mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-25 04:39:51 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -0,0 +1,259 @@
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package emu.grasscutter.game;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.server.packet.send.PacketAddNoGachaAvatarCardNotify;
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import emu.grasscutter.utils.objects.HandbookBody.*;
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import java.util.Objects;
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/** Commands executed by the handbook. */
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public interface HandbookActions {
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/**
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* Checks if the player is authenticated.
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*
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* @param player The player.
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* @param token The player's unique session token.
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* @return True if the player is authenticated.
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*/
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static boolean isAuthenticated(Player player, String token) {
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// Check properties.
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if (player == null || token == null) return false;
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// Compare the session key and token.
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return player.getSessionKey().equals(token);
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}
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/**
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* Grants an avatar to the player.
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*
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* @param request The request object.
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* @return The response object.
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*/
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static Response grantAvatar(GrantAvatar request) {
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// Validate the request.
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if (request.getPlayer() == null || request.getAvatar() == null) {
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return Response.builder().status(400).message("Invalid request.").build();
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}
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try {
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// Parse the requested player.
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var playerId = Integer.parseInt(request.getPlayer());
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var player = Grasscutter.getGameServer().getPlayerByUid(playerId);
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// Parse the requested avatar.
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var avatarId = Integer.parseInt(request.getAvatar());
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var avatarData = GameData.getAvatarDataMap().get(avatarId);
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// Validate the request.
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if (player == null) {
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return Response.builder().status(1).message("Player not found.").build();
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}
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if (!HandbookActions.isAuthenticated(player, request.getPlayerToken())) {
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return Response.builder().status(1).message("Player not authorized.").build();
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}
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if (avatarData == null) {
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return Response.builder().status(400).message("Invalid avatar ID.").build();
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}
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// Create the new avatar.
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var avatar = new Avatar(avatarData);
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avatar.setLevel(request.getLevel());
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avatar.setPromoteLevel(Avatar.getMinPromoteLevel(avatar.getLevel()));
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Objects.requireNonNull(avatar.getSkillDepot())
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.getSkillsAndEnergySkill()
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.forEach(id -> avatar.setSkillLevel(id, request.getTalentLevels()));
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avatar.forceConstellationLevel(request.getConstellations());
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avatar.recalcStats(true);
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avatar.save();
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// Add the avatar.
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player.addAvatar(avatar);
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player.sendPacket(new PacketAddNoGachaAvatarCardNotify(avatar, ActionReason.Gm));
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return Response.builder().status(200).message("Avatar granted.").build();
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} catch (NumberFormatException ignored) {
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return Response.builder().status(500).message("Invalid player UID or avatar ID.").build();
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} catch (Exception exception) {
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Grasscutter.getLogger().debug("A handbook command error occurred.", exception);
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return Response.builder()
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.status(500)
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.message("An error occurred while granting the avatar.")
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.build();
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}
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}
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/**
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* Gives an item to the player.
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*
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* @param request The request object.
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* @return The response object.
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*/
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static Response giveItem(GiveItem request) {
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// Validate the request.
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if (request.getPlayer() == null || request.getItem() == null) {
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return Response.builder().status(400).message("Invalid request.").build();
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}
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try {
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// Parse the requested player.
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var playerId = Integer.parseInt(request.getPlayer());
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var player = Grasscutter.getGameServer().getPlayerByUid(playerId);
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// Parse the requested item.
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var itemId = Integer.parseInt(request.getItem());
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var itemData = GameData.getItemDataMap().get(itemId);
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// Validate the request.
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if (player == null) {
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return Response.builder().status(1).message("Player not found.").build();
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}
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if (!HandbookActions.isAuthenticated(player, request.getPlayerToken())) {
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return Response.builder().status(1).message("Player not authorized.").build();
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}
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if (itemData == null) {
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return Response.builder().status(400).message("Invalid player UID or item ID.").build();
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}
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// Add the item to the player's inventory.
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var amount = request.getAmount();
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if (amount > Integer.MAX_VALUE) {
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// Calculate the amount of times we need to add the item.
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var times = Math.floor((double) amount / Integer.MAX_VALUE);
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amount = amount % Integer.MAX_VALUE;
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// Add the item the amount of times we need to.
