mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-01-10 04:12:54 +08:00
optimize npc group load & fix some NPE in suite
This commit is contained in:
parent
bd40ecee2a
commit
9951bec6b7
@ -3,6 +3,7 @@ package emu.grasscutter.game.world;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.binout.SceneNpcBornEntry;
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import emu.grasscutter.data.excels.*;
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import emu.grasscutter.data.excels.*;
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import emu.grasscutter.game.dungeons.DungeonSettleListener;
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import emu.grasscutter.game.dungeons.DungeonSettleListener;
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import emu.grasscutter.game.entity.*;
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import emu.grasscutter.game.entity.*;
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@ -53,6 +54,7 @@ public class Scene {
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private DungeonData dungeonData;
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private DungeonData dungeonData;
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private int prevScene; // Id of the previous scene
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private int prevScene; // Id of the previous scene
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private int prevScenePoint;
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private int prevScenePoint;
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private Set<SceneNpcBornEntry> npcBornEntrySet;
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public Scene(World world, SceneData sceneData) {
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public Scene(World world, SceneData sceneData) {
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this.world = world;
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this.world = world;
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this.sceneData = sceneData;
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this.sceneData = sceneData;
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@ -65,6 +67,7 @@ public class Scene {
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this.spawnedEntities = ConcurrentHashMap.newKeySet();
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this.spawnedEntities = ConcurrentHashMap.newKeySet();
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this.deadSpawnedEntities = ConcurrentHashMap.newKeySet();
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this.deadSpawnedEntities = ConcurrentHashMap.newKeySet();
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this.loadedBlocks = ConcurrentHashMap.newKeySet();
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this.loadedBlocks = ConcurrentHashMap.newKeySet();
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this.npcBornEntrySet = ConcurrentHashMap.newKeySet();
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this.scriptManager = new SceneScriptManager(this);
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this.scriptManager = new SceneScriptManager(this);
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}
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}
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@ -426,6 +429,8 @@ public class Scene {
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if(challenge != null){
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if(challenge != null){
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challenge.onCheckTimeOut();
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challenge.onCheckTimeOut();
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}
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}
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checkNpcGroup();
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}
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}
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public int getEntityLevel(int baseLevel, int worldLevelOverride) {
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public int getEntityLevel(int baseLevel, int worldLevelOverride) {
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@ -435,6 +440,25 @@ public class Scene {
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return level;
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return level;
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}
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}
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public void checkNpcGroup(){
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Set<SceneNpcBornEntry> npcBornEntries = ConcurrentHashMap.newKeySet();
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for (Player player : this.getPlayers()) {
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npcBornEntries.addAll(loadNpcForPlayer(player));
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}
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// clear the unreachable group for client
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var toUnload = this.npcBornEntrySet.stream()
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.filter(i -> !npcBornEntries.contains(i))
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.map(SceneNpcBornEntry::getGroupId)
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.toList();
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if(toUnload.size() > 0){
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broadcastPacket(new PacketGroupUnloadNotify(toUnload));
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Grasscutter.getLogger().debug("Unload NPC Group {}", toUnload);
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}
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// exchange the new npcBornEntry Set
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this.npcBornEntrySet = npcBornEntries;
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}
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// TODO - Test
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// TODO - Test
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public synchronized void checkSpawns() {
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public synchronized void checkSpawns() {
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@ -569,9 +593,6 @@ public class Scene {
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.toList();
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.toList();
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onLoadGroup(toLoad);
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onLoadGroup(toLoad);
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}
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}
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for (Player player : this.getPlayers()) {
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getScriptManager().meetEntities(loadNpcForPlayer(player, block));
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}
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}
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}
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}
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}
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@ -754,47 +775,27 @@ public class Scene {
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addEntity(entity);
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addEntity(entity);
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}
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}
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}
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}
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public List<EntityNPC> loadNpcForPlayer(Player player, SceneBlock block){
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public void loadNpcForPlayerEnter(Player player){
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if(!block.contains(player.getPos())){
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this.npcBornEntrySet.addAll(loadNpcForPlayer(player));
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return List.of();
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}
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}
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private List<SceneNpcBornEntry> loadNpcForPlayer(Player player){
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var pos = player.getPos();
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var pos = player.getPos();
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var data = GameData.getSceneNpcBornData().get(getId());
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var data = GameData.getSceneNpcBornData().get(getId());
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if(data == null){
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if(data == null){
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return List.of();
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return List.of();
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}
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}
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var npcs = SceneIndexManager.queryNeighbors(data.getIndex(), pos.toDoubleArray(),
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var npcList = SceneIndexManager.queryNeighbors(data.getIndex(), pos.toDoubleArray(),
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Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange);
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Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange);
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var entityNPCS = npcs.stream().map(item -> {
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var group = data.getGroups().get(item.getGroupId());
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if(group == null){
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group = SceneGroup.of(item.getGroupId());
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data.getGroups().putIfAbsent(item.getGroupId(), group);
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group.load(getId());
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}
