mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-20 08:40:02 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,20 +1,19 @@
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package emu.grasscutter.game.entity;
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import java.util.Optional;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.AbilityData;
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import emu.grasscutter.data.binout.config.ConfigEntityMonster;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.excels.EnvAnimalGatherConfigData;
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import emu.grasscutter.data.excels.MonsterCurveData;
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import emu.grasscutter.data.excels.MonsterData;
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import emu.grasscutter.data.excels.monster.MonsterCurveData;
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import emu.grasscutter.data.excels.monster.MonsterData;
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import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.game.props.*;
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import emu.grasscutter.game.quest.enums.QuestContent;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.data.excels.MonsterSpecialNameData;
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import emu.grasscutter.game.world.SceneGroupInstance;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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@@ -29,15 +28,22 @@ import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.SceneMonsterInfoOuterClass.SceneMonsterInfo;
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import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import emu.grasscutter.server.event.entity.EntityDamageEvent;
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import emu.grasscutter.utils.helpers.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import lombok.Getter;
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import lombok.Setter;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
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public class EntityMonster extends GameEntity {
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@Getter private final MonsterData monsterData;
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@Getter(onMethod_ = @Override)
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private final Int2FloatOpenHashMap fightProperties;
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@@ -45,12 +51,17 @@ public class EntityMonster extends GameEntity {
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private final Position position;
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@Getter(onMethod_ = @Override)
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private final Position rotation;
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@Getter private final MonsterData monsterData;
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@Getter private final ConfigEntityMonster configEntityMonster;
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@Getter private final Position bornPos;
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@Getter private final int level;
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private int weaponEntityId;
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@Getter private EntityWeapon weaponEntity;
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@Getter @Setter private int poseId;
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@Getter @Setter private int aiId = -1;
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@Getter private List<Player> playerOnBattle;
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@Nullable @Getter @Setter private SceneMonster metaMonster;
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public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
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super(scene);
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this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
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@@ -60,13 +71,107 @@ public class EntityMonster extends GameEntity {
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this.rotation = new Position();
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this.bornPos = getPosition().clone();
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this.level = level;
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this.playerOnBattle = new ArrayList<>();
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if(GameData.getMonsterMappingMap().containsKey(getMonsterId())) {
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this.configEntityMonster = GameData.getMonsterConfigData().get(GameData.getMonsterMappingMap().get(getMonsterId()).getMonsterJson());
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} else {
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this.configEntityMonster = null;
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}
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// Monster weapon
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if (getMonsterWeaponId() > 0) {
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this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
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this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
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scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
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//this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
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}
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this.recalcStats();
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initAbilities();
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}
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private void addConfigAbility(String name){
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AbilityData data = GameData.getAbilityData(name);
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if(data != null)
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getScene().getWorld().getHost().getAbilityManager().addAbilityToEntity(
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this, data);
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}
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@Override
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public void initAbilities() {
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if(configEntityMonster != null) {
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// Affix abilities
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var optionalGroup = getScene().getLoadedGroups().stream()
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.filter(g -> g.id == this.getGroupId())
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.findAny();
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List<Integer> affixes = null;
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if (optionalGroup.isPresent()) {
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var group = optionalGroup.get();
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SceneMonster monster = group.monsters.get(getConfigId());
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if(monster != null) affixes = monster.affix;
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}
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if (affixes != null) {
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for(var affixId : affixes) {
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var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
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if (!affix.isPreAdd()) continue;
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//Add the ability
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for(var name : affix.getAbilityName()) {
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this.addConfigAbility(name);
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}
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}
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}
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//TODO: Research if any monster is non humanoid
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for(var ability : GameData.getConfigGlobalCombat().getDefaultAbilities().getNonHumanoidMoveAbilities()) {
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this.addConfigAbility(ability);
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}
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if (configEntityMonster.getAbilities() != null)
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for (var configAbilityData : configEntityMonster.getAbilities()) {
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this.addConfigAbility(configAbilityData.abilityName);
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}
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if (optionalGroup.isPresent()) {
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var group = optionalGroup.get();
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SceneMonster monster = group.monsters.get(getConfigId());
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if(monster != null && monster.isElite) {
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addConfigAbility(GameData.getConfigGlobalCombat().getDefaultAbilities().getMonterEliteAbilityName());
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}
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}
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if (affixes != null) {
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for (var affixId : affixes) {
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var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
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if(affix.isPreAdd()) continue;
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//Add the ability
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for(var name : affix.getAbilityName()) {
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this.addConfigAbility(name);
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}
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}
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}
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var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
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var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
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if (config == null){
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return;
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}
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if (config.getMonsterAbilities() != null) {
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for (var monsterAbility : config.getMonsterAbilities()) {
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addConfigAbility(monsterAbility.abilityName);
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}
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}
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}
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}
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@Override
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public int getEntityTypeId() {
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return getMonsterId();
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}
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public int getMonsterWeaponId() {
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@@ -98,16 +203,16 @@ public class EntityMonster extends GameEntity {
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(this.getConfigId()));
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getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
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}
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@Override
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public void damage(float amount, int killerId) {
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public void damage(float amount, int killerId, ElementType attackType) {
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// Get HP before damage.
