mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-19 02:29:55 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -2,75 +2,82 @@ package emu.grasscutter.game.activity;
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import com.esotericsoftware.reflectasm.ConstructorAccess;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.player.BasePlayerManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActivityType;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.data.*;
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import emu.grasscutter.game.activity.condition.*;
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import emu.grasscutter.game.player.*;
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import emu.grasscutter.game.props.*;
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import emu.grasscutter.net.proto.ActivityInfoOuterClass;
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import emu.grasscutter.server.packet.send.PacketActivityScheduleInfoNotify;
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import java.util.*;
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import java.util.concurrent.*;
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import lombok.Getter;
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import org.reflections.Reflections;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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@Getter
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public class ActivityManager extends BasePlayerManager {
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private static final Map<Integer, ActivityConfigItem> activityConfigItemMap;
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@Getter private static final Map<Integer, ActivityConfigItem> scheduleActivityConfigMap;
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private final Map<Integer, PlayerActivityData> playerActivityDataMap;
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private final ActivityConditionExecutor conditionExecutor;
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static {
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activityConfigItemMap = new HashMap<>();
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scheduleActivityConfigMap = new HashMap<>();
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loadActivityConfigData();
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}
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private static void loadActivityConfigData() {
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public static void loadActivityConfigData() {
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// scan activity type handler & watcher type
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var activityHandlerTypeMap = new HashMap<ActivityType, ConstructorAccess<?>>();
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var activityWatcherTypeMap = new HashMap<WatcherTriggerType, ConstructorAccess<?>>();
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var reflections = new Reflections(ActivityManager.class.getPackage().getName());
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reflections.getSubTypesOf(ActivityHandler.class).forEach(item -> {
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var typeName = item.getAnnotation(GameActivity.class);
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activityHandlerTypeMap.put(typeName.value(), ConstructorAccess.get(item));
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});
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reflections.getSubTypesOf(ActivityWatcher.class).forEach(item -> {
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var typeName = item.getAnnotation(ActivityWatcherType.class);
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activityWatcherTypeMap.put(typeName.value(), ConstructorAccess.get(item));
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});
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reflections
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.getSubTypesOf(ActivityHandler.class)
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.forEach(
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item -> {
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var typeName = item.getAnnotation(GameActivity.class);
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activityHandlerTypeMap.put(typeName.value(), ConstructorAccess.get(item));
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});
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reflections
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.getSubTypesOf(ActivityWatcher.class)
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.forEach(
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item -> {
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var typeName = item.getAnnotation(ActivityWatcherType.class);
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activityWatcherTypeMap.put(typeName.value(), ConstructorAccess.get(item));
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});
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try {
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DataLoader.loadList("ActivityConfig.json", ActivityConfigItem.class).forEach(item -> {
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var activityData = GameData.getActivityDataMap().get(item.getActivityId());
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if (activityData == null) {
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Grasscutter.getLogger().warn("activity {} not exist.", item.getActivityId());
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return;
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}
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var activityHandlerType = activityHandlerTypeMap.get(ActivityType.getTypeByName(activityData.getActivityType()));
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ActivityHandler activityHandler;
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DataLoader.loadList("ActivityConfig.json", ActivityConfigItem.class)
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.forEach(
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item -> {
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item.onLoad();
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var activityData = GameData.getActivityDataMap().get(item.getActivityId());
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if (activityData == null) {
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Grasscutter.getLogger().warn("activity {} not exist.", item.getActivityId());
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return;
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}
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var activityHandlerType =
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activityHandlerTypeMap.get(
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ActivityType.getTypeByName(activityData.getActivityType()));
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ActivityHandler activityHandler;
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if (activityHandlerType != null) {
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activityHandler = (ActivityHandler) activityHandlerType.newInstance();
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}else {
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activityHandler = new DefaultActivityHandler();
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}
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activityHandler.setActivityConfigItem(item);