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if(group.npc == null){
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var sceneNpcBornEntries = npcList.stream()
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return null;
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.filter(i -> !this.npcBornEntrySet.contains(i))
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}
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.toList();
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var npc = group.npc.get(item.getConfigId());
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if(npc == null){
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return null;
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}
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return getScriptManager().createNPC(npc, block.id, item.getSuiteIdList().get(0));
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if(sceneNpcBornEntries.size() > 0){
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})
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this.broadcastPacket(new PacketGroupSuiteNotify(sceneNpcBornEntries));
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.filter(Objects::nonNull)
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Grasscutter.getLogger().debug("Loaded Npc Group Suite {}", sceneNpcBornEntries);
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.filter(item -> getEntities().values().stream()
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.filter(e -> e instanceof EntityNPC)
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.noneMatch(e -> e.getConfigId() == item.getConfigId()))
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.toList();
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if(entityNPCS.size() > 0){
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broadcastPacket(new PacketGroupSuiteNotify(entityNPCS));
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}
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}
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return npcList;
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return entityNPCS;
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}
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}
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}
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}
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@ -5,15 +5,11 @@ import emu.grasscutter.scripts.ScriptLoader;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Position;
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import lombok.Setter;
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import lombok.Setter;
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import lombok.ToString;
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import lombok.ToString;
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import org.luaj.vm2.LuaValue;
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import javax.script.Bindings;
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import javax.script.Bindings;
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import javax.script.CompiledScript;
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import javax.script.CompiledScript;
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import javax.script.ScriptException;
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import javax.script.ScriptException;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Optional;
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@ -33,7 +29,6 @@ public class SceneGroup {
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public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
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public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<String, SceneTrigger> triggers;
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public Map<String, SceneTrigger> triggers;
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public Map<Integer, SceneNPC> npc; // <NpcId, NPC>
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public Map<Integer, SceneRegion> regions;
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public Map<Integer, SceneRegion> regions;
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public List<SceneSuite> suites;
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public List<SceneSuite> suites;
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public List<SceneVar> variables;
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public List<SceneVar> variables;
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@ -132,42 +127,10 @@ public class SceneGroup {
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}
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}
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// Add variables to suite
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// Add variables to suite
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this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
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this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
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// NPC in groups
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this.npc = ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
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.collect(Collectors.toMap(x -> x.npc_id, y -> y));
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this.npc.values().forEach(n -> n.group = this);
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// Add monsters and gadgets to suite
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// Add monsters and gadgets to suite
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for (SceneSuite suite : this.suites) {
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this.suites.forEach(i -> i.init(this));
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suite.sceneMonsters = new ArrayList<>(
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suite.monsters.stream()
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.filter(this.monsters::containsKey)
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.map(this.monsters::get)
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.toList()
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);
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suite.sceneGadgets = new ArrayList<>(
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suite.gadgets.stream()
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.filter(this.gadgets::containsKey)
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.map(this.gadgets::get)
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.toList()
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);
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suite.sceneTriggers = new ArrayList<>(
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suite.triggers.stream()
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.filter(this.triggers::containsKey)
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.map(this.triggers::get)
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.toList()
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);
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suite.sceneRegions = new ArrayList<>(
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suite.regions.stream()
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.filter(this.regions::containsKey)
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.map(this.regions::get)
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.toList()
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);
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}
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} catch (ScriptException e) {
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
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Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
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@ -1,5 +1,6 @@
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package emu.grasscutter.scripts.data;
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package emu.grasscutter.scripts.data;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import lombok.Setter;
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import lombok.Setter;
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@ -8,15 +9,53 @@ import lombok.ToString;
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@ToString
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@ToString
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@Setter
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@Setter
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public class SceneSuite {
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public class SceneSuite {
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public List<Integer> monsters;
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// make it refer the default empty list to avoid NPE caused by some group
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public List<Integer> gadgets;
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public List<Integer> monsters = List.of();
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public List<String> triggers;
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public List<Integer> gadgets = List.of();
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public List<Integer> regions;
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public List<String> triggers = List.of();
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public List<Integer> regions = List.of();
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public int rand_weight;
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public int rand_weight;
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public transient List<SceneMonster> sceneMonsters;
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public transient List<SceneMonster> sceneMonsters = List.of();
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public transient List<SceneGadget> sceneGadgets;
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public transient List<SceneGadget> sceneGadgets = List.of();
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public transient List<SceneTrigger> sceneTriggers;
