Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
Unverified
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions
@@ -1,95 +1,335 @@
package emu.grasscutter.data.binout;
import java.io.Serializable;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.common.DynamicFloat;
import emu.grasscutter.game.props.ElementType;
import java.io.Serializable;
import lombok.ToString;
public class AbilityModifier implements Serializable {
private static final long serialVersionUID = -2001232313615923575L;
@SerializedName(value="onAdded", alternate={"KCICDEJLIJD"})
@SerializedName(
value = "onAdded",
alternate = {"KCICDEJLIJD"})
public AbilityModifierAction[] onAdded;
@SerializedName(value="onThinkInterval", alternate={"PBDDACFFPOE"})
public AbilityModifierAction[] onThinkInterval;
public AbilityModifierAction[] onRemoved;
public DynamicFloat duration = DynamicFloat.ZERO;
public static class AbilityModifierAction {
@SerializedName(
value = "onThinkInterval",
alternate = {"PBDDACFFPOE"})
public AbilityModifierAction[] onThinkInterval;
public AbilityModifierAction[] onRemoved;
public AbilityModifierAction[] onBeingHit;
public AbilityModifierAction[] onAttackLanded;
public AbilityModifierAction[] onHittingOther;
public AbilityModifierAction[] onKill;
public AbilityModifierAction[] onCrash;
public AbilityModifierAction[] onAvatarIn;
public AbilityModifierAction[] onAvatarOut;
public AbilityModifierAction[] onReconnect;
public AbilityModifierAction[] onChangeAuthority;
public AbilityModifierAction[] onVehicleIn;
public AbilityModifierAction[] onVehicleOut;
public AbilityModifierAction[] onZoneEnter;
public AbilityModifierAction[] onZoneExit;
public AbilityModifierAction[] onHeal;
public AbilityModifierAction[] onBeingHealed;
public DynamicFloat duration = DynamicFloat.ZERO;
public DynamicFloat thinkInterval = DynamicFloat.ZERO;
public String stacking;
public AbilityMixinData[] modifierMixins;
public ElementType elementType;
public DynamicFloat elementDurability = DynamicFloat.ZERO;
@ToString
public static class AbilityModifierAction implements Serializable {
public enum Type {
ActCameraRadialBlur, ActCameraShake, AddAvatarSkillInfo, AddChargeBarValue,
AddClimateMeter, AddElementDurability, AddGlobalValue, AddGlobalValueToTarget,
AddRegionalPlayVarValue, ApplyModifier, AttachAbilityStateResistance, AttachBulletAimPoint,
AttachEffect, AttachEffectFirework, AttachElementTypeResistance, AttachModifier,
AttachUIEffect, AvatarCameraParam, AvatarEnterCameraShot, AvatarEnterFocus,
AvatarEnterViewBias, AvatarExitCameraShot, AvatarExitClimb, AvatarExitFocus,
AvatarExitViewBias, AvatarShareCDSkillStart, AvatarSkillStart, BroadcastNeuronStimulate,
CalcDvalinS04RebornPoint, CallLuaTask, ChangeEnviroWeather, ChangeFollowDampTime,
ChangeGadgetUIInteractHint, ChangePlayMode, ChangeTag, ChangeUGCRayTag,
ClearEndura, ClearGlobalPos, ClearGlobalValue, ClearLocalGadgets,
ClearLockTarget, ClearPos, ConfigAbilityAction, ControlEmotion,
CopyGlobalValue, CreateGadget, CreateMovingPlatform, CreateTile,
DamageByAttackValue, DebugLog, DestroyTile, DoBlink,
DoTileAction, DoWatcherSystemAction, DoWidgetSystemAction, DropSubfield,