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for (var i = 0; i < times; i++) {
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var itemStack = new GameItem(itemData, Integer.MAX_VALUE);
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player.getInventory().addItem(itemStack, ActionReason.Gm);
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}
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}
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// Create the item stack and add it to the player's inventory.
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var itemStack = new GameItem(itemData, (int) amount);
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player.getInventory().addItem(itemStack, ActionReason.Gm);
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return Response.builder().status(200).message("Item granted.").build();
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} catch (NumberFormatException ignored) {
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return Response.builder().status(500).message("Invalid player UID or item ID.").build();
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} catch (Exception exception) {
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Grasscutter.getLogger().debug("A handbook command error occurred.", exception);
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return Response.builder()
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.status(500)
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.message("An error occurred while granting the item.")
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.build();
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}
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}
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/**
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* Teleports the player to a location.
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*
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* @param request The request object.
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* @return The response object.
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*/
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static Response teleportTo(TeleportTo request) {
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// Validate the request.
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if (request.getPlayer() == null || request.getScene() == null) {
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return Response.builder().status(400).message("Invalid request.").build();
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}
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try {
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// Parse the requested player.
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var playerId = Integer.parseInt(request.getPlayer());
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var player = Grasscutter.getGameServer().getPlayerByUid(playerId);
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// Parse the requested scene.
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var sceneId = Integer.parseInt(request.getScene());
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// Validate the request.
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if (player == null) {
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return Response.builder().status(1).message("Player not found.").build();
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}
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if (!HandbookActions.isAuthenticated(player, request.getPlayerToken())) {
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return Response.builder().status(1).message("Player not authorized.").build();
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}
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// Find the scene in the player's world.
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var scene = player.getWorld().getSceneById(sceneId);
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if (scene == null) {
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return Response.builder().status(400).message("Invalid scene ID.").build();
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}
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// Resolve the correct teleport position.
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var position = scene.getDefaultLocation(player);
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var rotation = scene.getDefaultRotation(player);
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// Teleport the player.
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scene.getWorld().transferPlayerToScene(player, scene.getId(), position);
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player.getRotation().set(rotation);
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return Response.builder().status(200).message("Player teleported.").build();
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} catch (NumberFormatException ignored) {
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return Response.builder().status(400).message("Invalid player UID or scene ID.").build();
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} catch (Exception exception) {
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Grasscutter.getLogger().debug("A handbook command error occurred.", exception);
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return Response.builder()
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.status(500)
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.message("An error occurred while teleporting to the scene.")
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.build();
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}
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}
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/**
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* Spawns an entity(s) in the player's world.
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*
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* @param request The request object.
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* @return The response object.
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*/
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static Response spawnEntity(SpawnEntity request) {
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// Validate the request.
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if (request.getPlayer() == null || request.getEntity() == null) {
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return Response.builder().status(400).message("Invalid request.").build();
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}
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try {
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// Parse the requested player.
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var playerId = Integer.parseInt(request.getPlayer());
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var player = Grasscutter.getGameServer().getPlayerByUid(playerId);
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// Parse the requested entity.
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var entityId = Integer.parseInt(request.getEntity());
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var entityData = GameData.getMonsterDataMap().get(entityId);
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// Validate the request.
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if (player == null) {
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return Response.builder().status(1).message("Player not found.").build();
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}
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if (!HandbookActions.isAuthenticated(player, request.getPlayerToken())) {
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return Response.builder().status(1).message("Player not authorized.").build();
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}
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if (entityData == null) {
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return Response.builder().status(400).message("Invalid entity ID.").build();
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}
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// Validate request properties.
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var scene = player.getScene();
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var level = request.getLevel();
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if (scene == null || level > 200 || level < 1) {
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return Response.builder().status(400).message("Invalid scene or level.").build();
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}
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// Create the entity.
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for (var i = 1; i <= request.getAmount(); i++) {
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var entity = new EntityMonster(scene, entityData, player.getPosition(), level);
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scene.addEntity(entity);
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}
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return Response.builder().status(200).message("Entity(s) spawned.").build();
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} catch (NumberFormatException ignored) {
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return Response.builder().status(400).message("Invalid player UID or entity ID.").build();
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} catch (Exception exception) {
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Grasscutter.getLogger().debug("A handbook command error occurred.", exception);
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return Response.builder()
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.status(500)
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.message("An error occurred while teleporting to the scene.")
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.build();
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}
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}
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}
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