Re-generate textmap cache if an error occurs

This commit is contained in:
KingRainbow44 2023-05-04 11:26:19 -04:00
parent 8bb7ae22d0
commit 8ee3dec5df
No known key found for this signature in database
GPG Key ID: FC2CB64B00D257BE
2 changed files with 38 additions and 22 deletions

View File

@ -85,8 +85,13 @@ public final class Tools {
void newTranslatedLine(String template, TextStrings... textstrings) {
for (int i = 0; i < TextStrings.NUM_LANGUAGES; i++) {
String s = template;
for (int j = 0; j < textstrings.length; j++)
for (int j = 0; j < textstrings.length; j++) try {
s = s.replace("{" + j + "}", textstrings[j].strings[i]);
} catch (NullPointerException ignored) {
// TextMap cache is outdated.
j--; // Retry the action.
Language.loadTextMaps(true);
}
handbookBuilders.get(i).append(s + "\n");
}
}

View File

@ -314,11 +314,22 @@ public final class Language {
return getTextMapKey((int) hash);
}
/**
* Loads game text maps with caching.
*/
public static void loadTextMaps() {
// Check system timestamps on cache and resources
try {
long cacheModified = Files.getLastModifiedTime(TEXTMAP_CACHE_PATH).toMillis();
Language.loadTextMaps(false);
}
/**
* Loads game language data (text maps).
*
* @param bypassCache Should the cache be bypassed?
*/
public static void loadTextMaps(boolean bypassCache) {
// Check system timestamps on cache and resources
if (!bypassCache) try {
long cacheModified = Files.getLastModifiedTime(TEXTMAP_CACHE_PATH).toMillis();
long textmapsModified =
Files.list(getResourcePath("TextMap"))
.filter(path -> path.toString().endsWith(".json"))
@ -344,8 +355,8 @@ public final class Language {
textMapStrings = loadTextMapsCache();
return;
}
} catch (Exception e) {
Grasscutter.getLogger().debug("Exception while checking cache: ", e);
} catch (Exception exception) {
Grasscutter.getLogger().error("Error loading textmaps cache: " + exception.toString());
}
// Regenerate cache