mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-17 07:02:32 +08:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,154 +1,547 @@
|
||||
package emu.grasscutter.data;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.binout.*;
|
||||
import emu.grasscutter.game.quest.QuestEncryptionKey;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import emu.grasscutter.data.binout.config.*;
|
||||
import emu.grasscutter.data.binout.routes.Route;
|
||||
import emu.grasscutter.data.custom.TrialAvatarActivityCustomData;
|
||||
import emu.grasscutter.data.custom.TrialAvatarCustomData;
|
||||
import emu.grasscutter.data.excels.*;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
import emu.grasscutter.data.excels.achievement.AchievementData;
|
||||
import emu.grasscutter.data.excels.achievement.AchievementGoalData;
|
||||
import emu.grasscutter.data.excels.activity.ActivityCondExcelConfigData;
|
||||
import emu.grasscutter.data.excels.activity.ActivityData;
|
||||
import emu.grasscutter.data.excels.activity.ActivityShopData;
|
||||
import emu.grasscutter.data.excels.activity.ActivityWatcherData;
|
||||
import emu.grasscutter.data.excels.avatar.*;
|
||||
import emu.grasscutter.data.excels.codex.*;
|
||||
import emu.grasscutter.data.excels.dungeon.*;
|
||||
import emu.grasscutter.data.excels.monster.MonsterCurveData;
|
||||
import emu.grasscutter.data.excels.monster.MonsterData;
|
||||
import emu.grasscutter.data.excels.monster.MonsterDescribeData;
|
||||
import emu.grasscutter.data.excels.monster.MonsterSpecialNameData;
|
||||
import emu.grasscutter.data.excels.quest.QuestData;
|
||||
import emu.grasscutter.data.excels.quest.QuestGlobalVarData;
|
||||
import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
|
||||
import emu.grasscutter.data.excels.reliquary.ReliquaryLevelData;
|
||||
import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
|
||||
import emu.grasscutter.data.excels.reliquary.ReliquarySetData;
|
||||
import emu.grasscutter.data.excels.tower.TowerFloorData;
|
||||
import emu.grasscutter.data.excels.tower.TowerLevelData;
|
||||
import emu.grasscutter.data.excels.tower.TowerScheduleData;
|
||||
import emu.grasscutter.data.excels.trial.*;
|
||||
import emu.grasscutter.data.excels.weapon.WeaponCurveData;
|
||||
import emu.grasscutter.data.excels.weapon.WeaponLevelData;
|
||||
import emu.grasscutter.data.excels.weapon.WeaponPromoteData;
|
||||
import emu.grasscutter.data.excels.world.WeatherData;
|
||||
import emu.grasscutter.data.excels.world.WorldAreaData;
|
||||
import emu.grasscutter.data.excels.world.WorldLevelData;
|
||||
import emu.grasscutter.data.server.ActivityCondGroup;
|
||||
import emu.grasscutter.data.server.GadgetMapping;
|
||||
import emu.grasscutter.data.server.MonsterMapping;
|
||||
import emu.grasscutter.game.dungeons.DungeonDropEntry;
|
||||
import emu.grasscutter.game.quest.QuestEncryptionKey;
|
||||
import emu.grasscutter.game.quest.RewindData;
|
||||
import emu.grasscutter.game.quest.TeleportData;
|
||||
import emu.grasscutter.game.quest.enums.QuestCond;
|
||||
import emu.grasscutter.game.world.GroupReplacementData;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.*;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.*;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.Getter;
|
||||
import lombok.experimental.Tolerate;
|
||||
import lombok.Setter;
|
||||
import lombok.val;
|
||||
|
||||
@SuppressWarnings({"unused", "MismatchedQueryAndUpdateOfCollection"})
|
||||
public final class GameData {
|
||||
@Getter private static final Map<String, AbilityData> abilityDataMap = new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ScenePointEntry> scenePointEntryMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
public class GameData {
|
||||
// BinOutputs
|
||||
@Getter private static final Int2ObjectMap<HomeworldDefaultSaveData> homeworldDefaultSaveData = new Int2ObjectOpenHashMap<>();
|
||||
@Getter
|
||||
private static final Int2ObjectMap<HomeworldDefaultSaveData> homeworldDefaultSaveData =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter private static final Int2ObjectMap<String> abilityHashes = new Int2ObjectOpenHashMap<>();
|
||||
@Deprecated(forRemoval = true)
|
||||
@Getter private static final Map<String, AbilityModifierEntry> abilityModifiers = new HashMap<>();
|
||||
@Getter private static final Map<String, ConfigGadget> gadgetConfigData = new HashMap<>();
|
||||
|
||||
@Getter private static final Map<String, List<TalentData>> talents = new HashMap<>();
|
||||
@Getter private static final Map<String, ConfigEntityAvatar> avatarConfigData = new HashMap<>();
|
||||
@Getter private static final Map<String, ConfigEntityGadget> gadgetConfigData = new HashMap<>();
|
||||
@Getter private static final Map<String, ConfigEntityMonster> monsterConfigData = new HashMap<>();
|
||||
|
||||
@Getter private static final Map<String, OpenConfigEntry> openConfigEntries = new HashMap<>();
|
||||
@Deprecated(forRemoval = true) @Getter private static final Map<String, ScenePointEntry> scenePointEntries = new HashMap<>();
|
||||
protected static final Map<String, AbilityData> abilityDataMap = new HashMap<>();
|
||||
protected static final Int2ObjectMap<ScenePointEntry> scenePointEntryMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static final Int2ObjectMap<MainQuestData> mainQuestData = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<QuestEncryptionKey> questsKeys = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<SceneNpcBornData> npcBornData = new Int2ObjectOpenHashMap<>();
|
||||
private static final Map<String, AbilityEmbryoEntry> abilityEmbryos = new HashMap<>();
|
||||
|
||||
// ExcelConfigs
|
||||
