feat: support multiplayer mode in teapot (#2317)

This commit is contained in:
hamusuke
2023-08-30 10:12:21 +09:00
committed by GitHub
Unverified
parent 667008ecf1
commit 8563d4b574
51 changed files with 1740 additions and 844 deletions
@@ -1,45 +1,67 @@
package emu.grasscutter.server.game;
import static emu.grasscutter.config.Configuration.*;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.*;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.Grasscutter.ServerRunMode;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.battlepass.BattlePassSystem;
import emu.grasscutter.game.chat.*;
import emu.grasscutter.game.chat.ChatSystem;
import emu.grasscutter.game.chat.ChatSystemHandler;
import emu.grasscutter.game.combine.CombineManger;
import emu.grasscutter.game.drop.*;
import emu.grasscutter.game.drop.DropSystem;
import emu.grasscutter.game.drop.DropSystemLegacy;
import emu.grasscutter.game.dungeons.DungeonSystem;
import emu.grasscutter.game.expedition.ExpeditionSystem;
import emu.grasscutter.game.gacha.GachaSystem;
import emu.grasscutter.game.managers.cooking.*;
import emu.grasscutter.game.home.HomeWorld;
import emu.grasscutter.game.home.HomeWorldMPSystem;
import emu.grasscutter.game.managers.cooking.CookingCompoundManager;
import emu.grasscutter.game.managers.cooking.CookingManager;
import emu.grasscutter.game.managers.energy.EnergyManager;
import emu.grasscutter.game.managers.stamina.StaminaManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.QuestSystem;
import emu.grasscutter.game.shop.ShopSystem;
import emu.grasscutter.game.systems.*;
import emu.grasscutter.game.systems.AnnouncementSystem;
import emu.grasscutter.game.systems.InventorySystem;
import emu.grasscutter.game.systems.MultiplayerSystem;
import emu.grasscutter.game.talk.TalkSystem;
import emu.grasscutter.game.tower.TowerSystem;
import emu.grasscutter.game.world.*;
import emu.grasscutter.game.world.World;
import emu.grasscutter.game.world.WorldDataSystem;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.server.dispatch.DispatchClient;
import emu.grasscutter.server.event.game.ServerTickEvent;
import emu.grasscutter.server.event.internal.*;
import emu.grasscutter.server.event.internal.ServerStartEvent;
import emu.grasscutter.server.event.internal.ServerStopEvent;
import emu.grasscutter.server.event.types.ServerEvent;
import emu.grasscutter.server.scheduler.ServerTaskScheduler;
import emu.grasscutter.task.TaskMap;
import emu.grasscutter.utils.Utils;
import java.net.*;
import java.time.*;
import java.util.*;
import java.util.concurrent.*;
import kcp.highway.*;
import lombok.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import kcp.highway.ChannelConfig;
import kcp.highway.KcpServer;
import lombok.Getter;
import lombok.Setter;
import lombok.SneakyThrows;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.net.InetSocketAddress;
import java.net.URI;
import java.time.Instant;
import java.time.OffsetDateTime;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.TimeUnit;
import static emu.grasscutter.config.Configuration.DISPATCH_INFO;
import static emu.grasscutter.config.Configuration.GAME_INFO;
import static emu.grasscutter.utils.lang.Language.translate;
@Getter
public final class GameServer extends KcpServer implements Iterable<Player> {
@@ -48,6 +70,7 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
private final GameServerPacketHandler packetHandler;
private final Map<Integer, Player> players;
private final Set<World> worlds;
private final Int2ObjectMap<HomeWorld> homeWorlds;
@Setter private DispatchClient dispatchClient;
@@ -56,6 +79,7 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
private final GachaSystem gachaSystem;
private final ShopSystem shopSystem;
private final MultiplayerSystem multiplayerSystem;
private final HomeWorldMPSystem homeWorldMPSystem;
private final DungeonSystem dungeonSystem;
private final ExpeditionSystem expeditionSystem;
private final DropSystem dropSystem;
@@ -98,11 +122,13 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
this.dispatchClient = null;
this.players = null;
this.worlds = null;
this.homeWorlds = null;
this.inventorySystem = null;
this.gachaSystem = null;
this.shopSystem = null;
this.multiplayerSystem = null;
this.homeWorldMPSystem = null;
this.dungeonSystem = null;
this.expeditionSystem = null;
this.dropSystem = null;
@@ -140,6 +166,7 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
this.dispatchClient = new DispatchClient(GameServer.getDispatchUrl());
this.players = new ConcurrentHashMap<>();
this.worlds = Collections.synchronizedSet(new HashSet<>());
this.homeWorlds = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
// Extra
this.scheduler = new ServerTaskScheduler();
@@ -150,6 +177,7 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
this.gachaSystem = new GachaSystem(this);
this.shopSystem = new ShopSystem(this);
this.multiplayerSystem = new MultiplayerSystem(this);
this.homeWorldMPSystem = new HomeWorldMPSystem(this);
this.dungeonSystem = new DungeonSystem(this);
this.dropSystem = new DropSystem(this);
this.dropSystemLegacy = new DropSystemLegacy(this);
@@ -198,10 +226,12 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
getPlayers().put(player.getUid(), player);
}
@Nullable
public Player getPlayerByUid(int id) {
return this.getPlayerByUid(id, false);
}
@Nullable
public Player getPlayerByUid(int id, boolean allowOfflinePlayers) {
// Console check
if (id == GameConstants.SERVER_CONSOLE_UID) {
@@ -295,6 +325,15 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
world.save(); // Save the player's world
}
public void registerHomeWorld(HomeWorld homeWorld) {
this.getHomeWorlds().put(homeWorld.getOwnerUid(), homeWorld);
this.registerWorld(homeWorld);
}
public HomeWorld getHomeWorldOrCreate(Player owner) {
return this.getHomeWorlds().computeIfAbsent(owner.getUid(), (uid) -> new HomeWorld(this, owner));
}
public void start() {
if (Grasscutter.getRunMode() == ServerRunMode.GAME_ONLY) {
// Connect to dispatch server.