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More reliable stamina calculation
by separately handling immediate one-time cost and cost over time.
This commit is contained in:
committed by
Melledy
Unverified
parent
43c27c4679
commit
8e99cb4f35
@@ -1,6 +1,5 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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@@ -15,10 +14,7 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
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EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
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// TODO: Will be used for deducting stamina for charged skills.
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int caster = notify.getCasterId();
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int skillId = notify.getSkillId();
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session.getPlayer().getMovementManager().notifySkill(caster, skillId);
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session.getPlayer().getMovementManager().handleEvtDoSkillSuccNotify(session, notify);
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}
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}
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