DummyAction, DungeonFogEffects, ElementAttachForActivityGacha, EnableAIStealthy,
EnableAfterImage, EnableAvatarFlyStateTrail, EnableAvatarMoveOnWater, EnableBulletCollisionPluginTrigger,
EnableGadgetIntee, EnableHeadControl, EnableHitBoxByName, EnableMainInterface,
EnablePartControl, EnablePositionSynchronization, EnablePushColliderName, EnableRocketJump,
EnableSceneTransformByName, EnterCameraLock, EntityDoSkill, EquipAffixStart,
ExecuteGadgetLua, FireAISoundEvent, FireChargeBarEffect, FireEffect,
FireEffectFirework, FireEffectForStorm, FireFishingEvent, FireHitEffect,
FireSubEmitterEffect, FireUIEffect, FixedMonsterRushMove, ForceAirStateFly,
ForceEnableShakeOffButton, GenerateElemBall, GetFightProperty, GetInteractIdToGlobalValue,
GetPos, HealHP, HideUIBillBoard, IgnoreMoveColToRockCol,
KillGadget, KillPlayEntity, KillSelf, KillServerGadget,
LoseHP, ModifyAvatarSkillCD, ModifyVehicleSkillCD, PlayEmoSync,
Predicated, PushDvalinS01Process, PushInterActionByConfigPath, PushPos,
Randomed, ReTriggerAISkillInitialCD, RefreshUICombatBarLayout, RegisterAIActionPoint,
ReleaseAIActionPoint, RemoveAvatarSkillInfo, RemoveModifier, RemoveModifierByAbilityStateResistanceID,
RemoveServerBuff, RemoveUniqueModifier, RemoveVelocityForce, Repeated,
ResetAIAttackTarget, ResetAIResistTauntLevel, ResetAIThreatBroadcastRange, ResetAnimatorTrigger,
ReviveDeadAvatar, ReviveElemEnergy, ReviveStamina, SectorCityManeuver,
SendEffectTrigger, SendEffectTriggerToLineEffect, SendEvtElectricCoreMoveEnterP1, SendEvtElectricCoreMoveInterrupt,
ServerLuaCall, ServerLuaTriggerEvent, ServerMonsterLog, SetAIHitFeeling,
SetAISkillCDAvailableNow, SetAISkillCDMultiplier, SetAISkillGCD, SetAnimatorBool,
SetAnimatorFloat, SetAnimatorInt, SetAnimatorTrigger, SetAvatarCanShakeOff,
SetAvatarHitBuckets, SetCanDieImmediately, SetChargeBarValue, SetDvalinS01FlyState,
SetEmissionScaler, SetEntityScale, SetExtraAbilityEnable, SetExtraAbilityState,
SetGlobalDir, SetGlobalPos, SetGlobalValue, SetGlobalValueByTargetDistance,
SetGlobalValueToOverrideMap, SetKeepInAirVelocityForce, SetMaterialParamFloatByTransform, SetNeuronEnable,
SetOverrideMapValue, SetPartControlTarget, SetPoseBool, SetPoseFloat,
SetPoseInt, SetRandomOverrideMapValue, SetRegionalPlayVarValue, SetSelfAttackTarget,
SetSkillAnchor, SetSpecialCamera, SetSurroundAnchor, SetSystemValueToOverrideMap,
SetTargetNumToGlobalValue, SetUICombatBarAsh, SetUICombatBarSpark, SetVelocityIgnoreAirGY,
SetWeaponAttachPointRealName, SetWeaponBindState, ShowExtraAbility, ShowProgressBarAction,
ShowReminder, ShowScreenEffect, ShowTextMap, ShowUICombatBar,
StartDither, SumTargetWeightToSelfGlobalValue, Summon, SyncToStageScript,
TriggerAbility, TriggerAttackEvent, TriggerAttackTargetMapEvent, TriggerAudio,
TriggerAuxWeaponTrans, TriggerBullet, TriggerCreateGadgetToEquipPart, TriggerDropEquipParts,
TriggerFaceAnimation, TriggerGadgetInteractive, TriggerHideWeapon, TriggerSetCastShadow,
TriggerSetPassThrough, TriggerSetRenderersEnable, TriggerSetShadowRamp, TriggerSetVisible,
TriggerTaunt, TriggerThrowEquipPart, TriggerUGCGadgetMove, TryFindBlinkPoint,
TryFindBlinkPointByBorn, TryTriggerPlatformStartMove, TurnDirection, TurnDirectionToPos,