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activityHandler.initWatchers(activityWatcherTypeMap);
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item.setActivityHandler(activityHandler);
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if (activityHandlerType != null) {
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activityHandler = (ActivityHandler) activityHandlerType.newInstance();
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} else {
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activityHandler = new DefaultActivityHandler();
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}
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activityHandler.setActivityConfigItem(item);
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activityHandler.initWatchers(activityWatcherTypeMap);
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item.setActivityHandler(activityHandler);
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activityConfigItemMap.putIfAbsent(item.getActivityId(), item);
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scheduleActivityConfigMap.putIfAbsent(item.getScheduleId(), item);
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});
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activityConfigItemMap.putIfAbsent(item.getActivityId(), item);
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scheduleActivityConfigMap.putIfAbsent(item.getScheduleId(), item);
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});
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Grasscutter.getLogger().info("Enable {} activities.", activityConfigItemMap.size());
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Grasscutter.getLogger().debug("Enable {} activities.", activityConfigItemMap.size());
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} catch (Exception e) {
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Grasscutter.getLogger().error("Unable to load activities config.", e);
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Grasscutter.getLogger().warn("Unable to load activities config.", e);
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}
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}
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public ActivityManager(Player player) {
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@@ -78,68 +85,142 @@ public class ActivityManager extends BasePlayerManager {
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playerActivityDataMap = new ConcurrentHashMap<>();
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// load data for player
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activityConfigItemMap.values().forEach(item -> {
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var data = PlayerActivityData.getByPlayer(player, item.getActivityId());
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if (data == null) {
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data = item.getActivityHandler().initPlayerActivityData(player);
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data.save();
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}
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data.setPlayer(player);
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data.setActivityHandler(item.getActivityHandler());
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playerActivityDataMap.put(item.getActivityId(), data);
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});
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activityConfigItemMap
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.values()
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.forEach(
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item -> {
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var data = PlayerActivityData.getByPlayer(player, item.getActivityId());
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if (data == null) {
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data = item.getActivityHandler().initPlayerActivityData(player);
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data.save();
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}
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data.setPlayer(player);
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data.setActivityHandler(item.getActivityHandler());
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playerActivityDataMap.put(item.getActivityId(), data);
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});
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player.sendPacket(new PacketActivityScheduleInfoNotify(activityConfigItemMap.values()));
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conditionExecutor =
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new BasicActivityConditionExecutor(
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activityConfigItemMap,
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GameData.getActivityCondExcelConfigDataMap(),
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PlayerActivityDataMappingBuilder.buildPlayerActivityDataByActivityCondId(
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playerActivityDataMap),
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AllActivityConditionBuilder.buildActivityConditions());
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}
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/**
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* trigger activity watcher
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*/
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/** trigger activity watcher */
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public void triggerWatcher(WatcherTriggerType watcherTriggerType, String... params) {
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var watchers = activityConfigItemMap.values().stream()
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.map(ActivityConfigItem::getActivityHandler)
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.filter(Objects::nonNull)
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.map(ActivityHandler::getWatchersMap)
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.map(map -> map.get(watcherTriggerType))
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.filter(Objects::nonNull)
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.flatMap(Collection::stream)
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.toList();
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var watchers =
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activityConfigItemMap.values().stream()
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.map(ActivityConfigItem::getActivityHandler)
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.filter(Objects::nonNull)
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.map(ActivityHandler::getWatchersMap)
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.map(map -> map.get(watcherTriggerType))
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.filter(Objects::nonNull)
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.flatMap(Collection::stream)
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.toList();
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watchers.forEach(watcher -> watcher.trigger(
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playerActivityDataMap.get(watcher.getActivityHandler().getActivityConfigItem().getActivityId()),
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params));
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watchers.forEach(
