Refactor out some EntrySets

This commit is contained in:
AnimeGitB
2022-10-17 20:40:07 +10:30
Unverified
parent b5f356ce4f
commit 85f44ebdf3
16 changed files with 59 additions and 136 deletions
@@ -1,13 +1,8 @@
package emu.grasscutter.server.packet.send;
import java.util.Map.Entry;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.TeamInfo;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AvatarTeamOuterClass.AvatarTeam;
import emu.grasscutter.net.proto.AvatarTeamUpdateNotifyOuterClass.AvatarTeamUpdateNotify;
public class PacketAvatarTeamUpdateNotify extends BasePacket {
@@ -17,10 +12,7 @@ public class PacketAvatarTeamUpdateNotify extends BasePacket {
AvatarTeamUpdateNotify.Builder proto = AvatarTeamUpdateNotify.newBuilder();
for (Entry<Integer, TeamInfo> entry : player.getTeamManager().getTeams().entrySet()) {
TeamInfo teamInfo = entry.getValue();
proto.putAvatarTeamMap(entry.getKey(), teamInfo.toProto(player));
}
player.getTeamManager().getTeams().forEach((id, teamInfo) -> proto.putAvatarTeamMap(id, teamInfo.toProto(player)));
this.setData(proto);
}