UpdateReactionDamage, UseSkillEliteSet, WidgetSkillStart;
ActCameraRadialBlur,
ActCameraShake,
AddAvatarSkillInfo,
AddChargeBarValue,
AddClimateMeter,
AddElementDurability,
AddGlobalValue,
AddGlobalValueToTarget,
AddRegionalPlayVarValue,
ApplyModifier,
AttachAbilityStateResistance,
AttachBulletAimPoint,
AttachEffect,
AttachEffectFirework,
AttachElementTypeResistance,
AttachModifier,
AttachUIEffect,
AvatarCameraParam,
AvatarEnterCameraShot,
AvatarEnterFocus,
AvatarEnterViewBias,
AvatarExitCameraShot,
AvatarExitClimb,
AvatarExitFocus,
AvatarExitViewBias,
AvatarShareCDSkillStart,
AvatarSkillStart,
BroadcastNeuronStimulate,
CalcDvalinS04RebornPoint,
CallLuaTask,
ChangeEnviroWeather,
ChangeFollowDampTime,
ChangeGadgetUIInteractHint,
ChangePlayMode,
ChangeTag,
ChangeUGCRayTag,
ClearEndura,
ClearGlobalPos,
ClearGlobalValue,
ClearLocalGadgets,
ClearLockTarget,
ClearPos,
ConfigAbilityAction,
ControlEmotion,
CopyGlobalValue,
CreateGadget,
CreateMovingPlatform,
CreateTile,
DamageByAttackValue,
DebugLog,
DestroyTile,
DoBlink,
DoTileAction,
DoWatcherSystemAction,
DoWidgetSystemAction,
DropSubfield,
DummyAction,
DungeonFogEffects,
ElementAttachForActivityGacha,
EnableAIStealthy,
EnableAfterImage,
EnableAvatarFlyStateTrail,
EnableAvatarMoveOnWater,
EnableBulletCollisionPluginTrigger,
EnableGadgetIntee,
EnableHeadControl,
EnableHitBoxByName,
EnableMainInterface,
EnablePartControl,
EnablePositionSynchronization,
EnablePushColliderName,
EnableRocketJump,
EnableSceneTransformByName,
EnterCameraLock,
EntityDoSkill,
EquipAffixStart,
ExecuteGadgetLua,
FireAISoundEvent,
FireChargeBarEffect,
FireEffect,
FireEffectFirework,
FireEffectForStorm,
FireFishingEvent,
FireHitEffect,
FireSubEmitterEffect,
FireUIEffect,
FixedMonsterRushMove,
ForceAirStateFly,
ForceEnableShakeOffButton,
GenerateElemBall,
GetFightProperty,
GetInteractIdToGlobalValue,
GetPos,
HealHP,
HideUIBillBoard,
IgnoreMoveColToRockCol,
KillGadget,
KillPlayEntity,
KillSelf,
KillServerGadget,
LoseHP,
ModifyAvatarSkillCD,
ModifyVehicleSkillCD,
PlayEmoSync,
Predicated,
PushDvalinS01Process,
PushInterActionByConfigPath,
PushPos,
Randomed,
ReTriggerAISkillInitialCD,
RefreshUICombatBarLayout,
RegisterAIActionPoint,
ReleaseAIActionPoint,
RemoveAvatarSkillInfo,
RemoveModifier,
RemoveModifierByAbilityStateResistanceID,
RemoveServerBuff,
RemoveUniqueModifier,
RemoveVelocityForce,
Repeated,
ResetAIAttackTarget,
ResetAIResistTauntLevel,
ResetAIThreatBroadcastRange,
ResetAnimatorTrigger,
ReviveDeadAvatar,
ReviveElemEnergy,
ReviveStamina,
SectorCityManeuver,
SendEffectTrigger,
SendEffectTriggerToLineEffect,
SendEvtElectricCoreMoveEnterP1,
SendEvtElectricCoreMoveInterrupt,
ServerLuaCall,
ServerLuaTriggerEvent,
ServerMonsterLog,
SetAIHitFeeling,
SetAISkillCDAvailableNow,
SetAISkillCDMultiplier,
SetAISkillGCD,
SetAnimatorBool,
SetAnimatorFloat,
SetAnimatorInt,
SetAnimatorTrigger,
SetAvatarCanShakeOff,
SetAvatarHitBuckets,
SetCanDieImmediately,
SetChargeBarValue,
SetDvalinS01FlyState,
SetEmissionScaler,
SetEntityScale,
SetExtraAbilityEnable,
SetExtraAbilityState,
SetGlobalDir,
SetGlobalPos,
SetGlobalValue,
SetGlobalValueByTargetDistance,
SetGlobalValueToOverrideMap,
SetKeepInAirVelocityForce,
SetMaterialParamFloatByTransform,
