Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
Unverified
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions
+114 -96
View File
@@ -1,74 +1,71 @@
package emu.grasscutter;
import ch.qos.logback.classic.Level;
import ch.qos.logback.classic.Logger;
import static emu.grasscutter.config.Configuration.SERVER;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.auth.AuthenticationSystem;
import emu.grasscutter.auth.DefaultAuthentication;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.command.DefaultPermissionHandler;
import emu.grasscutter.command.PermissionHandler;
import ch.qos.logback.classic.*;
import emu.grasscutter.auth.*;
import emu.grasscutter.command.*;
import emu.grasscutter.config.ConfigContainer;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.database.DatabaseManager;
import emu.grasscutter.plugin.PluginManager;
import emu.grasscutter.plugin.api.ServerHook;
import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.plugin.api.ServerHelper;
import emu.grasscutter.server.dispatch.DispatchServer;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.http.HttpServer;
import emu.grasscutter.server.http.dispatch.DispatchHandler;
import emu.grasscutter.server.http.dispatch.RegionHandler;
import emu.grasscutter.server.http.documentation.DocumentationServerHandler;
import emu.grasscutter.server.http.handlers.AnnouncementsHandler;
import emu.grasscutter.server.http.handlers.GachaHandler;
import emu.grasscutter.server.http.handlers.GenericHandler;
import emu.grasscutter.server.http.handlers.LogHandler;
import emu.grasscutter.server.http.dispatch.*;
import emu.grasscutter.server.http.documentation.*;
import emu.grasscutter.server.http.handlers.*;
import emu.grasscutter.tools.Tools;
import emu.grasscutter.utils.Crypto;
import emu.grasscutter.utils.JsonUtils;
import emu.grasscutter.utils.Language;
import emu.grasscutter.utils.StartupArguments;
import emu.grasscutter.utils.Utils;
import lombok.Getter;
import lombok.Setter;
import org.jline.reader.EndOfFileException;
import org.jline.reader.LineReader;
import org.jline.reader.LineReaderBuilder;
import org.jline.reader.UserInterruptException;
import org.jline.terminal.Terminal;
import org.jline.terminal.TerminalBuilder;
import emu.grasscutter.utils.*;
import emu.grasscutter.utils.lang.Language;
import io.netty.util.concurrent.FastThreadLocalThread;
import java.io.*;
import java.util.Calendar;
import java.util.concurrent.*;
import javax.annotation.Nullable;
import lombok.*;
import org.jline.reader.*;
import org.jline.terminal.*;
import org.reflections.Reflections;
import org.slf4j.LoggerFactory;
import javax.annotation.Nullable;
import java.io.*;
import java.util.Calendar;
import static emu.grasscutter.config.Configuration.SERVER;
import static emu.grasscutter.utils.Language.translate;
public final class Grasscutter {
public static final File configFile = new File("./config.json");
public static final Reflections reflector = new Reflections("emu.grasscutter");
@Getter private static final Logger logger = (Logger) LoggerFactory.getLogger(Grasscutter.class);
private static LineReader consoleLineReader = null;
@Getter public static ConfigContainer config;
@Getter @Setter private static Language language;
public static final File configFile = new File("./config.json");
@Setter private static ServerRunMode runModeOverride = null; // Config override for run mode
@Getter @Setter private static String preferredLanguage;
@Getter private static int currentDayOfWeek;
@Getter @Setter private static String preferredLanguage;
@Setter private static ServerRunMode runModeOverride = null; // Config override for run mode
@Setter private static boolean noConsole = false;
@Getter private static HttpServer httpServer;
@Getter private static GameServer gameServer;
@Getter private static DispatchServer dispatchServer;
@Getter private static PluginManager pluginManager;
@Getter private static CommandMap commandMap;
@Getter @Setter private static AuthenticationSystem authenticationSystem;
@Getter @Setter private static PermissionHandler permissionHandler;
public static final Reflections reflector = new Reflections("emu.grasscutter");
@Getter public static ConfigContainer config;
private static LineReader consoleLineReader = null;
@Getter
private static final ExecutorService threadPool =
new ThreadPoolExecutor(
6,
6,
60,
TimeUnit.SECONDS,
new LinkedBlockingDeque<>(),
FastThreadLocalThread::new,
new ThreadPoolExecutor.AbortPolicy());
static {
// Declare logback configuration.
@@ -83,6 +80,8 @@ public final class Grasscutter {
// Attempt to update configuration.
