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Refactor out some EntrySets
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@@ -217,7 +217,7 @@ public class EntityGadget extends EntityBaseGadget {
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// We do not use the getter to null check because the getter will create a fight prop map if it is null
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if (this.fightProp != null) {
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this.addAllFightPropsToEntityInfo(entityInfo);
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addAllFightPropsToEntityInfo(entityInfo);
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}
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SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
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