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public transient List<SceneTrigger> sceneTriggers = List.of();
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public transient List<SceneRegion> sceneRegions;
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public transient List<SceneRegion> sceneRegions = List.of();
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public void init(SceneGroup sceneGroup) {
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if(sceneGroup.monsters != null){
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this.sceneMonsters = new ArrayList<>(
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this.monsters.stream()
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.filter(sceneGroup.monsters::containsKey)
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.map(sceneGroup.monsters::get)
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.toList()
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);
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}
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if(sceneGroup.gadgets != null){
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this.sceneGadgets = new ArrayList<>(
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this.gadgets.stream()
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.filter(sceneGroup.gadgets::containsKey)
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.map(sceneGroup.gadgets::get)
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.toList()
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);
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}
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if(sceneGroup.triggers != null) {
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this.sceneTriggers = new ArrayList<>(
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this.triggers.stream()
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.filter(sceneGroup.triggers::containsKey)
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.map(sceneGroup.triggers::get)
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.toList()
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);
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}
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if(sceneGroup.regions != null) {
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this.sceneRegions = new ArrayList<>(
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this.regions.stream()
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.filter(sceneGroup.regions::containsKey)
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.map(sceneGroup.regions::get)
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.toList()
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);
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}
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}
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}
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}
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@ -5,35 +5,33 @@ import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketEnterSceneDoneRsp;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.server.packet.send.PacketPlayerTimeNotify;
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import emu.grasscutter.server.packet.send.PacketScenePlayerLocationNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerLocationNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
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@Opcodes(PacketOpcodes.EnterSceneDoneReq)
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@Opcodes(PacketOpcodes.EnterSceneDoneReq)
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public class HandlerEnterSceneDoneReq extends PacketHandler {
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public class HandlerEnterSceneDoneReq extends PacketHandler {
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@Override
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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// Finished loading
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// Finished loading
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session.getPlayer().setSceneLoadState(SceneLoadState.LOADED);
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session.getPlayer().setSceneLoadState(SceneLoadState.LOADED);
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// Done
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// Done
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session.send(new PacketEnterSceneDoneRsp(session.getPlayer()));
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session.send(new PacketEnterSceneDoneRsp(session.getPlayer()));
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session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place
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session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place
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// Spawn player in world
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// Spawn player in world
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session.getPlayer().getScene().spawnPlayer(session.getPlayer());
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session.getPlayer().getScene().spawnPlayer(session.getPlayer());
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// Spawn other entites already in world
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// Spawn other entites already in world
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session.getPlayer().getScene().showOtherEntities(session.getPlayer());
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session.getPlayer().getScene().showOtherEntities(session.getPlayer());
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// Locations
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// Locations
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session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
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session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
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session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
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session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
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session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
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session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
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// spawn NPC
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session.getPlayer().getScene().loadNpcForPlayerEnter(session.getPlayer());
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// Reset timer for sending player locations
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// Reset timer for sending player locations
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session.getPlayer().resetSendPlayerLocTime();
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session.getPlayer().resetSendPlayerLocTime();
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}
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}
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@ -1,6 +1,6 @@
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package emu.grasscutter.server.packet.send;
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.entity.EntityNPC;
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import emu.grasscutter.data.binout.SceneNpcBornEntry;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.GroupSuiteNotifyOuterClass;
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import emu.grasscutter.net.proto.GroupSuiteNotifyOuterClass;
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@ -10,14 +10,18 @@ import java.util.List;
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public class PacketGroupSuiteNotify extends BasePacket {
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public class PacketGroupSuiteNotify extends BasePacket {
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/**
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/**
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* control which npc suite is loaded
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* Real control which npc suite is loaded
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* EntityNPC is useless
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*/
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*/
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public PacketGroupSuiteNotify(List<EntityNPC> list) {
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public PacketGroupSuiteNotify(List<SceneNpcBornEntry> npcBornEntries) {
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super(PacketOpcodes.GroupSuiteNotify);
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super(PacketOpcodes.GroupSuiteNotify);
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var proto = GroupSuiteNotifyOuterClass.GroupSuiteNotify.newBuilder();
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var proto = GroupSuiteNotifyOuterClass.GroupSuiteNotify.newBuilder();
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|
||||||
list.forEach(item -> proto.putGroupMap(item.getGroupId(), item.getSuiteId()));
|
npcBornEntries.forEach(x ->
|
||||||
|
x.getSuiteIdList().forEach(y ->
|
||||||
|
proto.putGroupMap(x.getGroupId(), y)
|
||||||
|
));
|
||||||
|
|
||||||
this.setData(proto);
|
this.setData(proto);
|
||||||
|
|
||||||
|
@ -0,0 +1,20 @@
|
|||||||
|
package emu.grasscutter.server.packet.send;
|
||||||
|
|
||||||
|
import emu.grasscutter.net.packet.BasePacket;
|
||||||
|
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||||
|
import emu.grasscutter.net.proto.GroupUnloadNotifyOuterClass;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
public class PacketGroupUnloadNotify extends BasePacket {
|
||||||
|
|
||||||
|
public PacketGroupUnloadNotify(List<Integer> groupList) {
|
||||||
|
super(PacketOpcodes.GroupUnloadNotify);
|
||||||
|
|
||||||
|
var proto = GroupUnloadNotifyOuterClass.GroupUnloadNotify.newBuilder();
|
||||||
|
|
||||||
|
proto.addAllGroupList(groupList);
|
||||||
|
|
||||||
|
this.setData(proto);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user