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feat: support multiplayer mode in teapot (#2317)
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commit
8563d4b574
@@ -1,72 +1,52 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.game.home.GameHome;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.FriendEnterHomeOptionOuterClass;
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import emu.grasscutter.net.proto.RetcodeOuterClass;
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import emu.grasscutter.net.proto.TryEnterHomeReqOuterClass;
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import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketTryEnterHomeRsp;
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@Opcodes(PacketOpcodes.TryEnterHomeReq)
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public class HandlerTryEnterHomeReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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var req = TryEnterHomeReqOuterClass.TryEnterHomeReq.parseFrom(payload);
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var targetPlayer = session.getServer().getPlayerByUid(req.getTargetUid(), true);
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if (req.getTargetUid() != session.getPlayer().getUid()) {
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// I hope that tomorrow there will be a hero who can support multiplayer mode and write code
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// like a poem
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var targetHome = GameHome.getByUid(req.getTargetUid());
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switch (targetHome.getEnterHomeOption()) {
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case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption
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.FRIEND_ENTER_HOME_OPTION_NEED_CONFIRM_VALUE:
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if (!targetPlayer.isOnline()) {
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session.send(
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new PacketTryEnterHomeRsp(
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RetcodeOuterClass.Retcode.RET_HOME_OWNER_OFFLINE_VALUE, req.getTargetUid()));
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return;
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}
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break;
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case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption
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.FRIEND_ENTER_HOME_OPTION_REFUSE_VALUE:
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session.send(
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new PacketTryEnterHomeRsp(
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RetcodeOuterClass.Retcode.RET_HOME_HOME_REFUSE_GUEST_ENTER_VALUE,
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req.getTargetUid()));
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return;
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case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption
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.FRIEND_ENTER_HOME_OPTION_DIRECT_VALUE:
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break;
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}
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if (targetPlayer == null || !GameHome.doesHomeExist(targetPlayer.getUid())) {
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session.send(new PacketTryEnterHomeRsp());
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return;
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}
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int realmId = 2000 + session.getPlayer().getCurrentRealmId();
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var targetHome = session.getServer().getHomeWorldOrCreate(targetPlayer).getHome();
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var home = session.getPlayer().getHome();
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if (req.getTargetUid() != session.getPlayer().getUid()) {
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// I hope that tomorrow there will be a hero who can support multiplayer mode and write code
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// like a poem
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// A person who rote this comment, I DID IT!!!!!! by hamusuke.
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switch (targetHome.getEnterHomeOption()) {
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case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_NEED_CONFIRM_VALUE -> {
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if (!targetPlayer.isOnline()) {
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session.send(new PacketTryEnterHomeRsp(RetcodeOuterClass.Retcode.RET_HOME_OWNER_OFFLINE_VALUE, req.getTargetUid()));
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} else {
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session.getServer().getHomeWorldMPSystem().sendEnterHomeRequest(session.getPlayer(), req.getTargetUid());
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}
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}
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case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_REFUSE_VALUE -> {
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session.send(new PacketTryEnterHomeRsp(RetcodeOuterClass.Retcode.RET_HOME_HOME_REFUSE_GUEST_ENTER_VALUE, req.getTargetUid()));
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}
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case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_DIRECT_VALUE -> {
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session.getServer().getHomeWorldMPSystem().enterHome(session.getPlayer(), targetPlayer);
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}
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}
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// prepare the default arrangement for first come in
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var homeScene = home.getHomeSceneItem(realmId);
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home.save();
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return;
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}
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Scene scene = session.getPlayer().getWorld().getSceneById(realmId);
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Position pos = scene.getScriptManager().getConfig().born_pos;
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boolean result =
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session
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.getPlayer()
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.getWorld()
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.transferPlayerToScene(session.getPlayer(), realmId, TeleportType.WAYPOINT, pos);
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if (result) session.send(new PacketTryEnterHomeRsp(req.getTargetUid()));
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session.getServer().getHomeWorldMPSystem().enterHome(session.getPlayer(), targetPlayer);
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}
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}
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