Implement packet send/receive events

This commit is contained in:
KingRainbow44
2022-04-23 02:08:31 -04:00
Unverified
parent 600decbc09
commit 832c460a83
5 changed files with 80 additions and 15 deletions
@@ -0,0 +1,30 @@
package emu.grasscutter.server.event.game;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.server.event.Cancellable;
import emu.grasscutter.server.event.ServerEvent;
import emu.grasscutter.server.game.GameSession;
public final class SendPacketEvent extends ServerEvent implements Cancellable {
private final GameSession gameSession;
private GenshinPacket packet;
public SendPacketEvent(GameSession gameSession, GenshinPacket packet) {
super(Type.GAME);
this.gameSession = gameSession;
this.packet = packet;
}
public GameSession getGameSession() {
return this.gameSession;
}
public void setPacket(GenshinPacket packet) {
this.packet = packet;
}
public GenshinPacket getPacket() {
return this.packet;
}
}