Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
Unverified
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions
+561 -134
View File
@@ -1,154 +1,547 @@
package emu.grasscutter.data;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.game.quest.QuestEncryptionKey;
import emu.grasscutter.utils.Utils;
import emu.grasscutter.data.binout.config.*;
import emu.grasscutter.data.binout.routes.Route;
import emu.grasscutter.data.custom.TrialAvatarActivityCustomData;
import emu.grasscutter.data.custom.TrialAvatarCustomData;
import emu.grasscutter.data.excels.*;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import it.unimi.dsi.fastutil.ints.IntSet;
import emu.grasscutter.data.excels.achievement.AchievementData;
import emu.grasscutter.data.excels.achievement.AchievementGoalData;
import emu.grasscutter.data.excels.activity.ActivityCondExcelConfigData;
import emu.grasscutter.data.excels.activity.ActivityData;
import emu.grasscutter.data.excels.activity.ActivityShopData;
import emu.grasscutter.data.excels.activity.ActivityWatcherData;
import emu.grasscutter.data.excels.avatar.*;
import emu.grasscutter.data.excels.codex.*;
import emu.grasscutter.data.excels.dungeon.*;
import emu.grasscutter.data.excels.monster.MonsterCurveData;
import emu.grasscutter.data.excels.monster.MonsterData;
import emu.grasscutter.data.excels.monster.MonsterDescribeData;
import emu.grasscutter.data.excels.monster.MonsterSpecialNameData;
import emu.grasscutter.data.excels.quest.QuestData;
import emu.grasscutter.data.excels.quest.QuestGlobalVarData;
import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
import emu.grasscutter.data.excels.reliquary.ReliquaryLevelData;
import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
import emu.grasscutter.data.excels.reliquary.ReliquarySetData;
import emu.grasscutter.data.excels.tower.TowerFloorData;
import emu.grasscutter.data.excels.tower.TowerLevelData;
import emu.grasscutter.data.excels.tower.TowerScheduleData;
import emu.grasscutter.data.excels.trial.*;
import emu.grasscutter.data.excels.weapon.WeaponCurveData;
import emu.grasscutter.data.excels.weapon.WeaponLevelData;
import emu.grasscutter.data.excels.weapon.WeaponPromoteData;
import emu.grasscutter.data.excels.world.WeatherData;
import emu.grasscutter.data.excels.world.WorldAreaData;
import emu.grasscutter.data.excels.world.WorldLevelData;
import emu.grasscutter.data.server.ActivityCondGroup;
import emu.grasscutter.data.server.GadgetMapping;
import emu.grasscutter.data.server.MonsterMapping;
import emu.grasscutter.game.dungeons.DungeonDropEntry;
import emu.grasscutter.game.quest.QuestEncryptionKey;
import emu.grasscutter.game.quest.RewindData;
import emu.grasscutter.game.quest.TeleportData;
import emu.grasscutter.game.quest.enums.QuestCond;
import emu.grasscutter.game.world.GroupReplacementData;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.*;
import java.lang.reflect.Field;
import java.util.*;
import javax.annotation.Nullable;
import lombok.Getter;
import lombok.experimental.Tolerate;
import lombok.Setter;
import lombok.val;
@SuppressWarnings({"unused", "MismatchedQueryAndUpdateOfCollection"})
public final class GameData {
@Getter private static final Map<String, AbilityData> abilityDataMap = new HashMap<>();
@Getter
private static final Int2ObjectMap<ScenePointEntry> scenePointEntryMap =
new Int2ObjectOpenHashMap<>();
public class GameData {
// BinOutputs
@Getter private static final Int2ObjectMap<HomeworldDefaultSaveData> homeworldDefaultSaveData = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<HomeworldDefaultSaveData> homeworldDefaultSaveData =
new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<String> abilityHashes = new Int2ObjectOpenHashMap<>();
@Deprecated(forRemoval = true)
@Getter private static final Map<String, AbilityModifierEntry> abilityModifiers = new HashMap<>();
@Getter private static final Map<String, ConfigGadget> gadgetConfigData = new HashMap<>();
@Getter private static final Map<String, List<TalentData>> talents = new HashMap<>();
@Getter private static final Map<String, ConfigEntityAvatar> avatarConfigData = new HashMap<>();
@Getter private static final Map<String, ConfigEntityGadget> gadgetConfigData = new HashMap<>();
@Getter private static final Map<String, ConfigEntityMonster> monsterConfigData = new HashMap<>();
@Getter private static final Map<String, OpenConfigEntry> openConfigEntries = new HashMap<>();
@Deprecated(forRemoval = true) @Getter private static final Map<String, ScenePointEntry> scenePointEntries = new HashMap<>();
protected static final Map<String, AbilityData> abilityDataMap = new HashMap<>();
protected static final Int2ObjectMap<ScenePointEntry> scenePointEntryMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<MainQuestData> mainQuestData = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<QuestEncryptionKey> questsKeys = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<SceneNpcBornData> npcBornData = new Int2ObjectOpenHashMap<>();
private static final Map<String, AbilityEmbryoEntry> abilityEmbryos = new HashMap<>();
// ExcelConfigs
@Getter private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>();
private static final Int2ObjectMap<AchievementData> achievementDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<AchievementGoalData> achievementGoalDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ActivityData> activityDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ActivityShopData> activityShopDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ActivityWatcherData> activityWatcherDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap = new Int2ObjectLinkedOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap = new Int2ObjectLinkedOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarCurveData> avatarCurveDataMap = new Int2ObjectLinkedOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarData> avatarDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarFetterLevelData> avatarFetterLevelDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarFlycloakData> avatarFlycloakDataMap = new Int2ObjectLinkedOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarLevelData> avatarLevelDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarSkillData> avatarSkillDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarSkillDepotData> avatarSkillDepotDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<AvatarTalentData> avatarTalentDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<BattlePassMissionData> battlePassMissionDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<BattlePassRewardData> battlePassRewardDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<BlossomRefreshExcelConfigData> blossomRefreshExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ActivityCondExcelConfigData> activityCondExcelConfigDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<DungeonPassConfigData> dungeonPassConfigDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<DungeonChallengeConfigData> dungeonChallengeConfigDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<Int2ObjectMap<Route>> sceneRouteData =
new Int2ObjectOpenHashMap<>();
@Getter
private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>();
private static final Int2ObjectMap<AchievementData> achievementDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AchievementGoalData> achievementGoalDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ActivityData> activityDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ActivityShopData> activityShopDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ActivityWatcherData> activityWatcherDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap =
new Int2ObjectLinkedOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap =
new Int2ObjectLinkedOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarReplaceCostumeData> avatarReplaceCostumeDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarCurveData> avatarCurveDataMap =
new Int2ObjectLinkedOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarData> avatarDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarFetterLevelData> avatarFetterLevelDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarFlycloakData> avatarFlycloakDataMap =
new Int2ObjectLinkedOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarLevelData> avatarLevelDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarSkillData> avatarSkillDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarSkillDepotData> avatarSkillDepotDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<AvatarTalentData> avatarTalentDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<BattlePassMissionData> battlePassMissionDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<BattlePassRewardData> battlePassRewardDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<BlossomRefreshExcelConfigData>
blossomRefreshExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<BuffData> buffDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ChapterData> chapterDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ChapterData> chapterDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CityData> cityDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CodexAnimalData> codexAnimalDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CodexMaterialData> codexMaterialDataIdMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CodexQuestData> codexQuestDataIdMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CodexReliquaryData> codexReliquaryDataIdMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CodexWeaponData> codexWeaponDataIdMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CombineData> combineDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CookBonusData> cookBonusDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CookRecipeData> cookRecipeDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<CompoundData> compoundDataMap=new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<DungeonData> dungeonDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<DungeonEntryData> dungeonEntryDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<EnvAnimalGatherConfigData> envAnimalGatherConfigDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<EquipAffixData> equipAffixDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<GadgetData> gadgetDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<GatherData> gatherDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<HomeWorldBgmData> homeWorldBgmDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CodexAnimalData> codexAnimalDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CodexMaterialData> codexMaterialDataIdMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CodexQuestData> codexQuestDataIdMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CodexReliquaryData> codexReliquaryDataIdMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CodexWeaponData> codexWeaponDataIdMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CombineData> combineDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CookBonusData> cookBonusDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CookRecipeData> cookRecipeDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CompoundData> compoundDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<DropTableData> dropTableDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<DropMaterialData> dropMaterialDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<DungeonData> dungeonDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<DungeonEntryData> dungeonEntryDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<EnvAnimalGatherConfigData> envAnimalGatherConfigDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<EquipAffixData> equipAffixDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<MonsterAffixData> monsterAffixDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<GadgetData> gadgetDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<GatherData> gatherDataMap = new Int2ObjectOpenHashMap<>();
@Getter
@Deprecated // This is to prevent people from using this map. This is for the resource loader
// only!