@Getter private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>();
|
||||
private static final Int2ObjectMap<AchievementData> achievementDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AchievementGoalData> achievementGoalDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ActivityData> activityDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ActivityShopData> activityShopDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ActivityWatcherData> activityWatcherDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap = new Int2ObjectLinkedOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap = new Int2ObjectLinkedOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarCurveData> avatarCurveDataMap = new Int2ObjectLinkedOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarData> avatarDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarFetterLevelData> avatarFetterLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarFlycloakData> avatarFlycloakDataMap = new Int2ObjectLinkedOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarLevelData> avatarLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarSkillData> avatarSkillDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarSkillDepotData> avatarSkillDepotDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<AvatarTalentData> avatarTalentDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<BattlePassMissionData> battlePassMissionDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<BattlePassRewardData> battlePassRewardDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<BlossomRefreshExcelConfigData> blossomRefreshExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ActivityCondExcelConfigData> activityCondExcelConfigDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<DungeonPassConfigData> dungeonPassConfigDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<DungeonChallengeConfigData> dungeonChallengeConfigDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<Int2ObjectMap<Route>> sceneRouteData =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>();
|
||||
|
||||
private static final Int2ObjectMap<AchievementData> achievementDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AchievementGoalData> achievementGoalDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ActivityData> activityDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ActivityShopData> activityShopDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ActivityWatcherData> activityWatcherDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap =
|
||||
new Int2ObjectLinkedOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap =
|
||||
new Int2ObjectLinkedOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarReplaceCostumeData> avatarReplaceCostumeDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarCurveData> avatarCurveDataMap =
|
||||
new Int2ObjectLinkedOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarData> avatarDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarFetterLevelData> avatarFetterLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarFlycloakData> avatarFlycloakDataMap =
|
||||
new Int2ObjectLinkedOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarLevelData> avatarLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarSkillData> avatarSkillDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarSkillDepotData> avatarSkillDepotDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<AvatarTalentData> avatarTalentDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<BattlePassMissionData> battlePassMissionDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<BattlePassRewardData> battlePassRewardDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<BlossomRefreshExcelConfigData>
|
||||
blossomRefreshExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter private static final Int2ObjectMap<BuffData> buffDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ChapterData> chapterDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ChapterData> chapterDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter private static final Int2ObjectMap<CityData> cityDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CodexAnimalData> codexAnimalDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CodexMaterialData> codexMaterialDataIdMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CodexQuestData> codexQuestDataIdMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CodexReliquaryData> codexReliquaryDataIdMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CodexWeaponData> codexWeaponDataIdMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CombineData> combineDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CookBonusData> cookBonusDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CookRecipeData> cookRecipeDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<CompoundData> compoundDataMap=new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<DungeonData> dungeonDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<DungeonEntryData> dungeonEntryDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<EnvAnimalGatherConfigData> envAnimalGatherConfigDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<EquipAffixData> equipAffixDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<GadgetData> gadgetDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<GatherData> gatherDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<HomeWorldBgmData> homeWorldBgmDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CodexAnimalData> codexAnimalDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CodexMaterialData> codexMaterialDataIdMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