ConfigContainer.updateConfig();
Grasscutter.getLogger().info("Loading Grasscutter...");
// Load translation files.
Grasscutter.loadLanguage();
@@ -98,21 +97,25 @@ public final class Grasscutter {
System.exit(0); // Exit early.
}
// Get the server run mode.
var runMode = Grasscutter.getRunMode();
// Create command map.
commandMap = new CommandMap(true);
// Initialize server.
Grasscutter.getLogger().info(translate("messages.status.starting"));
Grasscutter.getLogger().info(translate("messages.status.game_version", GameConstants.VERSION));
Grasscutter.getLogger().info(translate("messages.status.version", BuildConfig.VERSION, BuildConfig.GIT_HASH));
logger.info(translate("messages.status.starting"));
logger.info(translate("messages.status.game_version", GameConstants.VERSION));
logger.info(translate("messages.status.version", BuildConfig.VERSION, BuildConfig.GIT_HASH));
// Load all resources.
Grasscutter.updateDayOfWeek();
ResourceLoader.loadAll();
ScriptLoader.init();
if (runMode != ServerRunMode.DISPATCH_ONLY) {
// Load all resources.
Grasscutter.updateDayOfWeek();
ResourceLoader.loadAll();
// Generate handbooks.
Tools.createGmHandbooks(false);
// Generate handbooks.
Tools.createGmHandbooks(false);
}
// Initialize database.
DatabaseManager.initialize();
@@ -122,37 +125,47 @@ public final class Grasscutter {
permissionHandler = new DefaultPermissionHandler();
// Create server instances.
httpServer = new HttpServer();
gameServer = new GameServer();
if (runMode == ServerRunMode.HYBRID || runMode == ServerRunMode.GAME_ONLY)
Grasscutter.gameServer = new GameServer();
if (runMode == ServerRunMode.HYBRID || runMode == ServerRunMode.DISPATCH_ONLY)
Grasscutter.httpServer = new HttpServer();
// Create a server hook instance with both servers.
new ServerHook(gameServer, httpServer);
new ServerHelper(gameServer, httpServer);
// Create plugin manager instance.
pluginManager = new PluginManager();
// Add HTTP routes after loading plugins.
httpServer.addRouter(HttpServer.UnhandledRequestRouter.class);
httpServer.addRouter(HttpServer.DefaultRequestRouter.class);
httpServer.addRouter(RegionHandler.class);
httpServer.addRouter(LogHandler.class);
httpServer.addRouter(GenericHandler.class);
httpServer.addRouter(AnnouncementsHandler.class);
httpServer.addRouter(DispatchHandler.class);
httpServer.addRouter(GachaHandler.class);
httpServer.addRouter(DocumentationServerHandler.class);
if (runMode != ServerRunMode.GAME_ONLY) {
// Add HTTP routes after loading plugins.
httpServer.addRouter(HttpServer.UnhandledRequestRouter.class);
httpServer.addRouter(HttpServer.DefaultRequestRouter.class);
httpServer.addRouter(RegionHandler.class);
httpServer.addRouter(LogHandler.class);
httpServer.addRouter(GenericHandler.class);
httpServer.addRouter(AnnouncementsHandler.class);
httpServer.addRouter(AuthenticationHandler.class);
httpServer.addRouter(GachaHandler.class);
httpServer.addRouter(DocumentationServerHandler.class);
httpServer.addRouter(HandbookHandler.class);
}
// Start servers.
var runMode = Grasscutter.getRunMode();
if (runMode == ServerRunMode.HYBRID) {
httpServer.start();
gameServer.start();
} else if (runMode == ServerRunMode.DISPATCH_ONLY) {
httpServer.start();
// Start dispatch server.
dispatchServer = new DispatchServer("0.0.0.0", 1111);
dispatchServer.start();
} else if (runMode == ServerRunMode.GAME_ONLY) {
gameServer.start();
} else {
getLogger().error(translate("messages.status.run_mode_error", runMode));
getLogger().error(translate("messages.status.run_mode_help"));
getLogger().error(translate("messages.status.shutdown"));
logger.error(translate("messages.status.run_mode_error", runMode));
logger.error(translate("messages.status.run_mode_help"));
logger.error(translate("messages.status.shutdown"));
System.exit(1);
}
@@ -163,16 +176,13 @@ public final class Grasscutter {
Runtime.getRuntime().addShutdownHook(new Thread(Grasscutter::onShutdown));
// Open console.
startConsole();
Grasscutter.startConsole();
}
/**
* Server shutdown event.