private static final Int2ObjectMap<GuideTriggerData> guideTriggerDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<HomeWorldBgmData> homeWorldBgmDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap =
new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ItemData> itemDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<MonsterCurveData> monsterCurveDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<MonsterData> monsterDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<MonsterDescribeData> monsterDescribeDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<MonsterSpecialNameData> monsterSpecialNameDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<MusicGameBasicData> musicGameBasicDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<MonsterCurveData> monsterCurveDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<MonsterData> monsterDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<MonsterDescribeData> monsterDescribeDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<MonsterSpecialNameData> monsterSpecialNameDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<MusicGameBasicData> musicGameBasicDataMap =
new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<NpcData> npcDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<OpenStateData> openStateDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<PersonalLineData> personalLineDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<PlayerLevelData> playerLevelDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ProudSkillData> proudSkillDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<QuestData> questDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ReliquaryAffixData> reliquaryAffixDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ReliquaryMainPropData> reliquaryMainPropDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ReliquarySetData> reliquarySetDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<RewardPreviewData> rewardPreviewDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<SceneData> sceneDataMap = new Int2ObjectLinkedOpenHashMap<>();
@Getter private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<TriggerExcelConfigData> triggerExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<WeaponCurveData> weaponCurveDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<WeaponLevelData> weaponLevelDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<WeaponPromoteData> weaponPromoteDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<WeatherData> weatherDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<AvatarPromoteData> avatarPromoteDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<OpenStateData> openStateDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<PersonalLineData> personalLineDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<PlayerLevelData> playerLevelDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ProudSkillData> proudSkillDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<QuestData> questDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<QuestGlobalVarData> questGlobalVarDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ReliquaryAffixData> reliquaryAffixDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ReliquaryMainPropData> reliquaryMainPropDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ReliquarySetData> reliquarySetDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<RewardPreviewData> rewardPreviewDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<SceneData> sceneDataMap = new Int2ObjectLinkedOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TalkConfigData> talkConfigDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TriggerExcelConfigData> triggerExcelConfigDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TrialAvatarData> trialAvatarDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TrialAvatarActivityData> trialAvatarActivityDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TrialAvatarActivityDataData> trialAvatarActivityDataDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TrialAvatarTemplateData> trialAvatarTemplateDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TrialReliquaryData> trialReliquaryDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<WeaponCurveData> weaponCurveDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<WeaponLevelData> weaponLevelDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<WeaponPromoteData> weaponPromoteDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<WeatherData> weatherDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<RewindData> rewindDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<TeleportData> teleportDataMap = new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<RefreshPolicyExcelConfigData> refreshPolicyExcelConfigDataMap =
new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<AvatarPromoteData> avatarPromoteDataMap =
new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<FetterData> fetterDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ReliquaryLevelData> reliquaryLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ReliquaryLevelData> reliquaryLevelDataMap =
new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap =
new Int2ObjectOpenHashMap<>();
