mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-22 12:30:17 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,13 +1,18 @@
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package emu.grasscutter.game.entity;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.ConfigGadget;
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import emu.grasscutter.data.binout.config.ConfigEntityGadget;
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import emu.grasscutter.data.binout.config.fields.ConfigAbilityData;
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import emu.grasscutter.data.excels.GadgetData;
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import emu.grasscutter.game.entity.gadget.*;
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import emu.grasscutter.game.entity.gadget.platform.BaseRoute;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.game.world.SceneGroupInstance;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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@@ -15,42 +20,61 @@ import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
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import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.PlatformInfoOuterClass;
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import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
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import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
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import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.net.proto.VisionTypeOuterClass;
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import emu.grasscutter.scripts.EntityControllerScriptManager;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneGadget;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import emu.grasscutter.server.packet.send.PacketPlatformStartRouteNotify;
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import emu.grasscutter.server.packet.send.PacketPlatformStopRouteNotify;
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import emu.grasscutter.server.packet.send.PacketSceneTimeNotify;
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import emu.grasscutter.utils.helpers.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import java.util.ArrayList;
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import java.util.List;
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import javax.annotation.Nullable;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.ToString;
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import java.util.Optional;
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import javax.annotation.Nullable;
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@ToString(callSuper = true)
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public class EntityGadget extends EntityBaseGadget {
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@Getter private final GadgetData gadgetData;
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@Getter(onMethod_ = @Override) @Setter
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@Getter(onMethod_ = @Override)
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@Setter
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private int gadgetId;
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@Getter @Setter private int state;
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@Getter private final Position bornPos;
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@Getter private final Position bornRot;
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@Getter @Setter private GameEntity owner = null;
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@Getter @Setter private List<GameEntity> children = new ArrayList<>();
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@Getter private int state;
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@Getter @Setter private int pointType;
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@Getter private GadgetContent content;
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@Getter(onMethod_ = @Override, lazy = true)
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private final Int2FloatMap fightProperties = new Int2FloatOpenHashMap();
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@Getter @Setter private SceneGadget metaGadget;
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@Nullable @Getter
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private ConfigGadget configGadget;
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@Nullable @Getter ConfigEntityGadget configGadget;
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@Getter @Setter private BaseRoute routeConfig;
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@Getter @Setter private int stopValue = 0; // Controller related, inited to zero
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@Getter @Setter private int startValue = 0; // Controller related, inited to zero
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@Getter @Setter private int ticksSinceChange;
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@Getter private boolean interactEnabled = true;
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public EntityGadget(Scene scene, int gadgetId, Position pos) {
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this(scene, gadgetId, pos, null, null);
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@@ -60,20 +84,91 @@ public class EntityGadget extends EntityBaseGadget {
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this(scene, gadgetId, pos, rot, null);
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}
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public EntityGadget(Scene scene, int gadgetId, Position pos, Position rot, GadgetContent content) {
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super(scene, pos, rot);
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public EntityGadget(
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Scene scene, int gadgetId, Position pos, Position rot, int campId, int campType) {
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this(scene, gadgetId, pos, rot, null, campId, campType);
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}
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public EntityGadget(
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Scene scene, int gadgetId, Position pos, Position rot, GadgetContent content) {
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this(scene, gadgetId, pos, rot, content, 0, 0);
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}
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public EntityGadget(
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Scene scene,
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int gadgetId,
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Position pos,
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Position rot,
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GadgetContent content,
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int campId,