SetNeuronEnable,
SetOverrideMapValue,
SetPartControlTarget,
SetPoseBool,
SetPoseFloat,
SetPoseInt,
SetRandomOverrideMapValue,
SetRegionalPlayVarValue,
SetSelfAttackTarget,
SetSkillAnchor,
SetSpecialCamera,
SetSurroundAnchor,
SetSystemValueToOverrideMap,
SetTargetNumToGlobalValue,
SetUICombatBarAsh,
SetUICombatBarSpark,
SetVelocityIgnoreAirGY,
SetWeaponAttachPointRealName,
SetWeaponBindState,
ShowExtraAbility,
ShowProgressBarAction,
ShowReminder,
ShowScreenEffect,
ShowTextMap,
ShowUICombatBar,
StartDither,
SumTargetWeightToSelfGlobalValue,
Summon,
SyncToStageScript,
TriggerAbility,
TriggerAttackEvent,
TriggerAttackTargetMapEvent,
TriggerAudio,
TriggerAuxWeaponTrans,
TriggerBullet,
TriggerCreateGadgetToEquipPart,
TriggerDropEquipParts,
TriggerFaceAnimation,
TriggerGadgetInteractive,
TriggerHideWeapon,
TriggerSetCastShadow,
TriggerSetPassThrough,
TriggerSetRenderersEnable,
TriggerSetShadowRamp,
TriggerSetVisible,
TriggerTaunt,
TriggerThrowEquipPart,
TriggerUGCGadgetMove,
TryFindBlinkPoint,
TryFindBlinkPointByBorn,
TryTriggerPlatformStartMove,
TurnDirection,
TurnDirectionToPos,
UpdateReactionDamage,
UseSkillEliteSet,
WidgetSkillStart;
}
@SerializedName("$type")
public Type type;
public String target;
@SerializedName(value = "amount", alternate = "PDLLIFICICJ")
@SerializedName(
value = "amount",
alternate = {"PDLLIFICICJ", "cdRatio"})
public DynamicFloat amount = DynamicFloat.ZERO;
@SerializedName(value = "amountByTargetCurrentHPRatio")
public DynamicFloat amountByCasterAttackRatio = DynamicFloat.ZERO;
@SerializedName(value = "unused")
public DynamicFloat amountByCasterCurrentHPRatio = DynamicFloat.ZERO;
@SerializedName(
value = "unknown",
alternate = {"HFNJHOGGFKB", "GEJGGCIOLKN"})
public DynamicFloat amountByCasterMaxHPRatio = DynamicFloat.ZERO;
public DynamicFloat amountByGetDamage = DynamicFloat.ZERO;
@SerializedName(value = "amountByTargetMaxHPRatio")
public DynamicFloat amountByTargetCurrentHPRatio = DynamicFloat.ZERO;
@SerializedName(value = "amountByCasterMaxHPRatio")
public DynamicFloat amountByTargetMaxHPRatio = DynamicFloat.ZERO;
public DynamicFloat limboByTargetMaxHPRatio = DynamicFloat.ZERO;
public DynamicFloat healRatio = DynamicFloat.ONE;
@SerializedName(value = "ignoreAbilityProperty", alternate = "HHFGADCJJDI")
public boolean ignoreAbilityProperty;
public String modifierName;
public boolean enableLockHP;
public boolean disableWhenLoading;
public boolean lethal = true;
public boolean muteHealEffect = false;
public boolean byServer;
public boolean lifeByOwnerIsAlive;
public String campTargetType;
public int campID;
public int gadgetID;
public boolean ownerIsTarget;
public boolean isFromOwner;
public String globalValueKey;
public String abilityFormula;
public String srcTarget, dstTarget;
public String srcKey, dstKey;
public int skillID;
public int param1;
public int param2;
public int param3;
}
//The following should be implemented into DynamicFloat if older resource formats need to be supported
// The following should be implemented into DynamicFloat if older resource formats need to be
// supported
// public static class AbilityModifierValue {
// public boolean isFormula;
// public boolean isDynamic;