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float hpBeforeDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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// Apply damage.
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super.damage(amount, killerId);
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super.damage(amount, killerId, attackType);
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// Get HP after damage.
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float hpAfterDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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@@ -118,6 +223,15 @@ public class EntityMonster extends GameEntity {
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}
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}
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@Override
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public void runLuaCallbacks(EntityDamageEvent event) {
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super.runLuaCallbacks(event);
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getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EVENT_SPECIFIC_MONSTER_HP_CHANGE, getConfigId(), monsterData.getId())
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.setSourceEntityId(getId())
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.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
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.setEventSource(Integer.toString(getConfigId())));
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}
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@Override
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public void onDeath(int killerId) {
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super.onDeath(killerId); // Invoke super class's onDeath() method.
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@@ -134,11 +248,26 @@ public class EntityMonster extends GameEntity {
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Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
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// prevent spawn monster after success
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if (challenge.map(c -> c.inProgress()).orElse(true))
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scriptManager.callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
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/*if (challenge.map(c -> c.inProgress()).orElse(true)) {
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scriptManager.callEvent(new ScriptArgs(EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()).setGroupId(this.getGroupId()));
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} else if (getScene().getChallenge() == null) {
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}*/
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scriptManager.callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
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}
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// Battle Pass trigger
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scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
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scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
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scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
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scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
|
||||
|
||||
SceneGroupInstance groupInstance = scene.getScriptManager().getGroupInstanceById(this.getGroupId());
|
||||
if(groupInstance != null && metaMonster != null)
|
||||
groupInstance.getDeadEntities().add(metaMonster.config_id);
|
||||
|
||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
|
||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER, this.getMonsterData().getType().getValue());
|
||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
|
||||
}
|
||||
|
||||
public void recalcStats() {
|
||||
@@ -173,54 +302,63 @@ public class EntityMonster extends GameEntity {
|
||||
|
||||
@Override
|
||||
public SceneEntityInfo toProto() {
|
||||
var data = this.getMonsterData();
|
||||
|
||||
var authority = EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto()))
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(SceneEntityAiInfo.newBuilder()
|
||||
.setIsAiOpen(true)
|
||||
.setBornPos(this.getBornPos().toProto()))
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
|
||||
var entityInfo = SceneEntityInfo.newBuilder()
|
||||
.setEntityId(getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
||||
.setMotionInfo(this.getMotionInfo())
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
.setEntityId(this.getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
||||
.setMotionInfo(this.getMotionInfo())
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
|
||||
this.addAllFightPropsToEntityInfo(entityInfo);
|
||||
|
||||
entityInfo.addPropList(PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getLevel()))
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
|
||||
.build());
|
||||
|
||||
var monsterInfo = SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(getMonsterData().getAffix())
|
||||
.setAuthorityPeerId(getWorld().getHostPeerId())
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(getScene().getId())
|
||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(data.getAffix())
|
||||
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(this.getScene().getId())
|
||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
||||
|
||||
if (getMonsterData().getDescribeData() != null) {
|
||||
monsterInfo.setTitleId(getMonsterData().getDescribeData().getTitleId())
|
||||
.setSpecialNameId(getMonsterData().getSpecialNameId());
|
||||
if (this.metaMonster != null) {
|
||||
if (this.metaMonster.special_name_id != 0) {
|
||||
monsterInfo.setTitleId(this.metaMonster.title_id)
|
||||
.setSpecialNameId(this.metaMonster.special_name_id);
|
||||
} else if (data.getDescribeData() != null) {
|
||||
monsterInfo.setTitleId(data.getDescribeData().getTitleId())
|
||||
.setSpecialNameId(data.getSpecialNameId());
|
||||
}
|
||||
}
|
||||
|
||||
if (this.getMonsterWeaponId() > 0) {
|
||||
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.weaponEntityId)
|
||||
.setGadgetId(this.getMonsterWeaponId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.build();
|
||||
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
|
||||
.setGadgetId(this.getMonsterWeaponId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.build();
|
||||
|
||||
monsterInfo.addWeaponList(weaponInfo);
|
||||
}
|
||||
if (this.aiId!=-1) {
|
||||
if (this.aiId != -1) {
|
||||
monsterInfo.setAiConfigId(aiId);
|
||||
}
|
||||
|
||||
@@ -228,4 +366,4 @@ public class EntityMonster extends GameEntity {
|
||||
|
||||
return entityInfo.build();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user