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Fixes for alchemy dude's quest part 2 (#2362)
* Make platforms able to reset platforms apparently are able to run again once reaching the last point. As well, canceling a timer seems to return a 0, not a 1 * Fix Seelies Added HandlerClientScriptEventNotify (shoutouts to Hartie!) and cleaned up the platform stuff in ScriptLib. There is a problem with HandlerClientScriptEventNotify where the client seems to only pass 0 into param1 instead of the configId. I coded in a workaround, but someone with greater access to things should check up on what is going on
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@@ -1180,7 +1180,7 @@ public class SceneScriptManager {
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Grasscutter.getLogger()
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.warn("trying to cancel a timer that's not active {} {}", groupID, source);
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return 1;
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return 0;
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}
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// todo use killed monsters instead of spawned entites for check?
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