null) return false;
posAndRot.add(
0,
new Position(
transmitPosPos.get(0), transmitPosPos.get(1), transmitPosPos.get(2))); // position
posAndRot.add(
1,
new Position(
transmitPosRot.get(0), transmitPosRot.get(1), transmitPosRot.get(2))); // rotation
Grasscutter.getLogger().debug("Successfully loaded teleport data for sub-quest {}.", subId);
return true;
}
public void checkProgress() {
for (var quest : getChildQuests().values()) {
if (quest.getState() == QuestState.QUEST_STATE_UNFINISHED) {
questManager.checkQuestAlreadyFulfilled(quest);
}
} catch (ScriptException e) {
Grasscutter.getLogger().error("An error occurred while loading rewind positions");
}
}
public void tryAcceptSubQuests(QuestTrigger condType, String paramStr, int... params) {
public void tryAcceptSubQuests(QuestCond condType, String paramStr, int... params) {
try {
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNSTARTED)
.filter(p -> p.getQuestData().getAcceptCond().stream().anyMatch(q -> q.getType() == condType))
.toList();
List<GameQuest> subQuestsWithCond =
getChildQuests().values().stream()
.filter(
p ->
p.getState() == QuestState.QUEST_STATE_UNSTARTED
|| p.getState() == QuestState.UNFINISHED)
.filter(
p ->
p.getQuestData().getAcceptCond().stream()
.anyMatch(
q ->
condType == QuestCond.QUEST_COND_NONE || q.getType() == condType))
.toList();
var questSystem = owner.getServer().getQuestSystem();
for (GameQuest subQuestWithCond : subQuestsWithCond) {
List<QuestData.QuestCondition> acceptCond = subQuestWithCond.getQuestData().getAcceptCond();
var acceptCond = subQuestWithCond.getQuestData().getAcceptCond();
int[] accept = new int[acceptCond.size()];
for (int i = 0; i < subQuestWithCond.getQuestData().getAcceptCond().size(); i++) {
QuestData.QuestCondition condition = acceptCond.get(i);
boolean result = this.getOwner().getServer().getQuestSystem().triggerCondition(subQuestWithCond, condition, paramStr, params);
var condition = acceptCond.get(i);
boolean result =
questSystem.triggerCondition(
getOwner(), subQuestWithCond.getQuestData(), condition, paramStr, params);
accept[i] = result ? 1 : 0;
}
boolean shouldAccept = LogicType.calculate(subQuestWithCond.getQuestData().getAcceptCondComb(), accept);
if (shouldAccept) {
subQuestWithCond.start();
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
}
boolean shouldAccept =
LogicType.calculate(subQuestWithCond.getQuestData().getAcceptCondComb(), accept);
if (shouldAccept) subQuestWithCond.start();
}
this.save();
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred while trying to accept quest.", e);
}
}
public void tryFailSubQuests(QuestTrigger condType, String paramStr, int... params) {
public void tryFailSubQuests(QuestContent condType, String paramStr, int... params) {
try {
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNFINISHED)
.filter(p -> p.getQuestData().getFailCond().stream().anyMatch(q -> q.getType() == condType))
.toList();
List<GameQuest> subQuestsWithCond =
getChildQuests().values().stream()
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNFINISHED)
.filter(
p ->
p.getQuestData().getFailCond().stream()
.anyMatch(q -> q.getType() == condType))
.toList();
for (GameQuest subQuestWithCond : subQuestsWithCond) {
List<QuestData.QuestCondition> failCond = subQuestWithCond.getQuestData().getFailCond();
val failCond = subQuestWithCond.getQuestData().getFailCond();
for (int i = 0; i < subQuestWithCond.getQuestData().getFailCond().size(); i++) {
QuestData.QuestCondition condition = failCond.get(i);
val condition = failCond.get(i);
if (condition.getType() == condType) {
boolean result = this.getOwner().getServer().getQuestSystem().triggerContent(subQuestWithCond, condition, paramStr, params);
boolean result =
this.getOwner()
.getServer()
.getQuestSystem()
.triggerContent(subQuestWithCond, condition, paramStr, params);
subQuestWithCond.getFailProgressList()[i] = result ? 1 : 0;
if (result) {
getOwner().getSession().send(new PacketQuestProgressUpdateNotify(subQuestWithCond));
@@ -296,12 +442,12 @@ public class GameMainQuest {
}
}
boolean shouldFail = LogicType.calculate(subQuestWithCond.getQuestData().getFailCondComb(), subQuestWithCond.getFailProgressList());
boolean shouldFail =
LogicType.calculate(
subQuestWithCond.getQuestData().getFailCondComb(),
subQuestWithCond.getFailProgressList());
if (shouldFail) {
subQuestWithCond.fail();
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
}
if (shouldFail) subQuestWithCond.fail();
}
} catch (Exception e) {
@@ -309,34 +455,60 @@ public class GameMainQuest {
}
}
public void tryFinishSubQuests(QuestTrigger condType, String paramStr, int... params) {
public void tryFinishSubQuests(QuestContent condType, String paramStr, int... params) {
try {
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
//There are subQuests with no acceptCond, but can be finished (example: 35104)
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNFINISHED && p.getQuestData().getAcceptCond() != null)
.filter(p -> p.getQuestData().getFinishCond().stream().anyMatch(q -> q.getType() == condType))