CodexQuestData> codexQuestDataIdMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CodexReliquaryData> codexReliquaryDataIdMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CodexWeaponData> codexWeaponDataIdMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CombineData> combineDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CookBonusData> cookBonusDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CookRecipeData> cookRecipeDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CompoundData> compoundDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<DropTableData> dropTableDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<DropMaterialData> dropMaterialDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<DungeonData> dungeonDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<DungeonEntryData> dungeonEntryDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<EnvAnimalGatherConfigData> envAnimalGatherConfigDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<EquipAffixData> equipAffixDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<MonsterAffixData> monsterAffixDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<GadgetData> gadgetDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<GatherData> gatherDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
@Deprecated // This is to prevent people from using this map. This is for the resource loader
|
||||
// only!
|
||||
private static final Int2ObjectMap<GuideTriggerData> guideTriggerDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<HomeWorldBgmData> homeWorldBgmDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter private static final Int2ObjectMap<ItemData> itemDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<MonsterCurveData> monsterCurveDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<MonsterData> monsterDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<MonsterDescribeData> monsterDescribeDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<MonsterSpecialNameData> monsterSpecialNameDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<MusicGameBasicData> musicGameBasicDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<MonsterCurveData> monsterCurveDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<MonsterData> monsterDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<MonsterDescribeData> monsterDescribeDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<MonsterSpecialNameData> monsterSpecialNameDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<MusicGameBasicData> musicGameBasicDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter private static final Int2ObjectMap<NpcData> npcDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<OpenStateData> openStateDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<PersonalLineData> personalLineDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<PlayerLevelData> playerLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ProudSkillData> proudSkillDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<QuestData> questDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ReliquaryAffixData> reliquaryAffixDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ReliquaryMainPropData> reliquaryMainPropDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<ReliquarySetData> reliquarySetDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<RewardPreviewData> rewardPreviewDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<SceneData> sceneDataMap = new Int2ObjectLinkedOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<TriggerExcelConfigData> triggerExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<WeaponCurveData> weaponCurveDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<WeaponLevelData> weaponLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<WeaponPromoteData> weaponPromoteDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<WeatherData> weatherDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<AvatarPromoteData> avatarPromoteDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<OpenStateData> openStateDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<PersonalLineData> personalLineDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<PlayerLevelData> playerLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ProudSkillData> proudSkillDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<QuestData> questDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<QuestGlobalVarData> questGlobalVarDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ReliquaryAffixData> reliquaryAffixDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ReliquaryMainPropData> reliquaryMainPropDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ReliquarySetData> reliquarySetDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<RewardPreviewData> rewardPreviewDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<SceneData> sceneDataMap = new Int2ObjectLinkedOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TalkConfigData> talkConfigDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TriggerExcelConfigData> triggerExcelConfigDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TrialAvatarData> trialAvatarDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TrialAvatarActivityData> trialAvatarActivityDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TrialAvatarActivityDataData> trialAvatarActivityDataDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TrialAvatarTemplateData> trialAvatarTemplateDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TrialReliquaryData> trialReliquaryDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<WeaponCurveData> weaponCurveDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<WeaponLevelData> weaponLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<WeaponPromoteData> weaponPromoteDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<WeatherData> weatherDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<RewindData> rewindDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TeleportData> teleportDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<RefreshPolicyExcelConfigData> refreshPolicyExcelConfigDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static