Stop stamina consumption on game pause

This commit is contained in:
gentlespoon
2022-05-07 16:29:40 -07:00
committed by Melledy
Unverified
parent 8e99cb4f35
commit 836e0150b5
8 changed files with 33 additions and 43 deletions
@@ -16,8 +16,6 @@ import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.HashMap;
@Opcodes(PacketOpcodes.CombatInvocationsNotify)
public class HandlerCombatInvocationsNotify extends PacketHandler {
@@ -49,7 +47,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
MotionState motionState = motionInfo.getState();
entity.setMotionState(motionState);
session.getPlayer().getMovementManager().handleCombatInvocationsNotify(session, moveInfo, entity);
session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);
// TODO: handle MOTION_FIGHT landing
// For plunge attacks, LAND_SPEED is always -30 and is not useful.
@@ -116,7 +114,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
if (newHP == 0) {
session.getPlayer().getMovementManager().killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_FALL);
session.getPlayer().getStaminaManager().killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_FALL);
}
cachedLandingSpeed = 0;
}