*/
/** Server shutdown event. */
private static void onShutdown() {
// Disable all plugins.
if (pluginManager != null)
pluginManager.disablePlugins();
if (pluginManager != null) pluginManager.disablePlugins();
}
/*
@@ -188,9 +198,7 @@ public final class Grasscutter {
* Methods for the configuration system component.
*/
/**
* Attempts to load the configuration from a file.
*/
/** Attempts to load the configuration from a file. */
public static void loadConfig() {
// Check if config.json exists. If not, we generate a new config.
if (!configFile.exists()) {
@@ -204,7 +212,9 @@ public final class Grasscutter {
try {
config = JsonUtils.loadToClass(configFile.toPath(), ConfigContainer.class);
} catch (Exception exception) {
getLogger().error("There was an error while trying to load the configuration from config.json. Please make sure that there are no syntax errors. If you want to start with a default configuration, delete your existing config.json.");
getLogger()
.error(
"There was an error while trying to load the configuration from config.json. Please make sure that there are no syntax errors. If you want to start with a default configuration, delete your existing config.json.");
System.exit(1);
}
}
@@ -220,9 +230,9 @@ public final class Grasscutter {
try (FileWriter file = new FileWriter(configFile)) {
file.write(JsonUtils.encode(config));
} catch (IOException ignored) {
Grasscutter.getLogger().error("Unable to write to config file.");
logger.error("Unable to write to config file.");
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to save config file.", e);
logger.error("Unable to save config file.", e);
}
}
@@ -251,10 +261,10 @@ public final class Grasscutter {
// When dumb is true, build() never throws.
}
}
consoleLineReader = LineReaderBuilder.builder()
.terminal(terminal)
.build();
consoleLineReader = LineReaderBuilder.builder().terminal(terminal).build();
}
return consoleLineReader;
}
@@ -265,43 +275,45 @@ public final class Grasscutter {
public static void updateDayOfWeek() {
Calendar calendar = Calendar.getInstance();
Grasscutter.currentDayOfWeek = calendar.get(Calendar.DAY_OF_WEEK);
Grasscutter.getLogger().debug("Set day of week to "+currentDayOfWeek);
logger.debug("Set day of week to " + currentDayOfWeek);
}
public static void startConsole() {
// Console should not start in dispatch only mode.
if (SERVER.runMode == ServerRunMode.DISPATCH_ONLY) {
getLogger().info(translate("messages.dispatch.no_commands_error"));
if (Grasscutter.getRunMode() == ServerRunMode.DISPATCH_ONLY && Grasscutter.noConsole) {
logger.info(translate("messages.dispatch.no_commands_error"));
return;
} else {
logger.info(translate("messages.status.done"));
}
getLogger().info(translate("messages.status.done"));
String input = null;
boolean isLastInterrupted = false;
var isLastInterrupted = false;
while (config.server.game.enableConsole) {
try {
input = consoleLineReader.readLine("> ");
} catch (UserInterruptException e) {
if (!isLastInterrupted) {
isLastInterrupted = true;
Grasscutter.getLogger().info("Press Ctrl-C again to shutdown.");
logger.info("Press Ctrl-C again to shutdown.");
continue;
} else {
Runtime.getRuntime().exit(0);
}
} catch (EndOfFileException e) {
Grasscutter.getLogger().info("EOF detected.");
logger.info("EOF detected.");
continue;
} catch (IOError e) {
Grasscutter.getLogger().error("An IO error occurred while trying to read from console.", e);
logger.error("An IO error occurred while trying to read from console.", e);
return;
}
isLastInterrupted = false;
try {
CommandMap.getInstance().invoke(null, null, input);
commandMap.invoke(null, null, input);
} catch (Exception e) {
Grasscutter.getLogger().error(translate("messages.game.command_error"), e);
logger.error(translate("messages.game.command_error"), e);
}
}
}
@@ -311,10 +323,16 @@ public final class Grasscutter {
*/
public enum ServerRunMode {
HYBRID, DISPATCH_ONLY, GAME_ONLY
HYBRID,
DISPATCH_ONLY,
GAME_ONLY
}
public enum ServerDebugMode {
ALL, MISSING, WHITELIST, BLACKLIST, NONE
ALL,
MISSING,
WHITELIST,
BLACKLIST,
NONE
}
}