// The following are accessed via getMapByResourceDef, and will show as unused
private static final Int2ObjectMap<CodexMaterialData> codexMaterialDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CodexQuestData> codexQuestDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CodexReliquaryData> codexReliquaryDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CodexWeaponData> codexWeaponDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CodexMaterialData> codexMaterialDataMap =
new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CodexQuestData> codexQuestDataMap =
new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CodexReliquaryData> codexReliquaryDataMap =
new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CodexWeaponData> codexWeaponDataMap =
new Int2ObjectOpenHashMap<>();
@Getter @Setter private static ConfigGlobalCombat configGlobalCombat = null;
// Custom community server resources
@Getter
private static final Int2ObjectMap<List<DungeonDropEntry>> dungeonDropDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<GadgetMapping> gadgetMappingMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<MonsterMapping> monsterMappingMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<ActivityCondGroup> activityCondGroupMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<GroupReplacementData> groupReplacements =
new Int2ObjectOpenHashMap<>();
// Cache
@Getter private static final IntList scenePointIdList = new IntArrayList();
@Getter private static final List<OpenStateData> openStateList = new ArrayList<>();
@Getter private static final Map<Integer, List<Integer>> scenePointsPerScene = new HashMap<>();
@Getter private static final Map<String, ScriptSceneData> scriptSceneDataMap = new HashMap<>();
@Getter
private static final Map<String, GuideTriggerData> guideTriggerDataStringMap = new HashMap<>();
@Getter
private static final Map<String, ConfigLevelEntity> configLevelEntityDataMap = new HashMap<>();
@Getter
private static final Int2ObjectMap<IntSet> proudSkillGroupLevels = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2IntMap proudSkillGroupMaxLevels = new Int2IntOpenHashMap();
@Getter
private static final Int2ObjectMap<IntSet> avatarSkillLevels = new Int2ObjectOpenHashMap<>();
@Getter
private static final Map<String, List<QuestData>> beginCondQuestMap =
new HashMap<>(); // cache filled by QuestData
@Getter private static final Map<Integer, Integer> questTalkMap = new HashMap<>();
@Getter
private static final Int2ObjectMap<TrialAvatarCustomData> trialAvatarCustomData =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Map<Integer, TrialAvatarActivityCustomData> trialAvatarActivityCustomData =
new HashMap<>();
@Getter
private static final Map<Integer, TrialAvatarActivityDataData> trialAvatarActivityDataCustomData =
new HashMap<>();
@Getter
private static final Int2IntMap trialAvatarIndexIdTrialActivityDataDataMap =
new Int2IntOpenHashMap();
private static Map<Integer, List<Integer>> fetters = new HashMap<>();
private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
protected static Int2ObjectMap<IntSet> proudSkillGroupLevels = new Int2ObjectOpenHashMap<>();
protected static Int2IntMap proudSkillGroupMaxLevels = new Int2IntOpenHashMap();
protected static Int2ObjectMap<IntSet> avatarSkillLevels = new Int2ObjectOpenHashMap<>();
// Getters with wrong names, remove later
@Deprecated(forRemoval = true) public static Int2ObjectMap<CodexReliquaryData> getcodexReliquaryIdMap() {return codexReliquaryDataIdMap;}
@Deprecated(forRemoval = true) public static Int2ObjectMap<DungeonEntryData> getDungeonEntryDatatMap() {return dungeonEntryDataMap;}
@Deprecated(forRemoval = true) @Tolerate public static ArrayList<CodexReliquaryData> getcodexReliquaryArrayList() {return codexReliquaryArrayList;}
// Getters with different names that stay for now
public static Int2ObjectMap<MainQuestData> getMainQuestDataMap() {return mainQuestData;}
public static Int2ObjectMap<QuestEncryptionKey> getMainQuestEncryptionMap() {return questsKeys;}
public static Int2ObjectMap<SceneNpcBornData> getSceneNpcBornData() {return npcBornData;}
public static Map<String, AbilityEmbryoEntry> getAbilityEmbryoInfo() {return abilityEmbryos;}
public static Int2ObjectMap<MainQuestData> getMainQuestDataMap() {
return mainQuestData;
}
// Getters that get values rather than containers. If Lombok ever gets syntactic sugar for this, we should adopt that.
public static AbilityData getAbilityData(String abilityName) {return abilityDataMap.get(abilityName);}
public static IntSet getAvatarSkillLevels(int avatarSkillId) {return avatarSkillLevels.get(avatarSkillId);}
public static IntSet getProudSkillGroupLevels(int proudSkillGroupId) {return proudSkillGroupLevels.get(proudSkillGroupId);}
public static int getProudSkillGroupMaxLevel(int proudSkillGroupId) {return proudSkillGroupMaxLevels.getOrDefault(proudSkillGroupId, 0);}
public static Int2ObjectMap<QuestEncryptionKey> getMainQuestEncryptionMap() {
return questsKeys;
}
public static Int2ObjectMap<SceneNpcBornData> getSceneNpcBornData() {
return npcBornData;
}
public static Map<String, AbilityEmbryoEntry> getAbilityEmbryoInfo() {
return abilityEmbryos;
}
// Getters that get values rather than containers. If Lombok ever gets syntactic sugar for this,
// we should adopt that.