final Int2ObjectMap<AvatarPromoteData> avatarPromoteDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<FetterData> fetterDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<ReliquaryLevelData> reliquaryLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<ReliquaryLevelData> reliquaryLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
// The following are accessed via getMapByResourceDef, and will show as unused
|
||||
private static final Int2ObjectMap<CodexMaterialData> codexMaterialDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<CodexQuestData> codexQuestDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<CodexReliquaryData> codexReliquaryDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<CodexWeaponData> codexWeaponDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<CodexMaterialData> codexMaterialDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<CodexQuestData> codexQuestDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<CodexReliquaryData> codexReliquaryDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<CodexWeaponData> codexWeaponDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter @Setter private static ConfigGlobalCombat configGlobalCombat = null;
|
||||
|
||||
// Custom community server resources
|
||||
@Getter
|
||||
private static final Int2ObjectMap<List<DungeonDropEntry>> dungeonDropDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<GadgetMapping> gadgetMappingMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<MonsterMapping> monsterMappingMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<ActivityCondGroup> activityCondGroupMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<GroupReplacementData> groupReplacements =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
// Cache
|
||||
@Getter private static final IntList scenePointIdList = new IntArrayList();
|
||||
@Getter private static final List<OpenStateData> openStateList = new ArrayList<>();
|
||||
@Getter private static final Map<Integer, List<Integer>> scenePointsPerScene = new HashMap<>();
|
||||
@Getter private static final Map<String, ScriptSceneData> scriptSceneDataMap = new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Map<String, GuideTriggerData> guideTriggerDataStringMap = new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Map<String, ConfigLevelEntity> configLevelEntityDataMap = new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<IntSet> proudSkillGroupLevels = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter private static final Int2IntMap proudSkillGroupMaxLevels = new Int2IntOpenHashMap();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<IntSet> avatarSkillLevels = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Map<String, List<QuestData>> beginCondQuestMap =
|
||||
new HashMap<>(); // cache filled by QuestData
|
||||
|
||||
@Getter private static final Map<Integer, Integer> questTalkMap = new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<TrialAvatarCustomData> trialAvatarCustomData =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Map<Integer, TrialAvatarActivityCustomData> trialAvatarActivityCustomData =
|
||||
new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Map<Integer, TrialAvatarActivityDataData> trialAvatarActivityDataCustomData =
|
||||
new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2IntMap trialAvatarIndexIdTrialActivityDataDataMap =
|
||||
new Int2IntOpenHashMap();
|
||||
|
||||
private static Map<Integer, List<Integer>> fetters = new HashMap<>();
|
||||
private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
|
||||
protected static Int2ObjectMap<IntSet> proudSkillGroupLevels = new Int2ObjectOpenHashMap<>();
|
||||
protected static Int2IntMap proudSkillGroupMaxLevels = new Int2IntOpenHashMap();
|
||||
protected static Int2ObjectMap<IntSet> avatarSkillLevels = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
// Getters with wrong names, remove later
|
||||
@Deprecated(forRemoval = true) public static Int2ObjectMap<CodexReliquaryData> getcodexReliquaryIdMap() {return codexReliquaryDataIdMap;}
|
||||
@Deprecated(forRemoval = true) public static Int2ObjectMap<DungeonEntryData> getDungeonEntryDatatMap() {return dungeonEntryDataMap;}
|
||||
@Deprecated(forRemoval = true) @Tolerate public static ArrayList<CodexReliquaryData> getcodexReliquaryArrayList() {return codexReliquaryArrayList;}
|
||||
|
||||
// Getters with different names that stay for now
|
||||
public static Int2ObjectMap<MainQuestData> getMainQuestDataMap() {return mainQuestData;}
|
||||
public static Int2ObjectMap<QuestEncryptionKey> getMainQuestEncryptionMap() {return questsKeys;}
|
||||
public static Int2ObjectMap<SceneNpcBornData> getSceneNpcBornData() {return npcBornData;}
|
||||
public static Map<String, AbilityEmbryoEntry> getAbilityEmbryoInfo() {return abilityEmbryos;}
|
||||
public static Int2ObjectMap<MainQuestData> getMainQuestDataMap() {
|
||||
return mainQuestData;
|
||||
}
|
||||
|
||||
// Getters that get values rather than containers. If Lombok ever gets syntactic sugar for this, we should adopt that.