.toList();
List<GameQuest> subQuestsWithCond =
getChildQuests().values().stream()
// There are subQuests with no acceptCond, but can be finished (example: 35104)
.filter(
p ->
p.getState() == QuestState.QUEST_STATE_UNFINISHED
&& p.getQuestData().getAcceptCond() != null)
.filter(
p ->
p.getQuestData().getFinishCond().stream()
.anyMatch(q -> q.getType() == condType))
.toList();
for (GameQuest subQuestWithCond : subQuestsWithCond) {
List<QuestData.QuestCondition> finishCond = subQuestWithCond.getQuestData().getFinishCond();
val finishCond = subQuestWithCond.getQuestData().getFinishCond();
for (int i = 0; i < finishCond.size(); i++) {
QuestData.QuestCondition condition = finishCond.get(i);
val condition = finishCond.get(i);
if (condition.getType() == condType) {
boolean result = this.getOwner().getServer().getQuestSystem().triggerContent(subQuestWithCond, condition, paramStr, params);
subQuestWithCond.getFinishProgressList()[i] = result ? 1 : 0;
boolean result =
this.getOwner()
.getServer()
.getQuestSystem()
.triggerContent(subQuestWithCond, condition, paramStr, params);
subQuestWithCond.setFinishProgress(i, result ? 1 : 0);
if (result) {
getOwner().getSession().send(new PacketQuestProgressUpdateNotify(subQuestWithCond));
}
}
}
boolean shouldFinish = LogicType.calculate(subQuestWithCond.getQuestData().getFinishCondComb(), subQuestWithCond.getFinishProgressList());
boolean shouldFinish =
LogicType.calculate(
subQuestWithCond.getQuestData().getFinishCondComb(),
subQuestWithCond.getFinishProgressList());
if (shouldFinish) {
subQuestWithCond.finish();
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
var questManager = this.getQuestManager();
if (questManager != null
&& questManager.getLoggedQuests().contains(subQuestWithCond.getSubQuestId())) {
Grasscutter.getLogger()
.debug(
">>> Quest {} will be {} as a result of content trigger {} ({}, {}).",
subQuestWithCond.getSubQuestId(),
shouldFinish ? "finished" : "not finished",
condType.name(),
paramStr,
Arrays.stream(params)
.mapToObj(String::valueOf)
.collect(Collectors.joining(", ")));
}
if (shouldFinish) subQuestWithCond.finish();
}
} catch (Exception e) {
Grasscutter.getLogger().debug("An error occurred while trying to finish quest.", e);
@@ -351,30 +523,99 @@ public class GameMainQuest {
DatabaseHelper.deleteQuest(this);
}
public ParentQuest toProto() {
ParentQuest.Builder proto = ParentQuest.newBuilder()
.setParentQuestId(getParentQuestId())
.setIsFinished(isFinished());
public ParentQuest toProto(boolean withChildQuests) {
var proto =
ParentQuest.newBuilder()
.setParentQuestId(getParentQuestId())
.setIsFinished(isFinished())
.setParentQuestState(getState().getValue())
.setVideoKey(QuestManager.getQuestKey(parentQuestId));
proto.setParentQuestState(getState().getValue())
.setVideoKey(QuestManager.getQuestKey(parentQuestId));
for (GameQuest quest : this.getChildQuests().values()) {
if (withChildQuests) {
for (var quest : this.getChildQuests().values()) {
if (quest.getState() != QuestState.QUEST_STATE_UNSTARTED) {
ChildQuest childQuest = ChildQuest.newBuilder()
.setQuestId(quest.getSubQuestId())
.setState(quest.getState().getValue())
.build();
var childQuest =
ChildQuest.newBuilder()
.setQuestId(quest.getSubQuestId())
.setState(quest.getState().getValue())
.build();
proto.addChildQuestList(childQuest);
}
}
}
for (int i : getQuestVars()) {
proto.addQuestVar(i);
}
return proto.build();
}
// TimeVar handling TODO check if in-game or irl time
public boolean initTimeVar(int index) {
if (index >= this.timeVar.length) {
Grasscutter.getLogger()
.error(
"Trying to init out of bounds time var {} for quest {}", index, this.parentQuestId);
return false;
}
this.timeVar[index] = owner.getWorld().getTotalGameTimeMinutes();
owner.getActiveQuestTimers().add(this.parentQuestId);
return true;
}
public boolean clearTimeVar(int index) {
if (index >= this.timeVar.length) {
Grasscutter.getLogger()
.error(
"Trying to clear out of bounds time var {} for quest {}", index, this.parentQuestId);
return false;
}
this.timeVar[index] = -1;
if (!checkActiveTimers()) {
owner.getActiveQuestTimers().remove(this.parentQuestId);
}
return true;
}
public boolean checkActiveTimers() {
return Arrays.stream(timeVar).anyMatch(value -> value != -1);
}
public long getDaysSinceTimeVar(int index) {
if (index >= this.timeVar.length) {
Grasscutter.getLogger()
.error(
"Trying to get days for out of bounds time var {} for quest {}",
index,
this.parentQuestId);
return -1;
}
val varTime = timeVar[index];
if (varTime == -1) {
return 0;
}
return owner.getWorld().getTotalGameTimeDays() - ConversionUtils.gameTimeToDays(varTime);
}
public long getHoursSinceTimeVar(int index) {
if (index >= this.timeVar.length) {
Grasscutter.getLogger()
.error(
"Trying to get hours for out of bounds time var {} for quest {}",
index,
this.parentQuestId);
return -1;
}
val varTime = timeVar[index];
if (varTime == -1) {
return 0;
}
return owner.getWorld().getTotalGameTimeDays() - ConversionUtils.gameTimeToDays(varTime);
}
}