public static AbilityData getAbilityData(String abilityName) {
return abilityDataMap.get(abilityName);
}
public static IntSet getAvatarSkillLevels(int avatarSkillId) {
return avatarSkillLevels.get(avatarSkillId);
}
public static IntSet getProudSkillGroupLevels(int proudSkillGroupId) {
return proudSkillGroupLevels.get(proudSkillGroupId);
}
public static int getProudSkillGroupMaxLevel(int proudSkillGroupId) {
return proudSkillGroupMaxLevels.getOrDefault(proudSkillGroupId, 0);
}
// Multi-keyed getters
public static AvatarPromoteData getAvatarPromoteData(int promoteId, int promoteLevel) {
@@ -180,26 +573,26 @@ public class GameData {
return Optional.ofNullable(getRelicLevelData(rankLevel, level)).map(d -> d.getExp()).orElse(0);
}
// Generic getter
public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
Int2ObjectMap<?> map = null;
try {
Field field = GameData.class.getDeclaredField(Utils.lowerCaseFirstChar(resourceDefinition.getSimpleName()) + "Map");
Field field =
GameData.class.getDeclaredField(
Utils.lowerCaseFirstChar(resourceDefinition.getSimpleName()) + "Map");
field.setAccessible(true);
map = (Int2ObjectMap<?>) field.get(null);
field.setAccessible(false);
} catch (Exception e) {
Grasscutter.getLogger().error("Error fetching resource map for " + resourceDefinition.getSimpleName(), e);
Grasscutter.getLogger()
.error("Error fetching resource map for " + resourceDefinition.getSimpleName(), e);
}
return map;
}
public static int getWeaponExpRequired(int rankLevel, int level) {
WeaponLevelData levelData = weaponLevelDataMap.get(level);
if (levelData == null) {
@@ -214,12 +607,13 @@ public class GameData {
public static Map<Integer, List<Integer>> getFetterDataEntries() {
if (fetters.isEmpty()) {
fetterDataMap.forEach((k, v) -> {
if (!fetters.containsKey(v.getAvatarId())) {
fetters.put(v.getAvatarId(), new ArrayList<>());
}
fetters.get(v.getAvatarId()).add(k);
});
fetterDataMap.forEach(
(k, v) -> {
if (!fetters.containsKey(v.getAvatarId())) {
fetters.put(v.getAvatarId(), new ArrayList<>());
}
fetters.get(v.getAvatarId()).add(k);
});
}
return fetters;
@@ -227,16 +621,49 @@ public class GameData {
public static Map<Integer, List<ShopGoodsData>> getShopGoodsDataEntries() {
if (shopGoods.isEmpty()) {
shopGoodsDataMap.forEach((k, v) -> {
if (!shopGoods.containsKey(v.getShopType()))
shopGoods.put(v.getShopType(), new ArrayList<>());
shopGoods.get(v.getShopType()).add(v);
});
shopGoodsDataMap.forEach(
(k, v) -> {
if (!shopGoods.containsKey(v.getShopType()))
shopGoods.put(v.getShopType(), new ArrayList<>());
shopGoods.get(v.getShopType()).add(v);
});
}
return shopGoods;
}
/**
* Fetches the route data for a scene by ID.
*
* @param sceneId The ID of the scene to fetch the route data for.
* @return The route data for the scene, or an empty map if the scene has no route data.
*/
public static Int2ObjectMap<Route> getSceneRoutes(int sceneId) {
return sceneRouteData.computeIfAbsent(sceneId, k -> new Int2ObjectOpenHashMap<>());
}
/**
* Fetches the trial data
*
* @param trialAvatarIndexId
* @return
*/
@Nullable public static TrialAvatarActivityDataData getTrialAvatarActivityDataByAvatarIndex(
int trialAvatarIndexId) {
// prefer custom data over official data
val dataId = trialAvatarIndexIdTrialActivityDataDataMap.get(trialAvatarIndexId);
val datamap =
GameData.getTrialAvatarActivityDataCustomData().isEmpty()
? GameData.getTrialAvatarActivityDataDataMap()
: GameData.getTrialAvatarActivityDataCustomData();
return datamap.get(dataId);
}
@Nullable public static List<QuestData> getQuestDataByConditions(
QuestCond questCond, int param0, String questStr) {
return beginCondQuestMap.get(QuestData.questConditionKey(questCond, param0, questStr));
}
public static Int2ObjectMap<AchievementData> getAchievementDataMap() {
AchievementData.divideIntoGroups();
return achievementDataMap;