|
||||
public static AbilityData getAbilityData(String abilityName) {return abilityDataMap.get(abilityName);}
|
||||
public static IntSet getAvatarSkillLevels(int avatarSkillId) {return avatarSkillLevels.get(avatarSkillId);}
|
||||
public static IntSet getProudSkillGroupLevels(int proudSkillGroupId) {return proudSkillGroupLevels.get(proudSkillGroupId);}
|
||||
public static int getProudSkillGroupMaxLevel(int proudSkillGroupId) {return proudSkillGroupMaxLevels.getOrDefault(proudSkillGroupId, 0);}
|
||||
public static Int2ObjectMap<QuestEncryptionKey> getMainQuestEncryptionMap() {
|
||||
return questsKeys;
|
||||
}
|
||||
|
||||
public static Int2ObjectMap<SceneNpcBornData> getSceneNpcBornData() {
|
||||
return npcBornData;
|
||||
}
|
||||
|
||||
public static Map<String, AbilityEmbryoEntry> getAbilityEmbryoInfo() {
|
||||
return abilityEmbryos;
|
||||
}
|
||||
|
||||
// Getters that get values rather than containers. If Lombok ever gets syntactic sugar for this,
|
||||
// we should adopt that.
|
||||
public static AbilityData getAbilityData(String abilityName) {
|
||||
return abilityDataMap.get(abilityName);
|
||||
}
|
||||
|
||||
public static IntSet getAvatarSkillLevels(int avatarSkillId) {
|
||||
return avatarSkillLevels.get(avatarSkillId);
|
||||
}
|
||||
|
||||
public static IntSet getProudSkillGroupLevels(int proudSkillGroupId) {
|
||||
return proudSkillGroupLevels.get(proudSkillGroupId);
|
||||
}
|
||||
|
||||
public static int getProudSkillGroupMaxLevel(int proudSkillGroupId) {
|
||||
return proudSkillGroupMaxLevels.getOrDefault(proudSkillGroupId, 0);
|
||||
}
|
||||
|
||||
// Multi-keyed getters
|
||||
public static AvatarPromoteData getAvatarPromoteData(int promoteId, int promoteLevel) {
|
||||
@@ -180,26 +573,26 @@ public class GameData {
|
||||
return Optional.ofNullable(getRelicLevelData(rankLevel, level)).map(d -> d.getExp()).orElse(0);
|
||||
}
|
||||
|
||||
|
||||
// Generic getter
|
||||
public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
|
||||
Int2ObjectMap<?> map = null;
|
||||
|
||||
try {
|
||||
Field field = GameData.class.getDeclaredField(Utils.lowerCaseFirstChar(resourceDefinition.getSimpleName()) + "Map");
|
||||
Field field =
|
||||
GameData.class.getDeclaredField(
|
||||
Utils.lowerCaseFirstChar(resourceDefinition.getSimpleName()) + "Map");
|
||||
|
||||
field.setAccessible(true);
|
||||
map = (Int2ObjectMap<?>) field.get(null);
|
||||
field.setAccessible(false);
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("Error fetching resource map for " + resourceDefinition.getSimpleName(), e);
|
||||
Grasscutter.getLogger()
|
||||
.error("Error fetching resource map for " + resourceDefinition.getSimpleName(), e);
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static int getWeaponExpRequired(int rankLevel, int level) {
|
||||
WeaponLevelData levelData = weaponLevelDataMap.get(level);
