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feat: support multiplayer mode in teapot (#2317)
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@@ -1,45 +1,67 @@
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package emu.grasscutter.server.game;
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import static emu.grasscutter.config.Configuration.*;
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import static emu.grasscutter.utils.lang.Language.translate;
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import emu.grasscutter.*;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.Grasscutter.ServerRunMode;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.battlepass.BattlePassSystem;
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import emu.grasscutter.game.chat.*;
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import emu.grasscutter.game.chat.ChatSystem;
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import emu.grasscutter.game.chat.ChatSystemHandler;
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import emu.grasscutter.game.combine.CombineManger;
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import emu.grasscutter.game.drop.*;
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import emu.grasscutter.game.drop.DropSystem;
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import emu.grasscutter.game.drop.DropSystemLegacy;
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import emu.grasscutter.game.dungeons.DungeonSystem;
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import emu.grasscutter.game.expedition.ExpeditionSystem;
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import emu.grasscutter.game.gacha.GachaSystem;
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import emu.grasscutter.game.managers.cooking.*;
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import emu.grasscutter.game.home.HomeWorld;
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import emu.grasscutter.game.home.HomeWorldMPSystem;
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import emu.grasscutter.game.managers.cooking.CookingCompoundManager;
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import emu.grasscutter.game.managers.cooking.CookingManager;
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import emu.grasscutter.game.managers.energy.EnergyManager;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.QuestSystem;
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import emu.grasscutter.game.shop.ShopSystem;
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import emu.grasscutter.game.systems.*;
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import emu.grasscutter.game.systems.AnnouncementSystem;
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import emu.grasscutter.game.systems.InventorySystem;
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import emu.grasscutter.game.systems.MultiplayerSystem;
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import emu.grasscutter.game.talk.TalkSystem;
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import emu.grasscutter.game.tower.TowerSystem;
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import emu.grasscutter.game.world.*;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.game.world.WorldDataSystem;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.server.dispatch.DispatchClient;
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import emu.grasscutter.server.event.game.ServerTickEvent;
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import emu.grasscutter.server.event.internal.*;
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import emu.grasscutter.server.event.internal.ServerStartEvent;
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import emu.grasscutter.server.event.internal.ServerStopEvent;
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import emu.grasscutter.server.event.types.ServerEvent;
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import emu.grasscutter.server.scheduler.ServerTaskScheduler;
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import emu.grasscutter.task.TaskMap;
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import emu.grasscutter.utils.Utils;
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import java.net.*;
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import java.time.*;
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import java.util.*;
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import java.util.concurrent.*;
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import kcp.highway.*;
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import lombok.*;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import kcp.highway.ChannelConfig;
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import kcp.highway.KcpServer;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.SneakyThrows;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.net.InetSocketAddress;
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import java.net.URI;
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import java.time.Instant;
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import java.time.OffsetDateTime;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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import static emu.grasscutter.config.Configuration.DISPATCH_INFO;
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import static emu.grasscutter.config.Configuration.GAME_INFO;
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import static emu.grasscutter.utils.lang.Language.translate;
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@Getter
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public final class GameServer extends KcpServer implements Iterable<Player> {
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@@ -48,6 +70,7 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
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private final GameServerPacketHandler packetHandler;
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private final Map<Integer, Player> players;
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private final Set<World> worlds;
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private final Int2ObjectMap<HomeWorld> homeWorlds;
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@Setter private DispatchClient dispatchClient;
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@@ -56,6 +79,7 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
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private final GachaSystem gachaSystem;
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private final ShopSystem shopSystem;
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private final MultiplayerSystem multiplayerSystem;
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private final HomeWorldMPSystem homeWorldMPSystem;
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private final DungeonSystem dungeonSystem;
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private final ExpeditionSystem expeditionSystem;
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private final DropSystem dropSystem;
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@@ -98,11 +122,13 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
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this.dispatchClient = null;
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this.players = null;
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this.worlds = null;
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this.homeWorlds = null;
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this.inventorySystem = null;
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this.gachaSystem = null;
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this.shopSystem = null;
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this.multiplayerSystem = null;
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this.homeWorldMPSystem = null;
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this.dungeonSystem = null;
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this.expeditionSystem = null;
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this.dropSystem = null;
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@@ -140,6 +166,7 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
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this.dispatchClient = new DispatchClient(GameServer.getDispatchUrl());
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this.players = new ConcurrentHashMap<>();
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this.worlds = Collections.synchronizedSet(new HashSet<>());
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this.homeWorlds = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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// Extra
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this.scheduler = new ServerTaskScheduler();
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@@ -150,6 +177,7 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
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this.gachaSystem = new GachaSystem(this);
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this.shopSystem = new ShopSystem(this);
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this.multiplayerSystem = new MultiplayerSystem(this);
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this.homeWorldMPSystem = new HomeWorldMPSystem(this);
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this.dungeonSystem = new DungeonSystem(this);
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this.dropSystem = new DropSystem(this);
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this.dropSystemLegacy = new DropSystemLegacy(this);
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@@ -198,10 +226,12 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
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getPlayers().put(player.getUid(), player);
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}
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@Nullable
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public Player getPlayerByUid(int id) {
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return this.getPlayerByUid(id, false);
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}
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@Nullable
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public Player getPlayerByUid(int id, boolean allowOfflinePlayers) {
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// Console check
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if (id == GameConstants.SERVER_CONSOLE_UID) {
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@@ -295,6 +325,15 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
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world.save(); // Save the player's world
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}
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public void registerHomeWorld(HomeWorld homeWorld) {
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this.getHomeWorlds().put(homeWorld.getOwnerUid(), homeWorld);
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this.registerWorld(homeWorld);
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}
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public HomeWorld getHomeWorldOrCreate(Player owner) {
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return this.getHomeWorlds().computeIfAbsent(owner.getUid(), (uid) -> new HomeWorld(this, owner));
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}
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public void start() {
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if (Grasscutter.getRunMode() == ServerRunMode.GAME_ONLY) {
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// Connect to dispatch server.
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