Format code [skip actions]

This commit is contained in:
github-actions 2023-05-18 06:59:08 +00:00
parent c80e0f0572
commit 87ffbdd0f1
5 changed files with 19 additions and 33 deletions

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.inventory; package emu.grasscutter.game.inventory;
import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData; import emu.grasscutter.data.common.ItemParamData;
@ -20,14 +22,11 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap; import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collection; import java.util.Collection;
import java.util.Iterator; import java.util.Iterator;
import java.util.List; import java.util.List;
import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
public class Inventory extends BasePlayerManager implements Iterable<GameItem> { public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
private final Long2ObjectMap<GameItem> store; private final Long2ObjectMap<GameItem> store;
private final Int2ObjectMap<InventoryTab> inventoryTypes; private final Int2ObjectMap<InventoryTab> inventoryTypes;
@ -455,14 +454,10 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
* @return True if the item was removed, false otherwise. * @return True if the item was removed, false otherwise.
*/ */
public synchronized boolean removeItemById(int itemId, int count) { public synchronized boolean removeItemById(int itemId, int count) {
var item = this.getItems().values().stream() var item = this.getItems().values().stream().filter(i -> i.getItemId() == itemId).findFirst();
.filter(i -> i.getItemId() == itemId)
.findFirst();
// Check if the item is in the player's inventory. // Check if the item is in the player's inventory.
return item.filter( return item.filter(gameItem -> this.removeItem(gameItem, count)).isPresent();
gameItem -> this.removeItem(gameItem, count)
).isPresent();
} }
public synchronized boolean removeItem(GameItem item) { public synchronized boolean removeItem(GameItem item) {

View File

@ -26,10 +26,9 @@ import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*; import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils; import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.*; import it.unimi.dsi.fastutil.ints.*;
import lombok.val;
import java.util.*; import java.util.*;
import java.util.stream.Stream; import java.util.stream.Stream;
import lombok.val;
public class InventorySystem extends BaseGameSystem { public class InventorySystem extends BaseGameSystem {
private static final Int2IntMap weaponRefundMaterials = new Int2IntArrayMap(); private static final Int2IntMap weaponRefundMaterials = new Int2IntArrayMap();

View File

@ -41,15 +41,14 @@ import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.KahnsSort; import emu.grasscutter.utils.KahnsSort;
import emu.grasscutter.utils.Position; import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import lombok.Getter;
import lombok.Setter;
import lombok.val;
import javax.annotation.Nullable;
import java.util.*; import java.util.*;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList; import java.util.concurrent.CopyOnWriteArrayList;
import java.util.stream.Collectors; import java.util.stream.Collectors;
import javax.annotation.Nullable;
import lombok.Getter;
import lombok.Setter;
import lombok.val;
public final class Scene { public final class Scene {
@Getter private final World world; @Getter private final World world;

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.world; package emu.grasscutter.game.world;
import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType.SCRIPT;
import emu.grasscutter.data.GameData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.dungeon.DungeonData; import emu.grasscutter.data.excels.dungeon.DungeonData;
import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.Player;
@ -22,17 +24,14 @@ import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps; import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
import lombok.val;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections; import java.util.Collections;
import java.util.Iterator; import java.util.Iterator;
import java.util.List; import java.util.List;
import java.util.stream.Collectors; import java.util.stream.Collectors;
import lombok.Getter;
import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType.SCRIPT; import lombok.val;
import org.jetbrains.annotations.NotNull;
public final class World implements Iterable<Player> { public final class World implements Iterable<Player> {
@Getter private final GameServer server; @Getter private final GameServer server;
@ -533,14 +532,10 @@ public final class World implements Iterable<Player> {
player -> player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_GAME_TIME_TICK)); player -> player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_GAME_TIME_TICK));
} }
/** /** Notifies all players of the current world time. */
* Notifies all players of the current world time.
*/
public void updateTime() { public void updateTime() {
this.getPlayers().forEach(p -> this.getPlayers().forEach(p -> p.sendPacket(new PacketPlayerGameTimeNotify(p)));
p.sendPacket(new PacketPlayerGameTimeNotify(p))); this.getPlayers().forEach(p -> p.sendPacket(new PacketSceneTimeNotify(p)));
this.getPlayers().forEach(p ->
p.sendPacket(new PacketSceneTimeNotify(p)));
} }
/** /**
@ -557,8 +552,7 @@ public final class World implements Iterable<Player> {
.forEach(player -> player.setProperty(PlayerProperty.PROP_IS_GAME_TIME_LOCKED, locked)); .forEach(player -> player.setProperty(PlayerProperty.PROP_IS_GAME_TIME_LOCKED, locked));
} }
@NotNull @NotNull @Override
@Override
public Iterator<Player> iterator() { public Iterator<Player> iterator() {
return this.getPlayers().iterator(); return this.getPlayers().iterator();
} }

View File

@ -10,7 +10,6 @@ public class PacketPlayerSetPauseRsp extends BasePacket {
public PacketPlayerSetPauseRsp(Retcode retcode) { public PacketPlayerSetPauseRsp(Retcode retcode) {
super(PacketOpcodes.PlayerSetPauseRsp); super(PacketOpcodes.PlayerSetPauseRsp);
this.setData(PlayerSetPauseRsp.newBuilder() this.setData(PlayerSetPauseRsp.newBuilder().setRetcode(retcode.getNumber()));
.setRetcode(retcode.getNumber()));
} }
} }