|
||||
if (levelData == null) {
|
||||
@@ -214,12 +607,13 @@ public class GameData {
|
||||
|
||||
public static Map<Integer, List<Integer>> getFetterDataEntries() {
|
||||
if (fetters.isEmpty()) {
|
||||
fetterDataMap.forEach((k, v) -> {
|
||||
if (!fetters.containsKey(v.getAvatarId())) {
|
||||
fetters.put(v.getAvatarId(), new ArrayList<>());
|
||||
}
|
||||
fetters.get(v.getAvatarId()).add(k);
|
||||
});
|
||||
fetterDataMap.forEach(
|
||||
(k, v) -> {
|
||||
if (!fetters.containsKey(v.getAvatarId())) {
|
||||
fetters.put(v.getAvatarId(), new ArrayList<>());
|
||||
}
|
||||
fetters.get(v.getAvatarId()).add(k);
|
||||
});
|
||||
}
|
||||
|
||||
return fetters;
|
||||
@@ -227,16 +621,49 @@ public class GameData {
|
||||
|
||||
public static Map<Integer, List<ShopGoodsData>> getShopGoodsDataEntries() {
|
||||
if (shopGoods.isEmpty()) {
|
||||
shopGoodsDataMap.forEach((k, v) -> {
|
||||
if (!shopGoods.containsKey(v.getShopType()))
|
||||
shopGoods.put(v.getShopType(), new ArrayList<>());
|
||||
shopGoods.get(v.getShopType()).add(v);
|
||||
});
|
||||
shopGoodsDataMap.forEach(
|
||||
(k, v) -> {
|
||||
if (!shopGoods.containsKey(v.getShopType()))
|
||||
shopGoods.put(v.getShopType(), new ArrayList<>());
|
||||
shopGoods.get(v.getShopType()).add(v);
|
||||
});
|
||||
}
|
||||
|
||||
return shopGoods;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the route data for a scene by ID.
|
||||
*
|
||||
* @param sceneId The ID of the scene to fetch the route data for.
|
||||
* @return The route data for the scene, or an empty map if the scene has no route data.
|
||||
*/
|
||||
public static Int2ObjectMap<Route> getSceneRoutes(int sceneId) {
|
||||
return sceneRouteData.computeIfAbsent(sceneId, k -> new Int2ObjectOpenHashMap<>());
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the trial data
|
||||
*
|
||||
* @param trialAvatarIndexId
|
||||
* @return
|
||||
*/
|
||||
@Nullable public static TrialAvatarActivityDataData getTrialAvatarActivityDataByAvatarIndex(
|
||||
int trialAvatarIndexId) {
|
||||
// prefer custom data over official data
|
||||
val dataId = trialAvatarIndexIdTrialActivityDataDataMap.get(trialAvatarIndexId);
|
||||
val datamap =
|
||||
GameData.getTrialAvatarActivityDataCustomData().isEmpty()
|
||||
? GameData.getTrialAvatarActivityDataDataMap()
|
||||
: GameData.getTrialAvatarActivityDataCustomData();
|
||||
return datamap.get(dataId);
|
||||
}
|
||||
|
||||
@Nullable public static List<QuestData> getQuestDataByConditions(
|
||||
QuestCond questCond, int param0, String questStr) {
|
||||
return beginCondQuestMap.get(QuestData.questConditionKey(questCond, param0, questStr));
|
||||
}
|
||||
|
||||
public static Int2ObjectMap<AchievementData> getAchievementDataMap() {
|
||||
AchievementData.divideIntoGroups();
|
||||
return achievementDataMap;
|
||||
|
||||
Reference in New Issue
Block a user