diff --git a/src/main/resources/languages/zh-TW.json b/src/main/resources/languages/zh-TW.json index f6ae52c9d..2b6fe34ff 100644 --- a/src/main/resources/languages/zh-TW.json +++ b/src/main/resources/languages/zh-TW.json @@ -16,6 +16,9 @@ "no_keystore_error": "[Dispatch] 未找到 SSL 憑證!已後降到 HTTP 伺服器。", "default_password": "[Dispatch] 默認的 keystore 密碼加載成功。請考慮將 config.json 的憑證密碼設定成 123456。" }, + "authentication": { + "default_unable_to_verify": "[驗證系統] 稱為 verifyUser 方法的東西在默認身份驗證程序中不可用。" + }, "no_commands_error": "此指令不適用於Dispatch-only模式。", "unhandled_request_error": "[Dispatch] 潛在的未處理請求 %s 請求:%s", "account": { @@ -46,7 +49,7 @@ "run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...", "create_resources": "正在建立 resources 資料夾...", "resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。", - "version": "Grasscutter版本: %s-%s" + "version": "Grasscutter版本: %s-%s" } }, "commands": { @@ -57,6 +60,7 @@ "console_execute_error": "此指令只能在伺服器的命令提示字元執行。", "player_execute_error": "請在遊戲裡使用這條指令。", "command_exist_error": "找不到指令。", + "no_description_specified": "没有指定說明。", "invalid": { "amount": "無效的數量。", "artifactId": "無效的聖遺物ID。", @@ -96,17 +100,20 @@ "create": "已建立帳號,UID 為 %s 。", "delete": "帳號已刪除。", "no_account": "帳號不存在。", - "command_usage": "用法:account [uid]" + "command_usage": "用法:account [uid]", + "description": "建立或刪除帳號。" }, "broadcast": { "command_usage": "用法:broadcast ", - "message_sent": "公告已發送。" + "message_sent": "公告已發送。", + "description": "向所有玩家發送公告。" }, "changescene": { "usage": "用法:changescene ", "already_in_scene": "你已經在這個場景中了。", "success": "已切換至場景 %s.", - "exists_error": "此場景不存在。" + "exists_error": "此場景不存在。", + "description": "切換指定場景。" }, "clear": { "command_usage": "用法: clear ", @@ -116,35 +123,41 @@ "furniture": "已將 %s 的塵歌壺家具清空。", "displays": "已清除 %s 的顯示。", "virtuals": "已將 %s 的所有貨幣和經驗值清空。", - "everything": "已將 %s 的所有物品清空。" + "everything": "已將 %s 的所有物品清空。", + "description": "從你的背包中刪除所有未裝備且未上鎖的物品,包括稀有物品。" }, "coop": { "usage": "用法:coop ", - "success": "召喚了 %s 到 %s 的世界。" + "success": "召喚了 %s 到 %s 的世界。", + "description": "強制傳送指定用戶到他人的世界。" }, "enter_dungeon": { "usage": "用法:enterdungeon ", - "changed": "已進入副本 %s", - "not_found_error": "此副本不存在。", - "in_dungeon_error": "你已經在祕境中了。" + "changed": "已進入祕境 %s", + "not_found_error": "此祕境不存在。", + "in_dungeon_error": "你已經在祕境中了。", + "description": "進入指定祕境。" }, "giveAll": { "usage": "用法:giveall [player] [amount]", "started": "正在賦予全部物品...", "success": "已賦予全部物品。", - "invalid_amount_or_playerId": "無效的數量/玩家ID。" + "invalid_amount_or_playerId": "無效的數量/玩家ID。", + "description": "賦予所有物品。" }, "giveArtifact": { "usage": "用法:giveart|gart [player] [[,]]... [level]", "id_error": "無效的聖遺物ID。", - "success": "已把 %s 給予 %s。" + "success": "已把 %s 給予 %s。", + "description": "給予指定聖遺物。" }, "giveChar": { "usage": "用法:givechar [amount]", "given": "已將 %s 等級 %s 給予 %s。", "invalid_avatar_id": "無效的角色ID。", "invalid_avatar_level": "無效的角色等級。.", - "invalid_avatar_or_player_id": "無效的角色ID/玩家ID。" + "invalid_avatar_or_player_id": "無效的角色ID/玩家ID。", + "description": "給予指定角色。" }, "give": { "usage": "用法:give [amount] [level]", @@ -152,29 +165,42 @@ "refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。", "given": "已經將 %s 個 %s 給予 %s。", "given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s", - "given_level": "已將 %s 等級 %s %s 個給予 %s" + "given_level": "已將 %s 等級 %s %s 個給予 %s", + "description": "給予指定物品。" }, "godmode": { - "success": "上帝模式設定為 %s 。 [用戶:%s]" + "success": "上帝模式設定為 %s 。 [用戶:%s]", + "description": "防止你受到傷害。" }, "heal": { - "success": "所有角色已被治療。" + "success": "所有角色已被治療。", + "description": "治療當前隊伍的角色。" }, "kick": { "player_kick_player": "玩家 [%s:%s] 已把 [%s:%s] 踢出", - "server_kick_player": "正在踢出玩家 [%s:%s]" + "server_kick_player": "正在踢出玩家 [%s:%s]", + "description": "從伺服器內踢出指定玩家。" }, "kill": { "usage": "用法:killall [playerUid] [sceneId]", "scene_not_found_in_player_world": "未在玩家世界中找到此場景", - "kill_monsters_in_scene": "已殺死 %s 個怪物。 [場景ID: %s]" + "kill_monsters_in_scene": "已殺死 %s 個怪物。 [場景ID: %s]", + "description": "殺死所有怪物。" }, "killCharacter": { "usage": "用法:/killcharacter [playerId]", - "success": "已殺死 %s 目前的場上角色。" + "success": "已殺死 %s 目前的場上角色。", + "description": "殺死玩家目前使用的場上角色。" + }, + "language": { + "current_language": "當前語言是: %s", + "language_changed": "語言切換至: %s", + "language_not_found": "目前客戶端沒有這種語言: %s", + "description": "顯示或切換當前語言。" }, "list": { - "success": "目前總線上人數:%s" + "success": "目前總線上人數:%s" , + "description": "查看所有在線玩家" }, "permission": { "usage": "用法:permission ", @@ -182,21 +208,26 @@ "has_error": "此玩家已擁有權限!", "remove": "權限已移除。", "not_have_error": "此玩家未擁有權限!", - "account_error": "The account cannot be found." + "account_error": "帳號不存在。", + "description": "指派或移除指定玩家的權限。" }, "position": { - "success": "坐標:%s, %s, %s\n場景ID:%s" + "success": "座標:%s, %s, %s\n場景ID:%s", + "description": "獲取目前所在位置的座標。" }, "reload": { "reload_start": "正在重新加載設定檔。", - "reload_done": "重新加載已完成。" + "reload_done": "重新加載已完成。", + "description": "重新加載設定檔和數據。" }, "resetConst": { "reset_all": "重設所有角色的命座。", - "success": "已重設 %s 的命座,重新登入後將會生效。" + "success": "已重設 %s 的命座,重新登入後將會生效。", + "description": "重置當前角色的命之座,重新登入後將會生效。" }, "resetShopLimit": { - "usage": "用法:/resetshop " + "usage": "用法:/resetshop ", + "description": "重置所選玩家的商店刷新時間。" }, "sendMail": { "usage": "用法:give [player] [amount]", @@ -218,17 +249,20 @@ "message": "<正文>", "sender": "<寄件者>", "arguments": " [數量] [等級]", - "error": "錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。" + "error": "錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。", + "description": "向指定用戶發送郵件。