Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
Unverified
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions
@@ -1,20 +1,19 @@
package emu.grasscutter.game.entity;
import java.util.Optional;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.AbilityData;
import emu.grasscutter.data.binout.config.ConfigEntityMonster;
import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.data.excels.EnvAnimalGatherConfigData;
import emu.grasscutter.data.excels.MonsterCurveData;
import emu.grasscutter.data.excels.MonsterData;
import emu.grasscutter.data.excels.monster.MonsterCurveData;
import emu.grasscutter.data.excels.monster.MonsterData;
import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.props.*;
import emu.grasscutter.game.quest.enums.QuestContent;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.data.excels.MonsterSpecialNameData;
import emu.grasscutter.game.world.SceneGroupInstance;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
@@ -29,15 +28,22 @@ import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.SceneMonsterInfoOuterClass.SceneMonsterInfo;
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.ProtoHelper;
import emu.grasscutter.server.event.entity.EntityDamageEvent;
import emu.grasscutter.utils.helpers.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import lombok.Getter;
import lombok.Setter;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
public class EntityMonster extends GameEntity {
@Getter private final MonsterData monsterData;
@Getter(onMethod_ = @Override)
private final Int2FloatOpenHashMap fightProperties;
@@ -45,12 +51,17 @@ public class EntityMonster extends GameEntity {
private final Position position;
@Getter(onMethod_ = @Override)
private final Position rotation;
@Getter private final MonsterData monsterData;
@Getter private final ConfigEntityMonster configEntityMonster;
@Getter private final Position bornPos;
@Getter private final int level;
private int weaponEntityId;
@Getter private EntityWeapon weaponEntity;
@Getter @Setter private int poseId;
@Getter @Setter private int aiId = -1;
@Getter private List<Player> playerOnBattle;
@Nullable @Getter @Setter private SceneMonster metaMonster;
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
super(scene);
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
@@ -60,13 +71,107 @@ public class EntityMonster extends GameEntity {
this.rotation = new Position();
this.bornPos = getPosition().clone();
this.level = level;
this.playerOnBattle = new ArrayList<>();
if(GameData.getMonsterMappingMap().containsKey(getMonsterId())) {
this.configEntityMonster = GameData.getMonsterConfigData().get(GameData.getMonsterMappingMap().get(getMonsterId()).getMonsterJson());
} else {
this.configEntityMonster = null;
}
// Monster weapon
if (getMonsterWeaponId() > 0) {
this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
//this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
}
this.recalcStats();
initAbilities();
}
private void addConfigAbility(String name){
AbilityData data = GameData.getAbilityData(name);
if(data != null)
getScene().getWorld().getHost().getAbilityManager().addAbilityToEntity(
this, data);
}
@Override
public void initAbilities() {
if(configEntityMonster != null) {
// Affix abilities
var optionalGroup = getScene().getLoadedGroups().stream()
.filter(g -> g.id == this.getGroupId())
.findAny();
List<Integer> affixes = null;
if (optionalGroup.isPresent()) {
var group = optionalGroup.get();
SceneMonster monster = group.monsters.get(getConfigId());
if(monster != null) affixes = monster.affix;
}
if (affixes != null) {
for(var affixId : affixes) {
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
if (!affix.isPreAdd()) continue;
//Add the ability
for(var name : affix.getAbilityName()) {
this.addConfigAbility(name);
}
}
}
//TODO: Research if any monster is non humanoid
for(var ability : GameData.getConfigGlobalCombat().getDefaultAbilities().getNonHumanoidMoveAbilities()) {
this.addConfigAbility(ability);
}
if (configEntityMonster.getAbilities() != null)
for (var configAbilityData : configEntityMonster.getAbilities()) {
this.addConfigAbility(configAbilityData.abilityName);
}
if (optionalGroup.isPresent()) {
var group = optionalGroup.get();
SceneMonster monster = group.monsters.get(getConfigId());
if(monster != null && monster.isElite) {
addConfigAbility(GameData.getConfigGlobalCombat().getDefaultAbilities().getMonterEliteAbilityName());
}
}
if (affixes != null) {
for (var affixId : affixes) {
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
if(affix.isPreAdd()) continue;
//Add the ability
for(var name : affix.getAbilityName()) {
this.addConfigAbility(name);
}
}
}
var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
if (config == null){
return;
}
if (config.getMonsterAbilities() != null) {
for (var monsterAbility : config.getMonsterAbilities()) {
addConfigAbility(monsterAbility.abilityName);
}
}
}
}
@Override
public int getEntityTypeId() {
return getMonsterId();
}
public int getMonsterWeaponId() {
@@ -98,16 +203,16 @@ public class EntityMonster extends GameEntity {
@Override
public void onCreate() {
// Lua event
getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(this.getConfigId()));
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
}
@Override
public void damage(float amount, int killerId) {
public void damage(float amount, int killerId, ElementType attackType) {
// Get HP before damage.
float hpBeforeDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
// Apply damage.
super.damage(amount, killerId);
super.damage(amount, killerId, attackType);
// Get HP after damage.
float hpAfterDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
@@ -118,6 +223,15 @@ public class EntityMonster extends GameEntity {
}
}
@Override
public void runLuaCallbacks(EntityDamageEvent event) {
super.runLuaCallbacks(event);
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EVENT_SPECIFIC_MONSTER_HP_CHANGE, getConfigId(), monsterData.getId())
.setSourceEntityId(getId())
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
.setEventSource(Integer.toString(getConfigId())));
}
@Override
public void onDeath(int killerId) {
super.onDeath(killerId); // Invoke super class's onDeath() method.
@@ -134,11 +248,26 @@ public class EntityMonster extends GameEntity {
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
// prevent spawn monster after success
if (challenge.map(c -> c.inProgress()).orElse(true))
scriptManager.callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
/*if (challenge.map(c -> c.inProgress()).orElse(true)) {
scriptManager.callEvent(new ScriptArgs(EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()).setGroupId(this.getGroupId()));
} else if (getScene().getChallenge() == null) {
}*/
scriptManager.callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
}
// Battle Pass trigger
scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
SceneGroupInstance groupInstance = scene.getScriptManager().getGroupInstanceById(this.getGroupId());
if(groupInstance != null && metaMonster != null)
groupInstance.getDeadEntities().add(metaMonster.config_id);
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER, this.getMonsterData().getType().getValue());
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
}
public void recalcStats() {
@@ -173,54 +302,63 @@ public class EntityMonster extends GameEntity {
@Override
public SceneEntityInfo toProto() {
var data = this.getMonsterData();
var authority = EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto()))
.setBornPos(this.getBornPos().toProto())
.build();
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(this.getBornPos().toProto()))
.setBornPos(this.getBornPos().toProto())
.build();
var entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
.setMotionInfo(this.getMotionInfo())
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(this.getLifeState().getValue());
.setEntityId(this.getId())
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
.setMotionInfo(this.getMotionInfo())
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(this.getLifeState().getValue());
this.addAllFightPropsToEntityInfo(entityInfo);
entityInfo.addPropList(PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getLevel()))
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
.build());
var monsterInfo = SceneMonsterInfo.newBuilder()
.setMonsterId(getMonsterId())
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
.addAllAffixList(getMonsterData().getAffix())
.setAuthorityPeerId(getWorld().getHostPeerId())
.setPoseId(this.getPoseId())
.setBlockId(getScene().getId())
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
.setMonsterId(getMonsterId())
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
.addAllAffixList(data.getAffix())
.setAuthorityPeerId(this.getWorld().getHostPeerId())
.setPoseId(this.getPoseId())
.setBlockId(this.getScene().getId())
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
if (getMonsterData().getDescribeData() != null) {
monsterInfo.setTitleId(getMonsterData().getDescribeData().getTitleId())
.setSpecialNameId(getMonsterData().getSpecialNameId());
if (this.metaMonster != null) {
if (this.metaMonster.special_name_id != 0) {
monsterInfo.setTitleId(this.metaMonster.title_id)
.setSpecialNameId(this.metaMonster.special_name_id);
} else if (data.getDescribeData() != null) {
monsterInfo.setTitleId(data.getDescribeData().getTitleId())
.setSpecialNameId(data.getSpecialNameId());
}
}
if (this.getMonsterWeaponId() > 0) {
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
.setEntityId(this.weaponEntityId)
.setGadgetId(this.getMonsterWeaponId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.build();
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setGadgetId(this.getMonsterWeaponId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.build();
monsterInfo.addWeaponList(weaponInfo);
}
if (this.aiId!=-1) {
if (this.aiId != -1) {
monsterInfo.setAiConfigId(aiId);
}
@@ -228,4 +366,4 @@ public class EntityMonster extends GameEntity {
return entityInfo.build();
}
}
}