feat: implement home animals (#2329)

This commit is contained in:
hamusuke
2023-09-02 14:46:58 +09:00
committed by GitHub
Unverified
parent c1045103ed
commit 97138d8c84
12 changed files with 354 additions and 34 deletions
@@ -8,32 +8,41 @@ import emu.grasscutter.Grasscutter.ServerRunMode;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.battlepass.BattlePassSystem;
import emu.grasscutter.game.chat.*;
import emu.grasscutter.game.chat.ChatSystem;
import emu.grasscutter.game.chat.ChatSystemHandler;
import emu.grasscutter.game.combine.CombineManger;
import emu.grasscutter.game.drop.*;
import emu.grasscutter.game.drop.DropSystem;
import emu.grasscutter.game.drop.DropSystemLegacy;
import emu.grasscutter.game.dungeons.DungeonSystem;
import emu.grasscutter.game.expedition.ExpeditionSystem;
import emu.grasscutter.game.gacha.GachaSystem;
import emu.grasscutter.game.home.*;
import emu.grasscutter.game.managers.cooking.*;
import emu.grasscutter.game.home.HomeWorld;
import emu.grasscutter.game.home.HomeWorldMPSystem;
import emu.grasscutter.game.managers.cooking.CookingCompoundManager;
import emu.grasscutter.game.managers.cooking.CookingManager;
import emu.grasscutter.game.managers.energy.EnergyManager;
import emu.grasscutter.game.managers.stamina.StaminaManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.QuestSystem;
import emu.grasscutter.game.shop.ShopSystem;
import emu.grasscutter.game.systems.*;
import emu.grasscutter.game.systems.AnnouncementSystem;
import emu.grasscutter.game.systems.InventorySystem;
import emu.grasscutter.game.systems.MultiplayerSystem;
import emu.grasscutter.game.talk.TalkSystem;
import emu.grasscutter.game.tower.TowerSystem;
import emu.grasscutter.game.world.*;
import emu.grasscutter.game.world.World;
import emu.grasscutter.game.world.WorldDataSystem;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.server.dispatch.DispatchClient;
import emu.grasscutter.server.event.game.ServerTickEvent;
import emu.grasscutter.server.event.internal.*;
import emu.grasscutter.server.event.internal.ServerStartEvent;
import emu.grasscutter.server.event.internal.ServerStopEvent;
import emu.grasscutter.server.event.types.ServerEvent;
import emu.grasscutter.server.scheduler.ServerTaskScheduler;
import emu.grasscutter.task.TaskMap;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.*;
import java.net.*;
import java.time.*;
@@ -283,6 +292,9 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
// Tick worlds.
this.worlds.removeIf(World::onTick);
// Tick Home Worlds (Not remove, HomeWorld is constant).
this.homeWorlds.values().forEach(HomeWorld::onTick);
// Tick players.
this.players.values().forEach(Player::onTick);