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int campType) {
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super(scene, pos, rot, campId, campType);
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this.gadgetData = GameData.getGadgetDataMap().get(gadgetId);
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this.configGadget = Optional.ofNullable(this.gadgetData).map(GadgetData::getJsonName).map(GameData.getGadgetConfigData()::get).orElse(null);
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if (gadgetData != null && gadgetData.getJsonName() != null) {
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this.configGadget = GameData.getGadgetConfigData().get(gadgetData.getJsonName());
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}
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this.id = this.getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
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this.gadgetId = gadgetId;
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this.content = content;
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fillFightProps(configGadget);
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this.bornPos = this.getPosition().clone();
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this.bornRot = this.getRotation().clone();
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this.fillFightProps(configGadget);
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if (GameData.getGadgetMappingMap().containsKey(gadgetId)) {
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var controllerName = GameData.getGadgetMappingMap().get(gadgetId).getServerController();
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this.setEntityController(EntityControllerScriptManager.getGadgetController(controllerName));
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if (this.getEntityController() == null) {
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Grasscutter.getLogger().warn("Gadget controller {} not found.", controllerName);
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}
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}
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this.initAbilities(); // TODO: move this
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}
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private void addConfigAbility(ConfigAbilityData abilityData) {
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var data = GameData.getAbilityData(abilityData.getAbilityName());
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if (data != null)
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this.getScene().getWorld().getHost().getAbilityManager().addAbilityToEntity(this, data);
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}
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@Override
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public void initAbilities() {
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// TODO: handle pre-dynamic, static and dynamic here
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if (this.configGadget != null && this.configGadget.getAbilities() != null) {
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for (var ability : this.configGadget.getAbilities()) {
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this.addConfigAbility(ability);
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}
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}
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}
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public void setInteractEnabled(boolean enable) {
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this.interactEnabled = enable;
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this.getScene()
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.broadcastPacket(new PacketGadgetStateNotify(this, this.getState())); // Update the interact
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}
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public void setState(int state) {
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this.state = state;
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// Cache the gadget state
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if (metaGadget != null && metaGadget.group != null) {
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var instance = getScene().getScriptManager().getCachedGroupInstanceById(metaGadget.group.id);
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if (instance != null) instance.cacheGadgetState(metaGadget, state);
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}
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}
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public void updateState(int state) {
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if (state == this.getState()) return; // Don't triggers events
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this.setState(state);
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ticksSinceChange = getScene().getSceneTimeSeconds();
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this.getScene().broadcastPacket(new PacketGadgetStateNotify(this, state));
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getScene().getScriptManager().callEvent(EventType.EVENT_GADGET_STATE_CHANGE, new ScriptArgs(state, this.getConfigId()));
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getScene()
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.getScriptManager()
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.callEvent(
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new ScriptArgs(
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this.getGroupId(), EventType.EVENT_GADGET_STATE_CHANGE, state, this.getConfigId()));
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}
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@Deprecated(forRemoval = true) // Dont use!
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@@ -83,23 +178,28 @@ public class EntityGadget extends EntityBaseGadget {
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// TODO refactor
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public void buildContent() {
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if (this.getContent() != null || this.getGadgetData() == null || this.getGadgetData().getType() == null) {
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if (this.getContent() != null
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|| this.getGadgetData() == null
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|| this.getGadgetData().getType() == null) {
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return;
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}
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this.content = switch (this.getGadgetData().getType()) {
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case GatherPoint -> new GadgetGatherPoint(this);
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case GatherObject -> new GadgetGatherObject(this);
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case Worktop -> new GadgetWorktop(this);
