feat: support multiplayer mode in teapot (#2317)

This commit is contained in:
hamusuke
2023-08-30 10:12:21 +09:00
committed by GitHub
Unverified
parent 667008ecf1
commit 8563d4b574
51 changed files with 1740 additions and 844 deletions
@@ -1,72 +1,52 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.home.GameHome;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.FriendEnterHomeOptionOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.net.proto.TryEnterHomeReqOuterClass;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketTryEnterHomeRsp;
@Opcodes(PacketOpcodes.TryEnterHomeReq)
public class HandlerTryEnterHomeReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = TryEnterHomeReqOuterClass.TryEnterHomeReq.parseFrom(payload);
var targetPlayer = session.getServer().getPlayerByUid(req.getTargetUid(), true);
if (req.getTargetUid() != session.getPlayer().getUid()) {
// I hope that tomorrow there will be a hero who can support multiplayer mode and write code
// like a poem
var targetHome = GameHome.getByUid(req.getTargetUid());
switch (targetHome.getEnterHomeOption()) {
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption
.FRIEND_ENTER_HOME_OPTION_NEED_CONFIRM_VALUE:
if (!targetPlayer.isOnline()) {
session.send(
new PacketTryEnterHomeRsp(
RetcodeOuterClass.Retcode.RET_HOME_OWNER_OFFLINE_VALUE, req.getTargetUid()));
return;
}
break;
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption
.FRIEND_ENTER_HOME_OPTION_REFUSE_VALUE:
session.send(
new PacketTryEnterHomeRsp(
RetcodeOuterClass.Retcode.RET_HOME_HOME_REFUSE_GUEST_ENTER_VALUE,
req.getTargetUid()));
return;
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption
.FRIEND_ENTER_HOME_OPTION_DIRECT_VALUE:
break;
}
if (targetPlayer == null || !GameHome.doesHomeExist(targetPlayer.getUid())) {
session.send(new PacketTryEnterHomeRsp());
return;
}
int realmId = 2000 + session.getPlayer().getCurrentRealmId();
var targetHome = session.getServer().getHomeWorldOrCreate(targetPlayer).getHome();
var home = session.getPlayer().getHome();
if (req.getTargetUid() != session.getPlayer().getUid()) {
// I hope that tomorrow there will be a hero who can support multiplayer mode and write code
// like a poem
// A person who rote this comment, I DID IT!!!!!! by hamusuke.
switch (targetHome.getEnterHomeOption()) {
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_NEED_CONFIRM_VALUE -> {
if (!targetPlayer.isOnline()) {
session.send(new PacketTryEnterHomeRsp(RetcodeOuterClass.Retcode.RET_HOME_OWNER_OFFLINE_VALUE, req.getTargetUid()));
} else {
session.getServer().getHomeWorldMPSystem().sendEnterHomeRequest(session.getPlayer(), req.getTargetUid());
}
}
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_REFUSE_VALUE -> {
session.send(new PacketTryEnterHomeRsp(RetcodeOuterClass.Retcode.RET_HOME_HOME_REFUSE_GUEST_ENTER_VALUE, req.getTargetUid()));
}
case FriendEnterHomeOptionOuterClass.FriendEnterHomeOption.FRIEND_ENTER_HOME_OPTION_DIRECT_VALUE -> {
session.getServer().getHomeWorldMPSystem().enterHome(session.getPlayer(), targetPlayer);
}
}
// prepare the default arrangement for first come in
var homeScene = home.getHomeSceneItem(realmId);
home.save();
return;
}
Scene scene = session.getPlayer().getWorld().getSceneById(realmId);
Position pos = scene.getScriptManager().getConfig().born_pos;
boolean result =
session
.getPlayer()
.getWorld()
.transferPlayerToScene(session.getPlayer(), realmId, TeleportType.WAYPOINT, pos);
if (result) session.send(new PacketTryEnterHomeRsp(req.getTargetUid()));
session.getServer().getHomeWorldMPSystem().enterHome(session.getPlayer(), targetPlayer);
}
}