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watcher ->
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watcher.trigger(
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playerActivityDataMap.get(
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watcher.getActivityHandler().getActivityConfigItem().getActivityId()),
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params));
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}
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public boolean isActivityActive(int activityId) {
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var activityConfig = activityConfigItemMap.get(activityId);
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if (activityConfig == null) {
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return false;
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}
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var now = new Date();
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return now.after(activityConfig.getBeginTime()) && now.before(activityConfig.getEndTime());
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}
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public boolean hasActivityEnded(int activityId) {
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var activityConfig = activityConfigItemMap.get(activityId);
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if (activityConfig == null) {
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return true;
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}
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return new Date().after(activityConfig.getEndTime());
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}
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public boolean isActivityOpen(int activityId) {
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var activityConfig = activityConfigItemMap.get(activityId);
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if (activityConfig == null) {
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return false;
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}
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var now = new Date();
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return now.after(activityConfig.getOpenTime()) && now.before(activityConfig.getCloseTime());
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}
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public int getOpenDay(int activityId) {
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var activityConfig = activityConfigItemMap.get(activityId);
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if (activityConfig == null) {
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return 0;
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}
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var now = new Date();
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return (int)
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TimeUnit.DAYS.convert(
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now.getTime() - activityConfig.getOpenTime().getTime(), TimeUnit.MILLISECONDS)
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+ 1;
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}
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public boolean isActivityClosed(int activityId) {
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var activityConfig = activityConfigItemMap.get(activityId);
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if (activityConfig == null) {
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return false;
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}
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var now = new Date();
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return now.after(activityConfig.getCloseTime());
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}
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public boolean meetsCondition(int activityCondId) {
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return conditionExecutor.meetsCondition(activityCondId);
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}
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public void triggerActivityConditions() {
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activityConfigItemMap.forEach((k, v) -> v.getActivityHandler().triggerCondEvents(player));
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}
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public ActivityInfoOuterClass.ActivityInfo getInfoProtoByActivityId(int activityId) {
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var activityHandler = activityConfigItemMap.get(activityId).getActivityHandler();
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var activityData = playerActivityDataMap.get(activityId);
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return activityHandler.toProto(activityData);
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return activityHandler.toProto(activityData, conditionExecutor);
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}
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public Optional<ActivityHandler> getActivityHandler(ActivityType type) {
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return activityConfigItemMap.values().stream()
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.map(ActivityConfigItem::getActivityHandler)
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.filter(x -> type == x.getClass().getAnnotation(GameActivity.class).value())
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.findFirst();
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.map(ActivityConfigItem::getActivityHandler)
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.filter(x -> type == x.getClass().getAnnotation(GameActivity.class).value())
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.findFirst();
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}
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|
||||
public <T extends ActivityHandler> Optional<T> getActivityHandlerAs(ActivityType type, Class<T> clazz) {
|
||||
return getActivityHandler(type).map(x -> (T)x);
|
||||
public <T extends ActivityHandler> Optional<T> getActivityHandlerAs(
|
||||
ActivityType type, Class<T> clazz) {
|
||||
return getActivityHandler(type).map(x -> (T) x);
|
||||
}
|
||||
|
||||
public Optional<Integer> getActivityIdByActivityType(ActivityType type) {
|
||||
return getActivityHandler(type)
|
||||
.map(ActivityHandler::getActivityConfigItem)
|
||||
.map(ActivityConfigItem::getActivityId);
|
||||
}
|
||||
public Optional<PlayerActivityData> getPlayerActivityDataByActivityType(ActivityType type) {
|
||||
return getActivityIdByActivityType(type)
|
||||
.map(playerActivityDataMap::get);
|
||||
}
|
||||
public Optional<ActivityInfoOuterClass.ActivityInfo> getInfoProtoByActivityType(ActivityType type) {
|
||||
return getActivityIdByActivityType(type)
|
||||
.map(this::getInfoProtoByActivityId);
|
||||
.map(ActivityHandler::getActivityConfigItem)
|
||||
.map(ActivityConfigItem::getActivityId);
|
||||
}
|
||||
|
||||
public Optional<PlayerActivityData> getPlayerActivityDataByActivityType(ActivityType type) {
|
||||
return getActivityIdByActivityType(type).map(playerActivityDataMap::get);
|
||||
}
|
||||
|
||||
public Optional<ActivityInfoOuterClass.ActivityInfo> getInfoProtoByActivityType(
|
||||
ActivityType type) {
|
||||
return getActivityIdByActivityType(type).map(this::getInfoProtoByActivityId);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user