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case RewardStatue -> new GadgetRewardStatue(this);
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case Chest -> new GadgetChest(this);
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case Gadget -> new GadgetObject(this);
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default -> null;
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};
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this.content =
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switch (this.getGadgetData().getType()) {
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case GatherPoint -> new GadgetGatherPoint(this);
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case GatherObject -> new GadgetGatherObject(this);
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case Worktop, SealGadget -> new GadgetWorktop(this);
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case RewardStatue -> new GadgetRewardStatue(this);
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case Chest -> new GadgetChest(this);
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case Gadget -> new GadgetObject(this);
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default -> null;
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};
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}
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@Override
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public void onInteract(Player player, GadgetInteractReq interactReq) {
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if (!this.interactEnabled) return;
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if (this.getContent() == null) {
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return;
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}
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@@ -114,7 +214,19 @@ public class EntityGadget extends EntityBaseGadget {
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(EventType.EVENT_GADGET_CREATE, new ScriptArgs(this.getConfigId()));
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getScene()
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.getScriptManager()
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.callEvent(
|
||||
new ScriptArgs(this.getGroupId(), EventType.EVENT_GADGET_CREATE, this.getConfigId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemoved() {
|
||||
super.onRemoved();
|
||||
if (!children.isEmpty()) {
|
||||
getScene().removeEntities(children, VisionTypeOuterClass.VisionType.VISION_TYPE_REMOVE);
|
||||
children.clear();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -127,56 +239,119 @@ public class EntityGadget extends EntityBaseGadget {
|
||||
if (getScene().getChallenge() != null) {
|
||||
getScene().getChallenge().onGadgetDeath(this);
|
||||
}
|
||||
getScene().getScriptManager().callEvent(EventType.EVENT_ANY_GADGET_DIE, new ScriptArgs(this.getConfigId()));
|
||||
getScene()
|
||||
.getScriptManager()
|
||||
.callEvent(
|
||||
new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_GADGET_DIE, this.getConfigId()));
|
||||
|
||||
SceneGroupInstance groupInstance =
|
||||
getScene().getScriptManager().getCachedGroupInstanceById(this.getGroupId());
|
||||
if (groupInstance != null && metaGadget != null)
|
||||
groupInstance.getDeadEntities().add(metaGadget.config_id);
|
||||
}
|
||||
|
||||
public boolean startPlatform() {
|
||||
if (routeConfig == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (routeConfig.isStarted()) {
|
||||
return true;
|
||||
}
|
||||
getScene().broadcastPacket(new PacketSceneTimeNotify(getScene()));
|
||||
routeConfig.startRoute(getScene());
|
||||
getScene().broadcastPacket(new PacketPlatformStartRouteNotify(this));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean stopPlatform() {
|
||||
if (routeConfig == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!routeConfig.isStarted()) {
|
||||
return true;
|
||||
}
|
||||
routeConfig.stopRoute(getScene());
|
||||
getScene().broadcastPacket(new PacketPlatformStopRouteNotify(this));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SceneEntityInfo toProto() {
|
||||
EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(Vector.newBuilder()))
|
||||
.setBornPos(Vector.newBuilder())
|
||||
.build();
|
||||
EntityAuthorityInfo authority =
|
||||
EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(
|
||||
SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(bornPos.toProto()))
|
||||
.setBornPos(bornPos.toProto())
|
||||
.build();
|
||||
|
||||
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
|
||||
.setEntityId(getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_GADGET)
|
||||
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(1);
|
||||
SceneEntityInfo.Builder entityInfo =
|
||||
SceneEntityInfo.newBuilder()
|
||||
.setEntityId(getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_GADGET)
|
||||
.setMotionInfo(
|
||||
MotionInfo.newBuilder()
|
||||
.setPos(getPosition().toProto())
|
||||
.setRot(getRotation().toProto())
|
||||
.setSpeed(Vector.newBuilder()))
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(1);
|
||||
|
||||
PropPair pair = PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 1))
|
||||
.build();
|
||||
PropPair pair =
|
||||
PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 1))
|
||||
.build();
|
||||
entityInfo.addPropList(pair);
|
||||
|
||||
// We do not use the getter to null check because the getter will create a fight prop map if it is null
|
||||
// We do not use the getter to null check because the getter will create a fight prop map if it
|
||||
// is null
|
||||
if (this.fightProperties != null) {
|
||||
addAllFightPropsToEntityInfo(entityInfo);
|
||||
}
|
||||
|
||||
SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
|
||||
.setGadgetId(this.getGadgetId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.setGadgetState(this.getState())
|
||||
.setIsEnableInteract(true)
|
||||
.setAuthorityPeerId(this.getScene().getWorld().getHostPeerId());
|
||||
var gadgetInfo =
|
||||
SceneGadgetInfo.newBuilder()
|
||||
.setGadgetId(this.getGadgetId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.setGadgetState(this.getState())
|
||||
.setIsEnableInteract(this.interactEnabled)
|
||||
.setAuthorityPeerId(this.getScene().getWorld().getHostPeerId());
|
||||
|
||||
if (this.metaGadget != null) {
|
||||
gadgetInfo.setDraftId(this.metaGadget.draft_id);
|
||||
}
|
||||
|
||||
if (owner != null) {
|
||||
gadgetInfo.setOwnerEntityId(owner.getId());
|
||||
}
|
||||
|
||||
if (this.getContent() != null) {
|
||||
this.getContent().onBuildProto(gadgetInfo);
|
||||
}
|
||||
|
||||
if (routeConfig != null) {
|
||||
gadgetInfo.setPlatform(getPlatformInfo());
|
||||
}
|
||||
|
||||
entityInfo.setGadget(gadgetInfo);
|
||||
|
||||
return entityInfo.build();
|
||||
}
|
||||
|
||||
public PlatformInfoOuterClass.PlatformInfo.Builder getPlatformInfo() {
|
||||
if (routeConfig != null) {
|
||||
return routeConfig.toProto();
|
||||
}
|
||||
|
||||
return PlatformInfoOuterClass.PlatformInfo.newBuilder();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user