此指令的用法可根據附加的參數而改變。" }, "sendMessage": { "usage": "用法:sendmessage ", - "success": "訊息已發送。" + "success": "訊息已發送。", + "description": "向指定玩家發送訊息。" }, "setFetterLevel": { "usage": "用法:setfetterlevel ", "range_error": "好感度必須在 0 到 10 之間。", "success": "好感等級已設定為 %s", - "level_error": "無效的好感度。" + "level_error": "無效的好感度。", + "description": "設定當前角色的好感度等級。" }, "setStats": { "usage_console": "用法:setstats|stats @ ", @@ -239,77 +273,93 @@ "player_error": "玩家不存在或已離線。", "set_self": "%s 已經設為 %s。", "set_for_uid": "%s 的使用者 %s 更改為 %s。", - "set_max_hp": "最大生命值更改為 %s。" + "set_max_hp": "最大生命值更改為 %s。", + "description": "設定當前角色的數據類型。" }, "setWorldLevel": { "usage": "用法:setworldlevel ", "value_error": "世界等級必須設定在0-8之間。", "success": "已將世界等級設為%s。", - "invalid_world_level": "無效的世界等級。" + "invalid_world_level": "無效的世界等級。", + "description": "設定世界等級,執行指令後需重新登入後才會生效。" }, "spawn": { "usage": "用法:spawn [amount] [level(僅限怪物)]", - "success": "已生成 %s 個 %s。" + "success": "已生成 %s 個 %s。", + "description": "在你附近生成一個實體動物。" }, "stop": { - "success": "正在關閉伺服器..." + "success": "正在關閉伺服器...", + "description": "以正常的方式關閉伺服器。" }, "talent": { "usage_1": "設定天賦等級:/talent set ", "usage_2": "另一種設定天賦等級的指令使用方法:/talent ", "usage_3": "獲取天賦ID指令用法:/talent getid", - "lower_16": "無效的技能等級,技能等級應低於 16。", + "lower_16": "無效的天賦等級,技能等級應低於 16。", "set_id": "將天賦等級設為%s。", "set_atk": "將普通攻擊等級設為 %s。", - "set_e": "設定天賦E等級至 %s。", - "set_q": "設定天賦Q等級至 %s。", + "set_e": "設定元素戰技的天賦等級至 %s。", + "set_q": "設定元素爆發的天賦等級至 %s。", "invalid_skill_id": "無效的技能ID。", "set_this": "將天賦等級設為 %s。", "invalid_level": "無效的天賦等級。", "normal_attack_id": "普通攻擊的 ID 為 %s。", - "e_skill_id": "E技能ID %s。", - "q_skill_id": "Q技能ID %s。" + "e_skill_id": "元素戰技技能ID %s。", + "q_skill_id": "元素爆發技能ID %s。", + "description": "設定當前角色的天賦等級" }, "teleportAll": { "success": "召喚了所有玩家到你的位置上。", - "error": "此指令僅可在多人遊戲下可用。" + "error": "此指令僅可在多人遊戲下可用。", + "description": "將你世界裡的所有玩家傳送到你目前的所在位置。" }, "teleport": { "usage_server": "用法:/tp @ [scene id]", "usage": "用法:/tp [@] [scene id]", "specify_player_id": "你必須指定一個玩家ID。", - "invalid_position": "無效的位置。", - "success": "傳送 %s 到坐標 %s,%s,%s ,場景為 %s" + "invalid_position": "無效的座標。", + "success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。", + "description": "將玩家的位置傳送到你所指定的座標。" + }, + "tower": { + "unlock_done": "解鎖所有級別的深境螺旋已全部解鎖。" }, "weather": { "usage": "用法:weather [climateId]", "success": "已將當前天氣設定為 %s ,氣候則為 %s 。", - "invalid_id": "無效的ID。" + "invalid_id": "無效的ID。", + "description": "更改目前的天氣。" }, "drop": { "command_usage": "用法:drop [amount]", - "success": "已將 %s x %s 丟在附近。" + "success": "已將 %s x %s 丟在附近。", + "description": "在你附近丟下一個物品。" }, "help": { "usage": "用法:", "aliases": "別名:", + "description": "發送幫助信息或顯示特定命令的信息", "available_commands": "可用指令:" }, + "restart": { + "description": "重新啟動伺服器。" + }, "unlocktower": { "success": "解鎖完成。", - "description": "解鎖所有級別的深境螺旋" + "description": "解鎖所有級別的深境螺旋。" }, "resetshop": { - "description": "重置商店時間" + "description": "重置商店刷新時間。" } }, "gacha": { "details": { - "title": "Banner Details", - "available_five_stars": "Available 5-star Items", - "available_four_stars": "Available 4-star Items", - "available_three_stars": "Available 3-star Items", - "template_missing": "data/gacha_details.html is missing." + "title": "祈願詳情", + "available_five_stars": "可獲得的5星物品", + "available_four_stars": "可獲得的4星物品", + "available_three_stars": "可獲得的3星物品", + "template_missing": "data/gacha_details.html 不存在。" } } }